Hive 2.0 sanity check
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- KVRAF
- 2418 posts since 9 Nov, 2016
Feature request: a way to set the modulation depth of a modulator on the target knob itself.
Like when you drag the bullseye from the lfo1 to the filter cutoff for example (good). But then if you want to set the modulation depth, you have to find the slot that was created in the mod matrix, and then set the modulation depth there (not so good).
If would be an easier proces, if you could set the modulation depth on the knob itself, after you dragged the bullseye.
To that end, most synths project a "second circular control" by the knob, most of the time around/on top of the knob but with a slightly bigger width (so basically like a circle around the knob). for example: Pigments, Cypher.
Thx.
Like when you drag the bullseye from the lfo1 to the filter cutoff for example (good). But then if you want to set the modulation depth, you have to find the slot that was created in the mod matrix, and then set the modulation depth there (not so good).
If would be an easier proces, if you could set the modulation depth on the knob itself, after you dragged the bullseye.
To that end, most synths project a "second circular control" by the knob, most of the time around/on top of the knob but with a slightly bigger width (so basically like a circle around the knob). for example: Pigments, Cypher.
Thx.
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- KVRist
- 47 posts since 9 Sep, 2011
A most respectable upgrade price, Herr Heckmann. Much appreciated.
The wavetable .uhm instructions have strained the muscle in my frontal lobe. I shall self-medicate and try again.
Brilliant work, as usual.
AF
The wavetable .uhm instructions have strained the muscle in my frontal lobe. I shall self-medicate and try again.
Brilliant work, as usual.
AF
Last edited by QLNE on Fri May 24, 2019 12:10 am, edited 1 time in total.
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- KVRist
- 274 posts since 31 May, 2017
Once you have dropped the bullseye onto a target, you can press the orange circle and drag to change modulation depth.Stefken wrote: Thu May 23, 2019 11:30 pm Feature request: a way to set the modulation depth of a modulator on the target knob itself.
- KVRian
- 927 posts since 8 Mar, 2008 from Crestview, Florida
The Yuli Yolo patches are great! 
- KVRAF
- 3385 posts since 25 Apr, 2011
- KVRAF
- 14435 posts since 16 Feb, 2005 from Planet Earth, Somewhere
They are a lot of great patches in there.
Don't be so modest yourself
but indeed Yuli Yolo patches for me too were a bit beyond.
rsp
sound sculptist
- KVRAF
- 2110 posts since 5 Oct, 2015 from Swedish / Living in Hong Kong
Urs should change the title of the thread to Hive 2.0 insanity check, because this thing is insane. I always liked Hive and I always used it in most of my music. Great update!
Win 10 -64bit, CPU i7-7700K, 32Gb, Focusrite 2i2, FL-studio 20, Studio One 4, Reason 10
- KVRist
- 335 posts since 19 Aug, 2014
- KVRist
- 335 posts since 19 Aug, 2014
- KVRAF
- 1550 posts since 25 Sep, 2011
When selecting GUI sizes other than 100%, GUI performance becomes sluggish here (for example, when dragging a knob). BTW, 100% is a little too big here too.
Last edited by Yorrrrrr on Sun Jun 02, 2019 2:13 pm, edited 4 times in total.
- KVRian
- 927 posts since 8 Mar, 2008 from Crestview, Florida
Some of the things I've been able to coax out of the Function Generators lately have generative potential that almost exceeds the modular capabilities of Bazille! I certainly hope we get some Function Generators in Bazille at some point.
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- Banned
- 3889 posts since 3 Feb, 2010
Its perfect (almost, crossmod)
p.s. new presets are amazing
p.s. new presets are amazing
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- KVRAF
- 2294 posts since 23 May, 2012 from London
AFAIK, no changes to the engine. The new presets likely make use of the additional mod sources and perhaps sound more alive than previous patches, due to the increased movement/complexity, subtle or not.Vertion wrote: Fri May 24, 2019 2:29 am Very good. Great work! It sounds like the sound quality has improved as well. Was the sound engine upgraded?
Always Read the Manual!
- KVRAF
- 3385 posts since 25 Apr, 2011
I've noticed that the plugin is quite 'slow'. It runs @ ~55 FPS and even lower when moving knobs, going down to around ~22 FPS.
I hope this will be fixed when released!
I hope this will be fixed when released!
