Off-line computation of impulse responses is going to be a massively broad topic in future, I don't think it fits in a general characterisation. You couldn't really put a full and comprehensive ray-traced environment, a static physical model of a plate with tens of millions of simulated resonances (which can't be done in real-time), and all sorts of other things including the inherently modulated Fusion-IR Synthesis algorithms of Illusion in one general bag, it's too much of a generalisation. All of those would sound nothing like a regular tapped delay/FDN algorithmic reverb or each other. I suspect over time attitudes around the superiority of algorithmic and the general negativity around convolution are going to evolve. Seventh Heaven proves Fusion-IR can reach incredible levels of accuracy and quality using the best hardware source material, and Illusion takes it in a really novel new direction which sounds great but comes with a new level of flexibility without leaning on the M7 to do it.ghettosynth wrote: ↑Mon Oct 29, 2018 5:42 amI'm sure, but, the differences were not my point so much as the similarity is. You are generating IRs on the fly and then using those IRs in a convolution reverb, no?liquidsonics wrote: ↑Mon Oct 29, 2018 5:32 amWaves' tech in H-Reverb is not to be confused with Fusion-IR Synthesis which is fundamentally different in a number of key ways to do with the reverb generation and modulation, though I don't want to offer a blow-by-blow comparison of a competitor product of course as it'll just come across as me saying x y and z is better when it's best for people to decide if they prefer it or not themselves.
I'm making no judgement to sound quality here, only commenting on the similarity because it does impact usability. Moreover, the ability, of this reverb to be of sonic interest like H-verb, comes down to how well you can generate/simulate those spaces. My comment about H-Verb was just a first shot at categorizing this reverb in terms of where it fits in the reverb spectrum. Of course there are going to be differences, but, to be clear, one of the reasons that I like Reverberate 2 is that it loads Waves IRs and I use it much more as just an IR verb that is super flexible as I do a Fusion-IR verb.
I understand that any firm has a need to capitalize on their technologies as best as they can with respect to what kinds of products the market has shown a willingness to buy, but, these kinds of generative IR products are less interesting to me than either pure algorithmic reverbs or more traditional IR reverbs. I too would have preferred to see Reverberate 3 as opposed to this approach.
This tech is just not suited to fitting into Reverberate, if I'd squeezed it in people would complain bitterly about the added complexity and lose so much in the very focused way the reverb components can be controlled. Any future version of Reverberate would double down on what it does best, which is provide a great way to load general purpose and Fusion-IRs from a wide range of sampled sources and allow editing of them in powerful ways, but with a new focus on improvements to the interface. Of course that is a product I am interested in creating as well.