So this problem has actually really surprised me, because i thought this plugin was capable of absolutely anything i could think of.
But i have been sitting here for more than half an hour, and i can't find a way to do this!
So let's see if anyone here can show me something obvious i have missed, or can maybe confirm that this is actually not possible?
I usually use Zebrify to do this, because i usually have one of those on every inst and audio track anyway, so that's why i haven't noticed this before.
Ok, so lets say i put Mdelay on a busy percussion channel, that has lots of hits per bar, and i only want the delay to affect one single percussion hit (let's say the 7th position of a 16 segment grid).
So i want the delay to extend the whole length of the bar, but only react to that one hit, so that hit's delay would be fading out slowly, without being muddied with delays from other hits.
Well the obvious way to do this would be to automate the input gain, so that only that one hit actually gets processed by the delay, but Mdelay wont let us do this, because the input gain affects both the wet and dry signal, so turning down the input gain results in silence.
I've tried various different things, like mapping dry, wet, input to a multiparameter, but it seems any time i stop the vst from applying delay, it also cuts off any current processing.
I'm thinking there might be a way to do it using the freeze function, and automating a volume curve for the frozen signal, but i haven't tried this yet, so i'm not sure even that will work.
So is there a way to do this?
