LAUNCH! VAST Dynamics - Vaporizer2 - Hybrid Wavetable Additive / Subtractive Synthesizer / Sampler / Workstation

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The Energy The Transformation Vaporizer2

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Initial install of demo failed. 2010 macpro 12 core, macos10.12 LPX 10.4.4 causes auval to hang requiring a force quit. re-auth in plugin-manager causes same hang with auval. help... ? :phones:

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plexuss wrote: Wed Feb 13, 2019 8:38 pm Initial install of demo failed. 2010 macpro 12 core, macos10.12 LPX 10.4.4 causes auval to hang requiring a force quit. re-auth in plugin-manager causes same hang with auval. help... ? :phones:
Hi plexuss, I know you will hate me for that, but your CPU is a Westmere. The first CPU generation that was supporting AVX was Sandy Bridge in 2011.
https://en.wikipedia.org/wiki/Advanced_ ... Extensions
AVX is listed in the system requirements of Vaporizer2. We need it to boost parallel processing in the wavetable engine. Sorry for that. :(
____________
Best regards,
Tobias
http://www.vast-dynamics.de

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vastdynamics wrote: Wed Feb 13, 2019 8:51 pm
plexuss wrote: Wed Feb 13, 2019 8:38 pm Initial install of demo failed. 2010 macpro 12 core, macos10.12 LPX 10.4.4 causes auval to hang requiring a force quit. re-auth in plugin-manager causes same hang with auval. help... ? :phones:
Hi plexuss, I know you will hate me for that, but your CPU is a Westmere. The first CPU generation that was supporting AVX was Sandy Bridge in 2011.
https://en.wikipedia.org/wiki/Advanced_ ... Extensions
AVX is listed in the system requirements of Vaporizer2. We need it to boost parallel processing in the wavetable engine. Sorry for that. :(
No probs. Makes my life easier. :tu: :phones:

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vastdynamics wrote: Wed Feb 13, 2019 7:14 pm
liquid234 wrote: Wed Feb 13, 2019 5:18 pm Looks great! Purchased.
Thank you for your support! :pray:
liquid234 wrote: Wed Feb 13, 2019 5:18 pm Question: how many computers can you install Vaporizer 2 per license?
There is no limitation - just do what you have to do. :tu:
liquid234 wrote: Wed Feb 13, 2019 5:18 pm Thanks for the helpful and informative video about the WT editor:
https://m.youtube.com/watch?v=c_1hShOy9FU&t=4s
Well, I planned to rerecord the video. I am not so satisfied with it. But it is meant to be the starting point of a series of tutorial videos.
Great! Thanks for your reply. I’m in the midst of switching CPUs so i was hesitating. I’ll wait no more! :tu:
The video was top-notch. Looking forward to the next one. But I appreciate the artistic perfectionism. 🎨

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This is an amazing synth for this price. There are some UI quirks here and there. Not wrong, necessarily, just not what one would expect.

The ADSR envelopes, for example, have a slope from the end of the decay phase to the end of the sustain phase when you are adjusting it with nothing but the knobs: https://f001.backblazeb2.com/file/mwdie ... 20ADSR.png. The scale of the envelope display is also not always obvious.

I have trouble understanding the filter display. Resonance does not appear on the graph except at very high values, even though it is audible. And on the HPF / LPF filters, the display is also odd in that after the cutoff, there's another shaded area that makes the filter look like it's really a notch, not an HPF/LPF. For example: https://f001.backblazeb2.com/file/mwdie ... isplay.png

FYI - This is on Mac.

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Interesting.

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Hi there.
teilo wrote: Wed Feb 13, 2019 10:56 pm The ADSR envelopes, for example, have a slope from the end of the decay phase to the end of the sustain phase when you are adjusting it with nothing but the knobs: https://f001.backblazeb2.com/file/mwdie ... 20ADSR.png. The scale of the envelope display is also not always obvious.
Well, the idea is here to use per default envelopes that are more emulating some classic analog synth behavior, e.g. like the enevelopes of the CS80 here:
Image
But it is not clear to me what you mean with "end of the sustain phase". The envelope display is not showing a sustain phase since the envelope is just sustained (paused) on the sustain point (the flag with the "S"). In case that you want the envelope to sound more "digital" you can simply double click on the circles on the slopes and it will default to a linear ramp - otherwise drag it up and down to become more "curvy".
teilo wrote: Wed Feb 13, 2019 10:56 pm I have trouble understanding the filter display. Resonance does not appear on the graph except at very high values, even though it is audible. And on the HPF / LPF filters, the display is also odd in that after the cutoff, there's another shaded area that makes the filter look like it's really a notch, not an HPF/LPF. For example: https://f001.backblazeb2.com/file/mwdie ... isplay.png
Ok, the filter response display works a bit different compared to other synths I believe as it is not a simulated drawing. It is actually displaying a real-time filter impulse response of the selected and parameterized filters in the filter section. So it is so to say a real-time test. For this an impulse signal is send to a copy of the filters and the response is displayed in the diagram. So if it is showing something strange then maybe the filter is behaving in that way. I will have a closer look here.
____________
Best regards,
Tobias
http://www.vast-dynamics.de

