How to real time record the VST into an audio track in Cubase 9.5

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Hi,

I think the title says it all. My USB audio interface just use the SPDIF out to a DAC. How can I play whatever notes in a MIDI track and then record the sounds to an Audio Track in real time ?

Thanks!
Cowby

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I don't have Cubase but there should be a way to route the output of your midi track to another track instead of the master channel and set that track to record.

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Specifically, create a Group channel as a waystation, and an Audio track. Route the instrument's consequent channel to the Group instead of to Stereo Out (Master) and make the Audio track's input that Group. Arm the Audio track to record. Here, 'Out 5-6' is the Instrument Channel, 'rec to' the group, 'rec' the audio track.
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Last edited by jancivil on Sun Feb 03, 2019 3:53 pm, edited 1 time in total.

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Just curious why you'd do this instead of simply rendering the track as audio.
"I was wondering if you'd like to try Magic Mushrooms"
"Oooh I dont know. Sounds a bit scary"
"It's not scary. You just lose a sense of who you are and all that sh!t"

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Just curious why you'd do this instead of simply rendering the track as audio
Cowby specifically states “real time” as a requirement. Capturing a performance as it happens and possibly in a live setting. Rendering is a post-performance function. Jancivil’s reply provides the proper technique for accomplishing this in Cubase.
On a number of Macs

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Weasel-Boy wrote: Tue Feb 05, 2019 9:15 am
Just curious why you'd do this instead of simply rendering the track as audio
Cowby specifically states “real time” as a requirement. Capturing a performance as it happens and possibly in a live setting. Rendering is a post-performance function. Jancivil’s reply provides the proper technique for accomplishing this in Cubase.
This is why I said I am curious. I wasn't arguing; merely inquiring.
"I was wondering if you'd like to try Magic Mushrooms"
"Oooh I dont know. Sounds a bit scary"
"It's not scary. You just lose a sense of who you are and all that sh!t"

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I had to work out how in order to record a Reaktor generating ensemble, which isn't started by MIDI input at all, for instance.

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You can also make dummy connections in the VST Connections (F4 by default). Then in the mixconsole assign the output of the synth to the dummy track. I made a video about how to do it ages ago. It still works. Just have to remember to enable monitor on both tracks.
If you have to ask, you can't afford the answer

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I always wondered why something that trivial is so fkn complicated to achieve in most hosts.

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because the processing of the VSTi engine is post audio input.
If you have to ask, you can't afford the answer

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I get that it's complicated by nature with the routing, but, for other things there are automatisms as well.

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SJ_Digriz wrote: Tue Feb 05, 2019 10:25 pm You can also make dummy connections in the VST Connections (F4 by default). Then in the mixconsole assign the output of the synth to the dummy track. I made a video about how to do it ages ago. It still works. Just have to remember to enable monitor on both tracks.
That what I did the similar thing in Cubase after messing around the routing and adding things.

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Sorry for the late reply.

The reason that I need to use "real time" recording is ...

I would like to make a simple video for my friend how to make a patch in Blue2 in Cubase. Found a screen recorder software runs in Windows 10. No problem on setting video capture part but has problem on setting up Audio part. It has 2 settings, Mic device and audio device. The audio device setting was set to Discrete 4 playback which during the recorder session, it only recorded the screen activities but no sounds were recorded. So I think recording in real time and do the final editing in an Video editing software will be my work around. That is to say by using video editing software to put the video clip on track 1 and the "real time" recording wav file in track 2. Sync them up ........ hope you know what I mean.

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