Tech Preview: Hive Wavetables

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I think Hive's workflow efficiency will continue to become more and more of a priority than it's CPU efficiency. There will inevitably come a time when things that demand a lot today no longer hit your system that hard. But people will still want to use something simple with a sleek, intuitive control surface. Adding wavetables was a practical choice for Hive, as wavetables have become somewhat commonplace. But even the wavetable controls (at this point anyway) have that basic, intuitive feel, and I think that's what really matters here. It's great to have these wavetables now, but Hive's simplicity is paramount.

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surreal wrote:
Delta Sign wrote:Yeah, it really sounds great and is quite fun to use. The two part layout of Hive also works really well with wavetables, in my opinion. The flexible modulation system doesn't hurt either, of course :)

By the way, a sneaky little trick for "sampling" the oscs in Zebra: Use mod mappers in increment mode. Lazy mode activated :hihi:
How does one do this... I dont know to much about zebra and modmappers
Usually you wave to hit record on the wavetable recorder in Zebra, play a note, select the next waveform you want to record, play a note, select the next waveform.....

I'm just using mod mappers to advance the waveforms automatically.

Let's say you want to record 16 different variations of an oscfx. Simply add a mod mapper as a modulation source for your oscfx, set the range you want, set the size of the mod mapper to 16, fill it with a ramp, make that ramp unipolar, set the mod mapper to increment mode and you are done.

Now just press some notes until the mod mapper is at the last step, hit record and play 16 random notes.

All this does literally is preventing you from having to click through the waveforms manually, which can be quite handy for more complex things.

Also regarding the LFO discussion:
I don't know if this feature will stay, but the wavetables actually have an auto sweep feature, so for simple saw and triangle LFO sweeps, you don't actually need and LFO.
More LFOs would still be welcome, though.

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Robert Randolph wrote:
Urs wrote:
recursive one wrote:Also if these LFO could run at audio rates and their speed/frequency could be keytracked we would be stepping into the FM territory, sort of.
That won't work well with Hive's approach to CPU friendliness.
You guys seem ok with having 'tweaks', can this not be a sort of tweak type deal?
It's a separate discussion, let's have it elsewhere. Just that much: Hive's whole architecture with this kind of ModMatrix is built around "not audio rate" as opposed to the architecture of ACE and Bazille which has not ModMatrices but cables. ACE and Hive share almost the same architecture, but Hive is built for CPU friendliness and ease of use, ACE is built for audio rate modulation but requires geekyness.

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Somehow Adam Szabo Viper does quite convincing recreation of various Virus FM modes without using much CPU for that.
You may think you can fly ... but you better not try

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programming is a tricky business. not every plugin can do every thing all the time. it's not just immediate problems of how to code one feature, there are often huge problems with 'existing architecture.'

if a whole program has been designed to work a certain way, implementing something which goes against the grain of the current mantra might not just require putting a new bit on top, it might require huge changes to the underlying plumbing.

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Playing around with the wavetables and tried a couple of the uhm scripts in the KS thread (thanks for those!)

https://dandelionaudio.com/sound/HiveWT16.mp3
https://dandelionaudio.com/sound/HiveWT17.mp3

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Lovely :tu:

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Delta Sign wrote:Lovely :tu:
Indeed. Hive is sounding like a whole new synth now.
rsp
sound sculptist

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zvenx wrote:
Delta Sign wrote:Lovely :tu:
Indeed. Hive is sounding like a whole new synth now.
rsp
Indeed! Like crazy different!
For example:
https://soundcloud.com/deltasign/hive-wavetable-test-05
:hihi:

For this one I made 3 drum beats that play similar patterns but with very different sounds and chained them together. I then set the MultiTable in Hive to 3, so I can basically scroll through the drum patterns using the Wavetable position and choose which of the drum beats I want using the MultiTable position. Modulate that with LFOs, add some more Hive magic using the rest of the features and this madness happens :hihi:

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Two observations...

When using unison, the voices when using WT don't seem to be weighted (in volume) as with the other waveforms, it will overdrive the filter pretty quickly.

Currently folder aliases in the wavetable directory don't seem to be picked up by Hive (using OS X), could this be added at some point? :)

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BDeep wrote:Two observations...

When using unison, the voices when using WT don't seem to be weighted (in volume) as with the other waveforms, it will overdrive the filter pretty quickly.

Currently folder aliases in the wavetable directory don't seem to be picked up by Hive (using OS X), could this be added at some point? :)

You have to use symbolic links..

https://www.howtogeek.com/297721/how-to ... -on-a-mac/

rsp
sound sculptist

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I was copied the Massive wavetables: https://trisamples.com/ni-massive-wavetables-for-serum/ - and I didn't hope that they are just working perfectly,
but these ARE Working perfectly! :D :tu:

Now I just want to ask Urs if it will be possible to add outside folders (links) to the wavetable browser so we don't need to copy all of our millions of wavetable in to Hive data?

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hollo wrote:I was copied the Massive wavetables: https://trisamples.com/ni-massive-wavetables-for-serum/ - and I didn't hope that they are just working perfectly,
but these ARE Working perfectly! :D :tu:

Now I just want to ask Urs if it will be possible to add outside folders (links) to the wavetable browser so we don't need to copy all of our millions of wavetable in to Hive data?

see above......I think the new preset browser is incompatible with aliases and shortcuts. The new system alas needs symbolic links...
U-he of course can comment better.
rsp
sound sculptist

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"sub waves". have to admit that's a new one to me. Seems redundant. Lets take a look see.

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Any chance of a "waterfall" waveform view in the foreseeable future?

Not at all a necessity. But it's just so fun to look at. :)

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