DUNE 3 is now available!!

VST, AU, AAX, etc. plug-in Virtual Instruments discussion
Saukar30
KVRian
1112 posts since 2 Mar, 2005

Post Thu Feb 21, 2019 6:42 am

If we're talkin in the context of improvements vs. changes, personally I think there have been a lot of improvements as far as what's under the hood. It seems that a lot of the posters here, however, base improvements on aesthetics. And thats not a bad thing, we just all have different expectations.

I liked the GUI of Dune 2 so to see it remain virtually the same is great to me. I tend to think of developers as car designers. I don't expect all cars to have the same things in the same places and of the same type. Variety is good. Maybe Rich has a couple of ideas on how to add some more visual features to please ppl, but maybe that should come down the line.

Would a Osc mixer be great? Sure. A robust preset manager with tags and favorites? Yup. A different INIT setup, of course? But at what point does this become just a hodgepodge of features vs a solid instrument? All things considered, Dune 3 is pretty solid.

tony10000
KVRist
278 posts since 4 Aug, 2017

Re: DUNE 3 is now available!!

Post Thu Feb 21, 2019 10:57 pm

It is all a matter whether or not you think the glass is half empty or half full. Perhaps the solution would be to have a scriptable UI and allow for folks to design and create custom UIs so that you would have a selection to choose from.

AnX
KVRAF
3927 posts since 17 Nov, 2015

Re: DUNE 3 is now available!!

Post Thu Feb 21, 2019 11:01 pm

tony10000 wrote:
Thu Feb 21, 2019 10:57 pm
It is all a matter whether or not you think the glass is half empty or half full. Perhaps the solution would be to have a scriptable UI and allow for folks to design and create custom UIs so that you would have a selection to choose from.
it's completely skinable, same as D2 was

AnX
KVRAF
3927 posts since 17 Nov, 2015

Re: DUNE 3 is now available!!

Post Thu Feb 21, 2019 11:04 pm

BONES wrote:
Mon Feb 18, 2019 4:45 pm
If I want to do wavetable things, I have both Wave Fusion and Ultran in Orion.

Ultran is not a WT synth.

tony10000
KVRist
278 posts since 4 Aug, 2017

Re: DUNE 3 is now available!!

Post Thu Feb 21, 2019 11:17 pm

AnX wrote:
Thu Feb 21, 2019 11:01 pm
tony10000 wrote:
Thu Feb 21, 2019 10:57 pm
It is all a matter whether or not you think the glass is half empty or half full. Perhaps the solution would be to have a scriptable UI and allow for folks to design and create custom UIs so that you would have a selection to choose from.
it's completely skinable, same as D2 was
So, why don't folks just create their own interfaces to suit their workflow as folks do with u-he synths? They have a whole library of them.

EnGee
KVRAF
5178 posts since 7 Oct, 2005

Re: DUNE 3 is now available!!

Post Thu Feb 21, 2019 11:56 pm

Or better, learn C++, DSP, VST SDK, Graphic design and Photoshop, then write your own synths :tu: Easy! Why complicating things?! How people got lazy these days jeez!!
Let's donate to help the kids and save our planet.

AnX
KVRAF
3927 posts since 17 Nov, 2015

Re: DUNE 3 is now available!!

Post Fri Feb 22, 2019 1:58 am

tony10000 wrote:
Thu Feb 21, 2019 11:17 pm
AnX wrote:
Thu Feb 21, 2019 11:01 pm
tony10000 wrote:
Thu Feb 21, 2019 10:57 pm
It is all a matter whether or not you think the glass is half empty or half full. Perhaps the solution would be to have a scriptable UI and allow for folks to design and create custom UIs so that you would have a selection to choose from.
it's completely skinable, same as D2 was
So, why don't folks just create their own interfaces to suit their workflow as folks do with u-he synths? They have a whole library of them.
because they dont have those skills?

Stefken
KVRian
898 posts since 9 Nov, 2016

Re: DUNE 3 is now available!!

Post Fri Feb 22, 2019 5:11 am

AnX wrote:
Thu Feb 21, 2019 11:01 pm
tony10000 wrote:
Thu Feb 21, 2019 10:57 pm
It is all a matter whether or not you think the glass is half empty or half full. Perhaps the solution would be to have a scriptable UI and allow for folks to design and create custom UIs so that you would have a selection to choose from.
it's completely skinable, same as D2 was
Is it correct that you can only change the graphics (knobs, sliders, background etc) but you cannot rearrange or script stuff?
All Dune2 skins I have seen just change the graphics and imo the graphics in Dune3 are just fine as they are.

AnX
KVRAF
3927 posts since 17 Nov, 2015

Re: DUNE 3 is now available!!

