UVI Falcon - hybrid instrument - version 3.01 released - rumors, ads, praise, mud wrestling and off-topic inside!

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
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Hanz Meyzer wrote: Mon Oct 08, 2018 9:14 am otristan, can you also think about cpu saving optimizations and maybe multicore-support? The layer unison seems to be barely usable to me currently, because the cpu usage explodes then while playing a simple chord, even my cpu is pretty fast. Thank you.
It all depends on what's in your Layer :)
Don't hold your breath as the multicore-support is far from trivial to add.
Still you can use multiple instance if you have several part if your DAW is multi core aware
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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Hanz Meyzer wrote: Mon Oct 08, 2018 9:14 am otristan, can you also think about cpu saving optimizations and maybe multicore-support? The layer unison seems to be barely usable to me currently, because the cpu usage explodes then while playing a simple chord, even my cpu is pretty fast. Thank you.
Use the analog stack oscillator instead, detune the single oscillators, randomize the phase of each osc with a random modulator, add panning modulators to each osc or distribute them in the stereo field, just as good as layer unison.

Here is a demo of a pad sound made with the analog stack:
https://www.youtube.com/watch?v=XhLzi8vuwp0

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Sampleconstruct wrote: Mon Oct 08, 2018 9:44 am

Use the analog stack oscillator instead, detune the single oscillators, randomize the phase of each osc with a random modulator, add panning modulators to each osc or distribute them in the stereo field, just as good as layer unison.

Here is a demo of a pad sound made with the analog stack:
https://www.youtube.com/watch?v=XhLzi8vuwp0
And here is the patch for download.
You do not have the required permissions to view the files attached to this post.

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thanks

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thanks! But I hope, you will think about it.

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Does this happens in plugin version only ?
-Yes
Only OpenGL renderer ?
-Yes, However the window opens shrunk in Reaper 9.95 without Opengl selected also. It just doesn't scale when you adjust the size. Every time Falcon is opened from the mixer the window is shrunk with both options.
Which version of Windows ?
Win10
Using a global windows scaling ?
Yes 225% on 3840 x 2160 resolution

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otristan wrote: Mon Oct 08, 2018 7:06 am For people having graphical issue, it seems that a regression was introduced in the Juce framework couple month ago that wasn't entirely fixed yet. Still I am unable to reproduce it yet...

Does this happens in plugin version only ?
Only OpenGL renderer ?
Which version of Windows ?
Using a global windows scaling ?

Thanks !
Standalone version works fine.
Opengl renderer was messed up before but now it works as good as not using it.
But the gui is cut off in the right side in Fl studio. Opengl renderer on/off don't make difference.
Using windows 10.
Global windows scaling 125%

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You guys can contact the support to try a prerelease of Falcon 1.6.2 see if my modification fixes your issue.

Thanks !
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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I just couldn't resist and needed to buy Falcon.

8)

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Falcon sounds AMAZING!

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Did my crash report help??

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Musical Gym wrote: Mon Oct 08, 2018 6:25 pm Did my crash report help??
otristan wrote: Mon Oct 08, 2018 11:58 am You guys can contact the support to try a prerelease of Falcon 1.6.2 see if my modification fixes your issue.

Thanks !

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Musical Gym wrote: Mon Oct 08, 2018 6:25 pm Did my crash report help??
Windows crash report are mostly unusable unfortunately.
Your crash is unrelated to the graphic issue AFAIK.
Please contact the support with more info with your setup if you want us to troubleshot your issue.(Soundcard especially)

Thanks !
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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Thanks Olivier, I put in request for beta.

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otristan: Can I somehow copy a full modulation set? Let's say I have a filter which is modulated by 3 sources, and now want to add a new filter, and want to copy all the same modulations to it?

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