Twangström Public Beta (Update: rev 8131)

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Please keep the current vibe available too! I love the mud. I was born in it, molded by it. Already got a solid handful of absurd dirty techno chugging kick + sub lines out of this monster.

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theoretically the current vibe will remain, just have more of a top end. it'll be the same simulation, just running with a wider frequency bandwidth.

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sleepcircle wrote: Mon Dec 17, 2018 7:55 pm theoretically the current vibe will remain, just have more of a top end. it'll be the same simulation, just running with a wider frequency bandwidth.
The current version will remain and there will be an option (higher CPU) that adds more high end.

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Purchased!

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Is there a reliable way to reduce the amount of spring "shaking" noise? I like the sound of the verb but that high pitched twinkling gets in the way of melding with the sound sometimes. Is that something that can be toned down via a setting in a future patch, or is that hard to extract due to it being part of the physical model?

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You mean that upwards chirp? That's what a spring does, higher frequencies arrive later than lower ones.
Sascha Eversmeier [formerly digitalfishphones]
TOURAGE DSP
croquesolid drum processor- mix real drums fast & focused

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Hmm I see, some sounds were causing it more than others but I guess they just had more high frequency content?

[edit] After a bit of reading, seems like anything with a tight transient is more likely to cause that, so I guess you can reduce it by precompressing, or using the built-in drive.

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Right, that works to some extent. But you're losing a bit of the vibe then ;)
Sascha Eversmeier [formerly digitalfishphones]
TOURAGE DSP
croquesolid drum processor- mix real drums fast & focused

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it's the way spring reverbs sound

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@ Prajch here are a few tips to reduce the spring character:

1. use limiter, transient shaper or negative env follower to reduce attack before going into the spring tank.
2. Density parameter helps to smooth out the "boing" too.. then fine-tune tension to hide it more

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I'm with you guys, it's part of the character and it's part of why you'd even use a spring verb in the first place, but it's also cool to be able to dial in how much of that character you want. Crankin the res to 11 on a 303 or turning the feedback all the way up on a minimoog sounds great but it's not what you always want. Anyway don't mind me, just an ignoramus trying to abuse spring verb for the wrong purposes. :D

And thanks for the tips.

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sascha wrote: Tue Dec 18, 2018 7:16 pm You mean that upwards chirp? That's what a spring does, higher frequencies arrive later than lower ones.
Ahh ... This is very good to know.
Come to think, it makes perfect sense too, as a coiled wire (a spring) is an inductor. Inductors are AC resistors, effectively (impedance)--especially at higher frequencies, which explains the high freq response--in turn producing a magnetic field. In fact, it's the magnetic field which is responsible for the AC resistance. Plus, when current flow is sharply reduced or cut off entirely, current will momentarily choke or "kickback", due to the magnetic field rarefying/collapsing. This probably explains the chirp sound.
Last edited by lunardigs on Sun Jan 06, 2019 10:24 pm, edited 1 time in total.

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It sounds great.
If possible I'd like to be able to "smack" it with a midi note, like when you hit a real spring reverb.
To get that over the top sproing sound as heard on some reggae songs.
You could even include the sound of the springs bottoming out and hitting the supports if the midi note is strong enough.
Thanks
mb

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uhm...you could actually kind of do this by mapping "Envelope" to "Rev:Shake", methinks...

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Yes, using sidechain signal.

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