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Hello, Tobias. I'll try to explain better.
vastdynamics wrote: Thu Feb 14, 2019 9:37 amBut it is not clear to me what you mean with "end of the sustain phase". The envelope display is not showing a sustain phase since the envelope is just sustained (paused) on the sustain point (the flag with the "S"). In case that you want the envelope to sound more "digital" you can simply double click on the circles on the slopes and it will default to a linear ramp - otherwise drag it up and down to become more "curvy".
I understand all of that. However, I'm not talking about the curve of any given slope but that the ADSR in Vaporizer2 has two Decay segments. See the screenshot I link to below.

In most ADSR displays, the sustain point is represented by a horizontal line whose width is just a visual aid. There are only three actual segments in an ADSR envelope: Attack, Decay, and Release, with a sustain at the point between Decay and Release.

But in Vaporizer2, the ADSR envelope has four segments: Attack, Decay, a second Decay with a different slope, the Sustain point, and then Release:

https://f001.backblazeb2.com/file/mwdie ... 0Decay.png

The ADSR is not really an ADSR. It is an ADDSR. Or at least it is if you only edit the MSEG using the knobs. I don't think anyone would modulate the knobs of the "ADSR" envelope in Vaporizer, because there is no control over the length of that second decay from the knobs.

The envelope in Vaporizer2 that is actually an ADSR is the ADR. It has an Attack, Decay, Sustain point, and a Release, and the knobs accurately reflect that.

Like I said, there's nothing "wrong" with what Vaporizer2 is doing. I realize that these are MSEGs that can be setup to behave like a traditional envelope. But the terminology is confusing because it is non-standard. No other synth calls an ADSR envelope an "ADR."

If it were me, I would change the templates. Eliminate the existing "ADSR" template, copy the existing ADR template, and call it "ADSR." Then toggle the sustain point off on the original ADR template, because an ADR should not have a sustain point.

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I might add that the Ramp, Sine, and Stairs MSEG templates are not usable.

The "Total" envelope time for those templates is "0 ms," and there appears to be no way to change this. You can't drag a point past the right edge of the editor. There's no way to extend those in time.

So for all practical purposes, the only way to create a custom MSEG is to fiddle with one of the ADSR templates to get the length you want, and then edit / delete the points between the start and end. That is very cumbersome.

I think your MSEG editor needs a scale or length control. Not sure what to suggest.

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teilo wrote: Thu Feb 14, 2019 3:52 pm I might add that the Ramp, Sine, and Stairs MSEG templates are not usable.

The "Total" envelope time for those templates is "0 ms," and there appears to be no way to change this. You can't drag a point past the right edge of the editor. There's no way to extend those in time.

So for all practical purposes, the only way to create a custom MSEG is to fiddle with one of the ADSR templates to get the length you want, and then edit / delete the points between the start and end. That is very cumbersome.

I think your MSEG editor needs a scale or length control. Not sure what to suggest.
Hi there, please try to use the ATK, DEC, SUS, REL knobs for that. They are intended to define the duration of a segment. So for the Ramp use the DEC knob and set it to 1000ms or so. For the Stairs use the DEC as well. You need to use the Decay knob since both tempates do not have an attack phase.
____________
Best regards,
Tobias
http://www.vast-dynamics.de

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teilo wrote: Thu Feb 14, 2019 3:00 pm If it were me, I would change the templates. Eliminate the existing "ADSR" template, copy the existing ADR template, and call it "ADSR." Then toggle the sustain point off on the original ADR template, because an ADR should not have a sustain point.
Got it now and you are right - the ADR is not correct. I will change it in the next update.
____________
Best regards,
Tobias
http://www.vast-dynamics.de

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vastdynamics wrote: Wed Feb 13, 2019 8:22 pm
onerob wrote: Mon Feb 11, 2019 6:05 pmSent :tu:
Thank you, that was very helpful. The problem is fixed.
No crashes so far on the updated version. :tu:

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FYI - Any wavetable made for Serum/Rapid/Pigments/etc., in other words, anything with 2048 samples per frame in WAV format, will work in Vaporiser2 as-is. I was able to use all my Serum WAVs just by browsing to them.
Last edited by teilo on Thu Feb 14, 2019 7:08 pm, edited 1 time in total.

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teilo wrote: Thu Feb 14, 2019 6:56 pm FYI - Any wavetable made for Serum/Rapid/Pigments/etc., will work in Vaporiser2 as-is. I was able to use all my Serum WAVs just by browsing to them.
Yep - took some time to understand that format ;-) 8)
____________
Best regards,
Tobias
http://www.vast-dynamics.de

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