
Anomaly XXIII is a soundset composed of Nightscapes. Each sound is a looped, 20 second picture of a different facet of the Night. Like a writer attempting to paint pictures with words, this is attempting to paint images with sounds.
To do this I started at the beginning. All new seed sounds were made from new sources. What are "seed sounds"? Seed sounds are tiny samples of source sounds which are then stretched, treated to FX and otherwise mangled and sometimes combined to make a useable base sound that can serve as something to build upon.
Once I had a decent amount to work with I went and selected 25 of these and crossfaded each one with itself using the Anomaly VSTi's wavesequencer to get 25 individual sounds. These were then further treated to FX and sound mangling to make the 25 base sounds this soundset was built upon.
Each sound was then combined with one other - in two different instruments. First they were combined in HG Fortunes's STS-24. The second time they were combined using the Anomaly VSTi and its wavsequencer. Different combinations for each instrument. These were then taken back into both instruments and had further elements added in each instrument. The sources for those elements include the DNR Developers package, sounds from Paul Amca and other sources. No earlier Anomaly seed sounds were used. Each sound was then sampled through yet another FX chain.
This resulted in the 50 all new sounds of Anomaly XXIII - the Night Lands. That is the very short version of how these were created.... It is very similar to how the very first Anomaly was created.
http://westgatesounds.net/AnomalyXXIII/
Preset audio demos coming next....