Post Fri Feb 22, 2019 6:01 am

Stefken wrote:
Fri Feb 22, 2019 5:11 am
AnX wrote:
Thu Feb 21, 2019 11:01 pm
tony10000 wrote:
Thu Feb 21, 2019 10:57 pm
It is all a matter whether or not you think the glass is half empty or half full. Perhaps the solution would be to have a scriptable UI and allow for folks to design and create custom UIs so that you would have a selection to choose from.
it's completely skinable, same as D2 was
Is it correct that you can only change the graphics (knobs, sliders, background etc) but you cannot rearrange or script stuff?
All Dune2 skins I have seen just change the graphics and imo the graphics in Dune3 are just fine as they are.
you can move stuff around, everythin has x/y coordinates

some things are fixed tho, mainly sizes/type of graphic. Read the config. ini for details

Stefken
KVRian
898 posts since 9 Nov, 2016

Re: DUNE 3 is now available!!

Post Fri Feb 22, 2019 6:55 am

AnX wrote:
Fri Feb 22, 2019 6:01 am
Stefken wrote:
Fri Feb 22, 2019 5:11 am
AnX wrote:
Thu Feb 21, 2019 11:01 pm
tony10000 wrote:
Thu Feb 21, 2019 10:57 pm
It is all a matter whether or not you think the glass is half empty or half full. Perhaps the solution would be to have a scriptable UI and allow for folks to design and create custom UIs so that you would have a selection to choose from.
it's completely skinable, same as D2 was
Is it correct that you can only change the graphics (knobs, sliders, background etc) but you cannot rearrange or script stuff?
All Dune2 skins I have seen just change the graphics and imo the graphics in Dune3 are just fine as they are.
you can move stuff around, everythin has x/y coordinates

some things are fixed tho, mainly sizes/type of graphic. Read the config. ini for details
Thx.
Do you know whether it is possible to take elements out of the monitor region?

This suggest it is not possible and that these elements are always rendered inside the monitor region.

[MonitorMain]

; The coordinates in this section are relative to the monitor's top/left
; coordinates and all controls inside the monitor are clipped into its region


Is it possible to make tabs yourself? Like adding an arp tab in the bottom region?

AnX
KVRAF
3927 posts since 17 Nov, 2015

Re: DUNE 3 is now available!!

Post Fri Feb 22, 2019 7:11 am

i havent tried it, but i am currently working on some small gui mods (for personal use) so if i have time, i will try

User avatar
BONES
GRRRRRRR!
7694 posts since 14 Jun, 2001 from Somewhere else, on principle

Re: DUNE 3 is now available!!

Post Fri Feb 22, 2019 5:41 pm

tony10000 wrote:
Thu Feb 21, 2019 11:17 pm
So, why don't folks just create their own interfaces to suit their workflow as folks do with u-he synths? They have a whole library of them.
Because it is much easier to use something else that doesn't require so much effort. And the skinning options for DUNE only allow you to do so much. e.g. If something, like the velocity settings, are in the screen, then they have to stay in the screen, you can't add separate knobs everywhere you might want to put them. Of course, you can use the mod matrix for that kind of stuff but it's extra work, which is what we'd be trying to avoid by making a new skin. For the record, I don't think you could do that with any u-he synth, either, you can just take what's already there and move it around.
Stefken wrote:
Fri Feb 22, 2019 6:55 am
Is it possible to make tabs yourself? Like adding an arp tab in the bottom region?
No, you can't change anything other than the graphic images. Beyond that, all you can do is move what's there around, unless something drastic has changed in the way Rich does skins in D3.
NOVAkILL 3.0 : Acer Switch5 (Core i5, 8GB RAM, Win10), Yamaha AG06, Orion 64 bit, Roli Seaboard Rise 25, Ultranova, Rocket, Pulse 2, Analog Keys, MicroMonsta, Uno.

Stefken
KVRian
898 posts since 9 Nov, 2016

Re: DUNE 3 is now available!!

Post Sat Feb 23, 2019 5:35 am

Stefken wrote:
Fri Feb 22, 2019 6:55 am
Is it possible to make tabs yourself? Like adding an arp tab in the bottom region?
No, you can't change anything other than the graphic images. Beyond that, all you can do is move what's there around, unless something drastic has changed in the way Rich does skins in D3.
Yeah, there are some possibilities but the further you go, the more it becomes a game of finding loopholes in the limitations. Pity.

Cinebient
KVRAF
4012 posts since 16 Nov, 2014

Re: DUNE 3 is now available!!

Post Sat Feb 23, 2019 6:01 am

Not a track really...just playing around with Dune 3 default presets and tweak here and there this time.
https://soundcloud.com/user-790535032/d ... c-dreams-1

MaxKurbatov
KVRer
7 posts since 19 Jan, 2019

Re: DUNE 3 is now available!!

Post Sat Feb 23, 2019 4:19 pm

I'm glad there's a company like you.Thank you for combining wavetable synthesis, analog and FM in one product. All the modern wavetable synths that I've used sound very Digital, Dune sound very warm and analog. Love this

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