What happened to Jeremy Evers? (Atlantis Modular Synth VST)
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- KVRist
- 467 posts since 24 Oct, 2003 from Adelaide
Atlantis is right up there in my favourite synth GUI design on one page.
Particularly love the way range settings are done per slider for modulation.
Particularly love the way range settings are done per slider for modulation.
KVR - the many headed beast.
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do_androids_dream do_androids_dream https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=164034
- KVRAF
- 2908 posts since 26 Oct, 2007 from Kent, UK
Absolutely agree. A real pleasure to use and encourages experimentation.papawillow wrote: ↑Tue Dec 11, 2018 2:07 am Atlantis is right up there in my favourite synth GUI design on one page.
Particularly love the way range settings are done per slider for modulation.
- KVRian
- 986 posts since 19 Jun, 2006 from Berlin, Germany
Thanks a lot, Jeremy.
Would love to see a 64bit build of this... please, please...
Would love to see a 64bit build of this... please, please...
Feel the energy...
https://youtube.com/hienergymusic/
https://youtube.com/hienergymusic/
- KVRian
- 735 posts since 8 May, 2002 from ... , germany
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- KVRer
- 27 posts since 26 Apr, 2007 from Vancouver, BC, Canada
I keep hearing this question but it does not make sense to me. Why would you want 64 bit audio host/plugins? Bandwidth and CPU costs add up to lower performance than 32 bit. Is there an actual benefit I am unaware of?
I've been working on a game, some info at skullheadworld.com. Skullheadworld has full realtime synthesis for audio, and the music is improvised realtime based off of what is happening in the game. I did port most of the synthesizer to vst, very different than Atlantis... generic UI, adsr envelopes, mono osc, fire and forget as it's all designed for speed.
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- KVRAF
- 35436 posts since 11 Apr, 2010 from Germany
Not really.Jeremy Evers wrote: ↑Tue Dec 11, 2018 8:14 pmI keep hearing this question but it does not make sense to me. Why would you want 64 bit audio host/plugins? Bandwidth and CPU costs add up to lower performance than 32 bit.
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- KVRer
- 27 posts since 26 Apr, 2007 from Vancouver, BC, Canada
I agree, there is not really any valid technical reason to deal with the giant pain in the ass of porting the whole thing to a new compiler and set of libraries. There is a social reason, which would be "but I want to use it in Ableton 10" or whatever.
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- KVRAF
- 1742 posts since 9 Jul, 2014 from UK
Cubase doesn't support 32 bit any more, so you're losing out on owners of that DAW for a start. The built in bridge is useless, before anyone asks.Jeremy Evers wrote: ↑Tue Dec 11, 2018 8:14 pmI keep hearing this question but it does not make sense to me.
I wonder what happens if I press this button...
- KVRian
- 985 posts since 23 Oct, 2009 from Italy
It's free and it's coming as is...take it or leave it anyway tray to load here https://ddmf.eu/bridgewize/ramseysounds wrote: ↑Wed Dec 12, 2018 1:22 pmCubase doesn't support 32 bit any more, so you're losing out on owners of that DAW for a start. The built in bridge is useless, before anyone asks.Jeremy Evers wrote: ↑Tue Dec 11, 2018 8:14 pmI keep hearing this question but it does not make sense to me.
12 years old PC running :Reaper;Reason;Dune;Zampler;Kontakr;Reaktor;and many others countless vst
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- KVRAF
- 1585 posts since 15 Aug, 2001 from montreal, canada
Thanks Jeremy for updating Atlantis! One of my favorite 'press the random button synth/fx and see what happens'
Stuck in Aperture Laboratories for a 2nd time!
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- KVRAF
- 35436 posts since 11 Apr, 2010 from Germany
No. I meant it doesn't really add to CPU requirements, or performs worse.Jeremy Evers wrote: ↑Tue Dec 11, 2018 10:12 pm I agree, there is not really any valid technical reason to deal with the giant pain in the ass of porting the whole thing to a new compiler and set of libraries. There is a social reason, which would be "but I want to use it in Ableton 10" or whatever.
Did you sleep the last 15 years? Everything is 64-bit now. Whether or not you want to update your ancient soft synth is totally up to you, of course.
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- KVRer
- 27 posts since 26 Apr, 2007 from Vancouver, BC, Canada
You, friend, are a bit of an asshole. Regardless, I do have a 64 bit build, through no thanks to Charlie Steinberg who used long in the place of pointer, integer, unsigned integer, pretty much any 32 bit value. I'll need some suckers to test it, however, as it assuredly will have some growing pains.
- Banned
- 7624 posts since 13 Nov, 2015 from Norway
Hi Jeremy.
Glad you are still working on Atlantis. Great synth that. Will you at some point maybe make the envelopes a bit easier to work with? I find it a bit difficult to move the 'nodes' or 'points' for the attack, decay and release. Its a bit small, but that is mostly because of my near-sight-ness. It isnt a deal breaker nor a criticism. Just an idea for a future update perhaps?
Cheers.
Glad you are still working on Atlantis. Great synth that. Will you at some point maybe make the envelopes a bit easier to work with? I find it a bit difficult to move the 'nodes' or 'points' for the attack, decay and release. Its a bit small, but that is mostly because of my near-sight-ness. It isnt a deal breaker nor a criticism. Just an idea for a future update perhaps?
Cheers.
EnergyXT3 - LMMS - FL Studio | Roland SH201 - Waldorf Rocket | SoundCloud - Bandcamp
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- KVRer
- 27 posts since 26 Apr, 2007 from Vancouver, BC, Canada
I agree with you. The fancy envelopes in Atlantis are my least favorite thing about it. Sure you can get funky but they are finicky to work with for sure. I secretly prefer ye olde ADSR these days, that's what I run in skullhead.
ENV1 made a sweet skin that makes the envelopes a lot bigger and easier to deal with: http://www.vstskins.com/skins/jeremy-ev ... -saturn-xi
Let me know if that skin does not work for you, it's working in my 'modern compiler' bastard monster build, but didn't seem to work in an older build when i was a/b testing.
ENV1 made a sweet skin that makes the envelopes a lot bigger and easier to deal with: http://www.vstskins.com/skins/jeremy-ev ... -saturn-xi
Let me know if that skin does not work for you, it's working in my 'modern compiler' bastard monster build, but didn't seem to work in an older build when i was a/b testing.
Last edited by Jeremy Evers on Thu Dec 13, 2018 8:57 am, edited 1 time in total.