MSoundFactory concept & template round #3

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Hi Simon,
About modulation, you can drag a source on a destination and adjust the amount without any popup, I'm pretty sure you have already find it:)
+ 1 for templates.
About the supersaw, it's just an example Vojtech give to us for the active presets template, actually Msf is in beta, things can change.
About all the fx, in the active presets page, nobody will use all of them, it's just a basic template and in Msf Le, if people can't access to the modular, edit page, it give to them some freedom.
For my personal usage, I will never use the active presets window, but, if I have understood correctly, the active presets will be essentially for the limited version and for people who don't want to touch the synthesis part, like in falcon.
After that, you can customize you macro page like you want, the important thing is the quality and presets playability.
Edit after reading the previous post:
About the master envelope, just use a full envelope and adjust only the release.
Best
YY

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Whywhy wrote: Mon Nov 26, 2018 4:15 pm Hi Simon,
About modulation, you can drag a source on a destination and adjust the amount without any popup, I'm pretty sure you have already find it:)
+ 1 for templates.
About the supersaw, it's just an example Vojtech give to us for the active presets template, actually Msf is in beta, things can change.
About all the fx, in the active presets page, nobody will use all of them, it's just a basic template and in Msf Le, if people can't access to the modular, edit page, it give to them some freedom.
For my personal usage, I will never use the active presets window, but, if I have understood correctly, the active presets will be essentially for the limited version and for people who don't want to touch the synthesis part, like in falcon.
After that, you can customize you macro page like you want, the important thing is the quality and presets playability.
Edit after reading the previous post:
About the master envelope, just use a full envelope and adjust only the release.
Thanks - yeah I know it's a BETA that's why I'm chiming in after discussing some things with Vojtech via e-mail. I'm all for MFS, great concept, it'll be a killer hybrid machine.

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Hey Simon, thanks for the feedback ;). Let's first discuss this over email, KVR likes to become a bit hectic :D
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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MeldaProduction wrote: Mon Nov 26, 2018 4:27 pm Hey Simon, thanks for the feedback ;). Let's first discuss this over email, KVR likes to become a bit hectic :D
Yes, agreed and replied - the above was just my first uneducated rambling :D

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Simon, thanks,
You have give me an idea for a designer template, not an easy screen template, for some useful Mp map to the edit screen:
the goal is to avoid modulator tab, by assigning to mp the basic envelopes, lfo parameters for a direct access on the edit ui right side. Nothing revolutionary, but it could avoid some tabs.
Best
YY

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A new question I have regards the hierarchical structure of the presets. At the top we have categories like Keyboards, Leads, FX (maybe something like that ... I'm not at my DAW).

So, you have an instrument and a bunch of presets for Organ as the instrument and various kinds of organ sounds for the presets. No mystery. This goes under Keyboards.

But suppose you have a synth emulation like a Roland SH-101. This can create all kinds of sounds in many categories. So what do we do? Do we have multiple instruments like SH-101-Keyboards and SH-101-FX? This really needs an answer.

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If there is a Keyboard category, then why not an Emulation category?

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dmbaer wrote: Tue Nov 27, 2018 12:03 am A new question I have regards the hierarchical structure of the presets. At the top we have categories like Keyboards, Leads, FX (maybe something like that ... I'm not at my DAW).

So, you have an instrument and a bunch of presets for Organ as the instrument and various kinds of organ sounds for the presets. No mystery. This goes under Keyboards.

But suppose you have a synth emulation like a Roland SH-101. This can create all kinds of sounds in many categories. So what do we do? Do we have multiple instruments like SH-101-Keyboards and SH-101-FX? This really needs an answer.
I think the best way to do this would to first add a category for “devices” that would have all the devices in their default state. Then when making presets for devices they would first be saved inside each device’s preset menu. After that they would be saved again a 2nd time in the tree menu on the left of the screen. That would allow people to find them by searching through the tree menu and looking through categories such as bass, fx, keyboards, etc or if they already have a device open they can look to see what preset are available for it. If this could be streamlined, so that it could be done with 1 save instead of 2 that would be great, but IMO this would be the easiest way to do things.

