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Not sure what is coming soon, but it is
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Murderous duck!

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Hive 2
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So Hive 2 gonna have wt generator close to zebra?
Murderous duck!

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No, those are more like performers from Massive, and they are f**king great because they are quite a bit more flexible.

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Sweet!!! I can’t wait to see this.

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So these things are like 8 LFO-type shapes, and we can combine them up to 4 different ways by enabling the steps in each row that correspond to the above shapes? So in the above example, A starts out as a slow ramp down, turns into a triangle, and then becomes saw-like? Am I close?

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I use Massive's performer all the time, so I can understand the shapes up top in the image, but what the heck are all the colored blocks in the lower half for?

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It looks like a Z3 module?

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lunardigs wrote: Wed Apr 03, 2019 2:51 am It looks like a Z3 module?
I've given up hope for Z3... I don't think it will ever happen.

Hive is evolving nicely.

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Funkybot's Evil Twin wrote: Tue Apr 02, 2019 11:17 pm So these things are like 8 LFO-type shapes, and we can combine them up to 4 different ways by enabling the steps in each row that correspond to the above shapes? So in the above example, A starts out as a slow ramp down, turns into a triangle, and then becomes saw-like? Am I close?
That is correct :!:
mholloway wrote: Wed Apr 03, 2019 1:26 am I use Massive's performer all the time, so I can understand the shapes up top in the image, but what the heck are all the colored blocks in the lower half for?
What Funkybot's Evil Twin says.

In the top part you have 8 shape elements. These are editable in 5 parameters: Base shape (saw/square/triangle), Lowest value, Highest Value, Curve (e.g. concave/convex or pulse width) and Ratchet. Latter is some kind of repitition of the shape, but it works seamlessly. You can smoothly fill each of the 8 shape-slot with up to 4 identical shapes, which fade in in a musically useful pattern (Step 7 shows a 2nd sawtooth half way in).

Because it's only 8 of those, they are very quickly and very easily set up. No getting lost here! They're still extremely flexible.

In the bottom part you create 4 selections of these shapes. So "one complex envelope" gets you 4 modulation sources. These are independent in rate, order and trigger behaviour.

#---------------

Here's the gist: Even though this looks like a vastly stripped down version of what you know, it has one unbeatable advantage over pretty much all of them: Values, Curve and Ratchets can be modulated. This thing is a living organism, not an ever repetitive assembly of static preset shapes!

The other advantage: No tabbing. All modulations are *completely* and fully displayed on the synth page. There's no menu diving, no "only one LFO visible at any time", none of it.

Also, the combination with the new Function Generators ("simple" AD-Envelopes inspired by one of the most popular and best selling Eurorack modules ever) and the options in the ModMatrix (slew limiting, Sample & Hold, quantization) is simply crazy. We had to keep it simple.

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I don't know what it is, but I'm pretty sure I need it.

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I do have to say, Hive 2 might finally get me to buy another synth again; I haven't picked up anything since Serum was released. I'm curious to see what this modulation system is capable of.

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You mean like Biotek's 8 LFOs of which two are shown here:


biotekLFOs.jpg
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mevla wrote: Wed Apr 03, 2019 5:54 pm You mean like Biotek's 8 LFOs of which two are shown here:
This came up a few weeks ago in another thread. I believe the two concepts are fundamentally different. In Biotek you can use a performance controller to switch between different LFO settings. That's not the case in our shape sequencer concept. I think the Biotek design is more geared towards variation of LFOs whereas ours is more geared towards generating various rhythmic structures.

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Similar to Arcsyn?

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