One Synth Challenge #122: Surge (schiing wins!)

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marks-a-whybikky wrote: Wed Apr 24, 2019 9:09 am ... and here is after a long time my submission.
https://soundcloud.com/marks-a-whybikky/osc-122surge
Hope you enjoy :phones:
Oh yes, I do...

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Saffran wrote: Wed Apr 24, 2019 11:26 am
marks-a-whybikky wrote: Wed Apr 24, 2019 9:09 am ... and here is after a long time my submission. SURGE is a phantastic synth! chapeau! :tu: :tu: :tu: DAW: S1_3, 26 Instances of SURGE. Hope you enjoy :phones:
That's what osc should be. Honest and clearly separated sounds intelligently put together. That's showing what sounds Surge is capable of producing.
Thanks a lot! :wink:
i will try to make my presets for SURGE downloadable here on KVR next four/five days ...

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.... and here they are: 25 presets for SURGE in .fxp

https://www.kvraudio.com/banks.php?s=dl&id=3297 (direct download!)

... maybe you will miss the venylcrackle-like-sound. it didn't do that ...

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Here's my entry, probably final but might still polish it a bit.

https://soundcloud.com/ilmai/wave-of-no-return

Made in Bitwig 2.5.
15 instances of Surge, including the one used for the outro filter effect. All sounds made from scratch.

Bitwig effects used:
1x Arpeggiator
1x Compressor
1x Drum Machine
1x Filter
2x Mid-Side Split
1x Note Pitch Shifter
2x Reverb
2x Tool

3rd party effects used:
1x Cocoa Delay
6x Klanghelm MJUC Jr.
1x TDR Kotelnikov
1x TDR Nova
2x TDR SlickEQ
3x Sonic Anomaly Transpire
1x Sonic Anomaly Unlimited
1x vladg FerricTDS
1x vladg Molot

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Here is my submission.

Big thanks to the folks that are keeping Surge alive and updated. It's a beast of a synth.
And as always, thanks to BJ and Richard for keeping the OSC rolling and for putting up with our shenanigans!

All patches from init and stuck with subtractive, fm and Karplus-Strong.
46 instances of Surge.
Reaper
FX used:
Midi Polysher
ReaEq
ReaXcomp
PTEq-X
Leveling Tool
Rough Rider
GClip
Tal Reverb 4
Dragonfly Reverb
Wider
Unlimited

https://soundcloud.com/the-never-scene/ ... ene-osc122
Last edited by TheNeverScene on Wed May 01, 2019 5:17 am, edited 8 times in total.
Just a touch of EQ and a tickle of compression

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OK, here's my cheesy take on a waltz for all resurgents! All sounds pretty much from scratch.

DAW: Reaper

Track Details
26 * Surge
26 * ReaEQ
6 * Oril River
5 * JS Midi Note filter
2 * OTT
2 * Limiter No.6
2 * Pecheneg Tremolo
1 * Bass Professor Mark II
3 * TAL Reverb II
1 * TAL Reverb 4

Master
TDR VOS SlickEQ
Ferric TDS
Voxengo MSED
LoudMax

Metering
SPAN
Youlean Loudness Meter 2 Free

LUFS: -14.4

DR: 11

Please enjoy as much as you can <grin>!

https://soundcloud.com/doctorbob/doctor ... -122-surge
Last edited by doctorbob on Wed May 01, 2019 12:54 pm, edited 4 times in total.

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Just a quick note to say I have re-done the timing on the drums to be a little more "human", but also not to lose the 1-2-3 waltz beat required!

Also took the crash down a little in the mix and brought it in from the side (was too far to the left!).

If you can, please dl/listen to the .wav file, so much better dynamics as I intended!

Available here if you want to listen, but not download!

https://www.dropbox.com/s/uc6ho9imbelz0 ... z.wav?dl=1

dB

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This is my submission for this month's OSC. I have used 8 Instances of Surge to produce this track in FL Studio.