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What has changed in the latest beta? I don’t think there has been any info about that although I’ve figured out some things myself. The up-down motion has been put in rows instead of the overall mod matrix. The preset tree has been moved to the left side instead of the top. The generator can now bypass modules(this is great). You can now limit the note range(also a great feature). Is there anything else I missed.

Another thing I noticed is that perhaps the “arp” and “save active preset” button need to be moved to the easy screen. The arp doesn’t seem to let you change many parameters, so without the edit screen you can’t change much. Just make it faster or turn it off. The “save active preset” button is self explanatory. As I said above, if you’re able to save in the device presets and the active presets at the same time then this won’t be a problem.

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dmbaer: Definitely no duplicates please :). Anyways if you make an instrument that would simulate some of these sounds, I'd say put it into the category where it belongs, like say organs, or drums. It doesn't really matter that one machine could create lots of sounds, the users will be searching for say "drums", so they will go to drums folder.

chandler: I still don't keep the list of changes for MSF, because I'm too lazy :D. But lots have been added / fixed actually. These are not so major changes though. As for "save device" button, that one doesn't make sense on the easy screen where you are in fact using a single device you have just chosen. You'd only be duplicating it using this button. You can use normal presets though, or better, presets for the chosen device.
As for ARP, that's a good question, I fear it opens doors to many potential problems and FRs :D, but it party makes sense.
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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Hi. Is there an option to enter some text which describes the functionality of the patches/presets? Or where the designer can write down some thoughts for his sound-creation?

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Another question I have is if I can distribute some (maybe) cool presets, even if I do not program an instrument surface (I am not good in such things but relatively creative in sound-design and modulation).

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MeldaProduction wrote: Wed Nov 28, 2018 1:26 pm chandler: I still don't keep the list of changes for MSF, because I'm too lazy :D. But lots have been added / fixed actually. These are not so major changes though. As for "save device" button, that one doesn't make sense on the easy screen where you are in fact using a single device you have just chosen. You'd only be duplicating it using this button. You can use normal presets though, or better, presets for the chosen device.
As for ARP, that's a good question, I fear it opens doors to many potential problems and FRs :D, but it party makes sense.
Presets for the chosen device will work, but people won't be able to save their own presets in the tree on the left of the screen(If they're using MSF LE). I guess this is a small thing and people can just save their own presets someplace else. It seems strange that presets would be separated like that, but its not that big of a problem.

I know it might invite FRs, but without the ARP on the easy screen people will just make FRs for it to be moved. Anyone else have an opinion about it?
Last edited by Chandlerhimself on Thu Nov 29, 2018 2:05 am, edited 1 time in total.

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I have a question about the big picture here. In the latest version of MSF, we have only one actual instrument (super saw) and that has just one instrument preset (default). Is that right? It might be really helpful if we had a second instrument preset just to see the true lay of the land.

Also, has thought been given to navigation for real-time players? Will there be playlists? Right now (projecting what I assume multiple presets will actually look like), it seems the user must first select and instrument and then select a preset within that instrument ... or maybe it will work somewhat differently, but with only one instrument which has only one preset, it's hard to tell.

A related question is this: if we design an instrument and some presets for it, what do we need to do to prepare that for eventual export into something that could become an importable instrument (for inclusion in the factory content, for example, of for inclusion as third-party imported content)? I know it's way too early to expect documentation on MSF, but a few simple pointers here would probably be of value.

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nichttuntun wrote: Wed Nov 28, 2018 1:47 pm Hi. Is there an option to enter some text which describes the functionality of the patches/presets? Or where the designer can write down some thoughts for his sound-creation?
To that question I would add: will there be some standards for this sort of thing. A good mini-description of a preset should, IMO, include information about what mod-wheel, AT, etc. does, for example, as well as other essential highlights about usage of the preset.

Also, as (I think) Darkstar suggested, it really should be a requirement that all easy-screen controls have some help-accessible information about what any MP control does. Again, some written standards are something I think are needed sooner rather than later.

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