How to real time record the VST into an audio track in Cubase 9.5
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- KVRian
- 1151 posts since 2 Feb, 2005
Hi,
I think the title says it all. My USB audio interface just use the SPDIF out to a DAC. How can I play whatever notes in a MIDI track and then record the sounds to an Audio Track in real time ?
Thanks!
Cowby
I think the title says it all. My USB audio interface just use the SPDIF out to a DAC. How can I play whatever notes in a MIDI track and then record the sounds to an Audio Track in real time ?
Thanks!
Cowby
- KVRAF
- 26033 posts since 20 Oct, 2007 from gonesville
Specifically, create a Group channel as a waystation, and an Audio track. Route the instrument's consequent channel to the Group instead of to Stereo Out (Master) and make the Audio track's input that Group. Arm the Audio track to record. Here, 'Out 5-6' is the Instrument Channel, 'rec to' the group, 'rec' the audio track.
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Last edited by jancivil on Sun Feb 03, 2019 3:53 pm, edited 1 time in total.
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- KVRAF
- 15135 posts since 7 Sep, 2008
Just curious why you'd do this instead of simply rendering the track as audio.
"I was wondering if you'd like to try Magic Mushrooms"
"Oooh I dont know. Sounds a bit scary"
"It's not scary. You just lose a sense of who you are and all that sh!t"
"Oooh I dont know. Sounds a bit scary"
"It's not scary. You just lose a sense of who you are and all that sh!t"
- KVRian
- 857 posts since 12 May, 2004
Cowby specifically states “real time” as a requirement. Capturing a performance as it happens and possibly in a live setting. Rendering is a post-performance function. Jancivil’s reply provides the proper technique for accomplishing this in Cubase.Just curious why you'd do this instead of simply rendering the track as audio
On a number of Macs
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- KVRAF
- 15135 posts since 7 Sep, 2008
This is why I said I am curious. I wasn't arguing; merely inquiring.Weasel-Boy wrote: Tue Feb 05, 2019 9:15 amCowby specifically states “real time” as a requirement. Capturing a performance as it happens and possibly in a live setting. Rendering is a post-performance function. Jancivil’s reply provides the proper technique for accomplishing this in Cubase.Just curious why you'd do this instead of simply rendering the track as audio
"I was wondering if you'd like to try Magic Mushrooms"
"Oooh I dont know. Sounds a bit scary"
"It's not scary. You just lose a sense of who you are and all that sh!t"
"Oooh I dont know. Sounds a bit scary"
"It's not scary. You just lose a sense of who you are and all that sh!t"
- KVRAF
- 6097 posts since 5 Jul, 2001 from Just about .... there
You can also make dummy connections in the VST Connections (F4 by default). Then in the mixconsole assign the output of the synth to the dummy track. I made a video about how to do it ages ago. It still works. Just have to remember to enable monitor on both tracks.
If you have to ask, you can't afford the answer
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- KVRian
- Topic Starter
- 1151 posts since 2 Feb, 2005
That what I did the similar thing in Cubase after messing around the routing and adding things.SJ_Digriz wrote: Tue Feb 05, 2019 10:25 pm You can also make dummy connections in the VST Connections (F4 by default). Then in the mixconsole assign the output of the synth to the dummy track. I made a video about how to do it ages ago. It still works. Just have to remember to enable monitor on both tracks.
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- KVRian
- Topic Starter
- 1151 posts since 2 Feb, 2005
Sorry for the late reply.
The reason that I need to use "real time" recording is ...
I would like to make a simple video for my friend how to make a patch in Blue2 in Cubase. Found a screen recorder software runs in Windows 10. No problem on setting video capture part but has problem on setting up Audio part. It has 2 settings, Mic device and audio device. The audio device setting was set to Discrete 4 playback which during the recorder session, it only recorded the screen activities but no sounds were recorded. So I think recording in real time and do the final editing in an Video editing software will be my work around. That is to say by using video editing software to put the video clip on track 1 and the "real time" recording wav file in track 2. Sync them up ........ hope you know what I mean.
The reason that I need to use "real time" recording is ...
I would like to make a simple video for my friend how to make a patch in Blue2 in Cubase. Found a screen recorder software runs in Windows 10. No problem on setting video capture part but has problem on setting up Audio part. It has 2 settings, Mic device and audio device. The audio device setting was set to Discrete 4 playback which during the recorder session, it only recorded the screen activities but no sounds were recorded. So I think recording in real time and do the final editing in an Video editing software will be my work around. That is to say by using video editing software to put the video clip on track 1 and the "real time" recording wav file in track 2. Sync them up ........ hope you know what I mean.