FX used for this track includes,
TDR Nova x5
Ambience x1
Dragonfly Reverb x1
Fruity Delay2 x1
PTEq-X x1
FerricTDS x1
Ozone Imager x1
LoudMax x1
TDR Kotelnikov x1
Thrillseeker XTC Blue x1
Engineer's Filter x1
Fruity Parametric EQ2 x2

https://soundcloud.com/baalisoda/afterglow

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doctorbob wrote: Fri Apr 26, 2019 12:14 pm Just a quick note to say I have re-done the timing on the drums to be a little more "human", but also not to lose the 1-2-3 waltz beat required!

Also took the crash down a little in the mix and brought it in from the side (was too far to the left!).

If you can, please dl/listen to the .wav file, so much better dynamics as I intended!

Available here if you want to listen, but not download!

https://www.dropbox.com/s/uc6ho9imbelz0 ... z.wav?dl=1

dB
Sounds much better and great playing as always! The crash sounds fantastic. Just a thought, but what if you decreased some of the pitch envelope on the kick and snare sidestick/rimshot (I think that's what you're going for there)? Make it less electro sounding?
Just a touch of EQ and a tickle of compression

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@TNS … thanks. I'll look into your suggestion - I was a little worried by the electronic drumkit sounds for the kick and snareset! I sort of thought, well, they are both the same, so maybe it'll be OK.

Not going for full realistic instruments this time ..

dB

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Updated my track posted above. Happy OSC'ing! :D
Just a touch of EQ and a tickle of compression

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Hi y'all, in common with others … I too have updated my track - hopefully the "drums" are a better fit to the genre :( I think they sound better now ...

If you think the rimshot is too loud, let me know … before the deadline, of course!!! Listening after a couple of hours away (I always try to re-listen when ears have had a rest), it seems perhaps just a little loud and maybe could do with a little more reverb?

Can't do anything after Tuesday morning (30th) as I have my injection into my eyeball then, and it means I can't see properly for a few days! (As well as being uncomfortable and painful after the local has worn off!!!). Reminds me - must stock up again on paracetamol …

Anyway, as I said, SC and dropbox(see above!) updated - any quick changes to mix, then please please let this old codger know!

dB

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doctorbob wrote: Sun Apr 28, 2019 3:30 pm Hi y'all, in common with others … I too have updated my track - hopefully the "drums" are a better fit to the genre :( I think they sound better now ...

If you think the rimshot is too loud, let me know … before the deadline, of course!!! Listening after a couple of hours away (I always try to re-listen when ears have had a rest), it seems perhaps just a little loud and maybe could do with a little more reverb?

Can't do anything after Tuesday morning (30th) as I have my injection into my eyeball then, and it means I can't see properly for a few days! (As well as being uncomfortable and painful after the local has worn off!!!). Reminds me - must stock up again on paracetamol …

Anyway, as I said, SC and dropbox(see above!) updated - any quick changes to mix, then please please let this old codger know!

dB
There is something quite disturbing about the thought of eyeball injections...ouch!

I think the drums are a much better fit now. They still have an electro flair but much less obtrusive now.
Just a touch of EQ and a tickle of compression

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Eyeshots are an annoyance, but essential if I want to keep seeing things! Can't look away as per usual when you have a shot, you just see it coming! :o

Anyway, rimshots down a little + TAL reverb 4, snare "rolls" improved I think, and even more electroperc feel removed (I think!). :party:

Last chance saloon now for me with this track. Don't think I will do, or be able to do much more, hard to tweak things when you can't see what to tweak!!! :D

dB

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https://soundcloud.com/vert-hex/power-surge

Here we gooo! This is my first OSC entry as well as my first KVR post, I think. With this piece, I experimented mashing together some basic EDM tendencies with an arcade shoot-em-up style composition. From here, I think I am interested to get into some chiptune; limitation seems to be my best source of inspiration so far. This whole process taught me a lot about what I should be focusing on in terms of song structure and sound design. Now it's time to dig into other Surge submissions and see what crazy stuff I didn't think of!

I used 33 instances of Surge. 9 of them are for reinforcement or double-tracking, though, so it's more like 24. All creative FX are from Surge's FX alone.

Channel FX used: 5x Fruity Limiter (2 for light comp on kick/snare and 3 for sidechain), 1x Fruity Parametric EQ2 for some gentle mix highpassing, 2x Maximus to beef up the drums and bass busses a little. I tried to keep it mostly barebones to maintain the feel of Surge.

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