I'd like to see an oscilloscope type module added so that users of Presets can visualize what is happening to the signal at different stages. Sometimes seeing the signal change can lead to a better understanding of what is going on and be more intuitive than a technical approach (maths!).
Having both static and live waveforms visualized can also be helpful.
Opinions? Other ideas?
FR: MSF signal display
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- KVRAF
- 10376 posts since 2 Sep, 2003 from Surrey, UK
In the Generator route the desired signal to Output 6; I used a single input Mixer. In the FX, add an Oscilloscope to column 6 (followed by a Volume/Panorama with the Volume set to silence).
This example is slightly redundant as the wave shape is in the Oscillator! but it shows the idea.
>>> https://i.imgur.com/mFCaVY6.png
This example is slightly redundant as the wave shape is in the Oscillator! but it shows the idea.
>>> https://i.imgur.com/mFCaVY6.png-
- KVRist
- Topic Starter
- 460 posts since 25 Jan, 2016
Thanks DarkStar. Good solution for a single instance. And it works well with a bit of creative routing...but, the source is static and I'd like to be able to have visualization after each stage in the Generator chain for each block regardless of what lane it is in (and the FX chain as well if that would be possible). So I'd quickly run out of lanes to use unless the oscilloscope was available as a block within the generator tab.
I do realize that this is overkill, but that is what experimentation looks for, as I've seen with David's inception MSF>MXXX>MSF creations.
I do realize that this is overkill, but that is what experimentation looks for, as I've seen with David's inception MSF>MXXX>MSF creations.
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14339 posts since 15 Mar, 2008 from Czech republic
I actually think seeing a waveform almost never helps anything. Just a saw wave can look infinite different ways. And I have been bombarded by emails asking "why saw from MPS doesn't look like saw, that's a bug!". No it's not, saw doesn't look like a saw when it is rendered with analog qualities! So no, sorry, not going to encourage that and spend valuable development time with such a thing. Anyways you can always add MOscilloscope after the plugin or in the FX section 
