Do Satin’s wow and flutter add latency?

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Just wondering as I imagine they use delay lines internally ?

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No. Well, all u-he plugins by default incur a latency of 16 samples, but you can disable that in preferences.

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I wouldn’t be so sure it’s the same as all uhe plugins - intuitively changing tuning would require changing playback speed which requires a buffer / delay line. Wondering if it’s big enough to be an issue for tracking or not.

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I meant pitch rather than tuning.

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What if it isn't a delay line? :)

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Maybe Sascha can chime in, but I'm quite sure Satin has typically more than 16 sample latency due to all the filtering, wowing and fluttering going on.

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Says 22 samples when base latency is enabled.

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man i always forget i can use Satin as a delay... i have to add it under my delays folder.

anyway, 22 samples here in logic too
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Trying to null out Satin by mixing with a delayed, inverted dry signal, I get the quietest least comb-y output with the following delays:

22 samples at 0% wow/flutter
42 samples at 25%
61 samples at 50%
80 samples at 75%
99 samples at 100%

This is in Jeskola Buzz, which is not seeing any latency reported by Satin, so no latency compensation to complicate the results.

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Wow thanks a lot for taking the time to do that test !
Seems qualitatively consistent with what I expected, probably a bit much for tracking but quite reasonable overall.

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No problem! :tu:

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0,5ms a bit much for tracking? nah
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100 samples at 48khz is 2 ms, you're right it's not terrible but it adds up to the other latencies etc.

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If you switch off the base latency, Satin adds only 6 samples (with base latency it's 22).

The wow&flutter test is pretty pointless, as w&f isn't a static process. Like with an LFO, it depends on the momentary excursion, and that not only depends on amplitude but also on the rate. So it's speed-dependent. And since w&f is not only one single frequency (Satin also uses multiples and odd frequencies to mimic scrape flutter, although to a minor degree), there's never a 'compensation' that would work.

You can trust the reported additional 6 samples (or 22, likewise) for things like tracking. But really, when you want to mimic transport fluctuations in realtime you just can't trick physics.
Sascha Eversmeier [formerly digitalfishphones]
TOURAGE DSP
croquesolid drum processor- mix real drums fast & focused

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Thanks a lot Sascha, yes I guess what I was trying to get at is what are the average and worst case transport delays.

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