That sounds great!
Actually, what it makes me want to do is to record a song’s worth of that, and then figure out how to play the same thing by hand on a real piano.
That sounds great!
I'll think how to work it out. Can send you a PM, to be sure it doesn't go straight to spam folder. Probably it will be just one update.killmaster wrote: Wed Jan 30, 2019 5:35 pm I bought this from Sound Dust and am curious if we'll be notified when there are updates?
Sure, I'll send you one now. Would be great to be notified instead of having to remember to check. Appreciate it!Zombie Queen wrote: Wed Jan 30, 2019 6:13 pmI'll think how to work it out. Can send you a PM, to be sure it doesn't go straight to spam folder. Probably it will be just one update.killmaster wrote: Wed Jan 30, 2019 5:35 pm I bought this from Sound Dust and am curious if we'll be notified when there are updates?
Agreed! Definitely worth looking into..Musical Gym wrote: Sat Jul 22, 2017 12:27 am There's a random preset generator which produces great results. You can use it while learning all the features. Well worth spending some time with.
what a shit - but Cracklefield is a "specialist" type of tool anyway, I doubt many people looking for a quick fix impulse buy purchase would have bought it anyway.Zombie Queen wrote: Wed Jan 30, 2019 5:00 pm I have been investigating sudden spike of youtube views and found that Cracklefield got cracked (if it's a proper term for something which has no security to crack) and is now all over the place. It's a name's karma I guess.![]()
new feature:
– Added progression generator and sequencer, pattern/chord progressions can now be generated internally in Cracklefield.
fixes and tweaks:
– Tweaked random preset generator, the randomly generated presets should be simpler more often, possibly giving more useful results. The generator will affect the animator, reset it or occasionally set up a moving field. The generator will now also respect preset loading filters.
– Fixed scale key button set not being updated on certain occasions.
– The seed for random event generator will now be reset to a derivative of field checksum every time transport starts (you press play or record in DAW). This way any random event sequence in the project will be synchronized with field contents and each time you render a saved song it would repeat the very same progression of pseudo-random events.
– Small change in main sequencer queue, the animator will be now applied 1/3 sequence step ahead of other functions (with the exception of the first step). As the animator transformations can be CPU intensive, especially if you make it play several life games at one step, coupled with progression generator, it could occasionally cause audio dropdowns. Now that animator is processed a small while ahead of other functions it should make such situations less likely to happen.
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