My fear : In the vst world, peoples have a lot of choices, and do not spend more than some hours trying a synth.
They miss a lot of "under the wood " functions and make their opinion about this first hours demo tour.
If they open Msf Le, take a generic synth instrument, they will switch to another synth immediately and they will loose all the extraordinary possibilities msf can offer.
I explain:
Let's take the build of an instrument synth :
From a consumer point of view :
- If we build a wavetable synth :
How the Msf Le consumer will select his own wt ?
It could be nice to have a visual representation of the entire table.
It will be hard to offer a lot of modulations choices in the Le version or be a master mp builder !
- Let's build a classic "simple" mono synth:
The mini melda :
2 problems :
First, the 3rd oscillator act like an lfo or an oscillator:
The Msf oscillator do not have a full variable pitch range, we have : +/- 24 st and octaves. Ok, let's do it with an lfo generator, I'm not sure if he has anti aliasing. Edit: bad example, the moog have continuous +-7 and switch Oct.
Second, what about the feedback path, how we do?
Like you see, I play the "devil advocate "!
dont misunderstanding me, I Love msf, but it will be hard to construct some classic generic synths for the player.
Making crazy presets, with some useful macros seams to be more realistic for me than making generic instruments.
For multi samples , it will be ok, but I already see futur customers asking for some scripts capabilities ala falcon or kontakt, or some fantasy png in the ui.
What i try to explain, it's :
we should see Msf like an extraordinary synth, capable of crazy complex sounds, with a high quality engine, making sounds impossible with other synth, but like everything, it's really hard to cover all territory.
Perhaps a presets player version, and a limited edit pages with some generators and a limited matrix could bring more interest at the full version.
