Hive 2.0

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Note on Hive 2: Effects section looks like designer tried to squeeze crazy amount of data into tiny hexagon. Compare
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Murderous duck!

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I prefer Hive2. All in one place, and its color coded and easy to read, no need to drag.

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Yorrrrrr wrote: Wed Jun 26, 2019 10:28 pm All in one place, and its color coded and easy to read, no need to drag.
You post looks weird.
In Serum everything is color coded. Per-effect area is bigger therefore easier to read. Both plugins has draggable order but Serum's area of dragging is obviously bigger.
Murderous duck!

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david.beholder wrote: Wed Jun 26, 2019 10:23 pm Note on Hive 2: Effects section looks like designer tried to squeeze crazy amount of data into tiny hexagon.
But in Serum they actually couldn't fit it in, so you need to use a scroll bar in order to see everything.

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omiroad wrote: Thu Jun 27, 2019 12:34 am
david.beholder wrote: Wed Jun 26, 2019 10:23 pm Note on Hive 2: Effects section looks like designer tried to squeeze crazy amount of data into tiny hexagon.
But in Serum they actually couldn't fit it in, so you need to use a scroll bar in order to see everything.
That's only when more than 4 effects are used, correct?
Murderous duck!

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david.beholder wrote: Thu Jun 27, 2019 12:41 am
omiroad wrote: Thu Jun 27, 2019 12:34 am
david.beholder wrote: Wed Jun 26, 2019 10:23 pm Note on Hive 2: Effects section looks like designer tried to squeeze crazy amount of data into tiny hexagon.
But in Serum they actually couldn't fit it in, so you need to use a scroll bar in order to see everything.
That's only when more than 4 effects are used, correct?
Right, while Hive always shows you all 7. Trade offs, trade offs...

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Hive is better.

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You lose sight of the main synth engine in Serum, which if you're modulating the fx in particular, makes programing it a real tab fest at times. The relatively cramped layout in Hive is the trade off for maintaining visibility of the main synth parameters and mod matrix at all times.
Always Read the Manual!

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david.beholder wrote: Wed Jun 26, 2019 10:23 pm Note on Hive 2: Effects section looks like designer tried to squeeze crazy amount of data into tiny hexagon.
Great ;(Probably my feature request, but I can’t take credit ; )). It’s simply fantastic ergonomics for those of us who patch from scratch often to have access all modules on a single interface. This is a HUGE strength for Hive in my book. Can I ask why You “feel” that you require (more) space than what Hive offers in order to dial-in simple effects settings? I mean its no exact science with efx units built into synthesizers. They are there for the icing on the cake and require no precision really. Even the EQ is not actually meant to be a huge multi-band unit for precise cut/boost. It’s there for ears to use to get a “fitting” timbre from the resulting patch. So I don’t understand the neccessity to have things so spread-out across tge width of the UI. One should know that this synthesizer is designed top-to-bottom by people who have patched synthesizers for MANY years, and esp with U-he Hive, have Efficiency constantly in mind.

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david.beholder wrote: Wed Jun 26, 2019 10:23 pm Note on Hive 2: Effects section looks like designer tried to squeeze crazy amount of data into tiny hexagon. Compare
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I suggest you check out the Plugmon Eclipse skin/theme for Hive if you haven't already. All effects are visible + cleanly ordered and separated. Improved my workflow a lot!
There's one more skin for Hive2 in making, hopes are high that Plugmon is the creator and he will even improve on his concept.

viewtopic.php?t=517217

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david.beholder wrote: Wed Jun 26, 2019 10:23 pm Note on Hive 2: Effects section looks like designer tried to squeeze crazy amount of data into tiny hexagon
Hah. You should have seen Hive 1.x :clown:

The reason we added "on target depth control" for the ModMatrix was so we could move the sequencer and/or the effects section into the bottom tab (such that, you can see either ModMatrix or any of the other areas, requiring a different paradigm than drag&drop from the Matrix).

But after experimenting with all options, we decided that the colour contrast and the newly added active/inactive visualisation made the hexagon the better choice.

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Urs wrote: Thu Jun 27, 2019 9:27 am
david.beholder wrote: Wed Jun 26, 2019 10:23 pm Note on Hive 2: Effects section looks like designer tried to squeeze crazy amount of data into tiny hexagon
Hah. You should have seen Hive 1.x :clown:

The reason we added "on target depth control" for the ModMatrix was so we could move the sequencer and/or the effects section into the bottom tab (such that, you can see either ModMatrix or any of the other areas, requiring a different paradigm than drag&drop from the Matrix).

But after experimenting with all options, we decided that the colour contrast and the newly added active/inactive visualisation made the hexagon the better choice.
Was a simple list-based mod matrix that you could house in the hexagon explored? I'm actually quite a fan of a simple list that you can sort on source and target.

On another note: any news on the second skin please?

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Urs wrote: Thu Jun 27, 2019 9:27 am
david.beholder wrote: Wed Jun 26, 2019 10:23 pm Note on Hive 2: Effects section looks like designer tried to squeeze crazy amount of data into tiny hexagon
Hah. You should have seen Hive 1.x :clown:
Oh no thanks ;)
The reason we added "on target depth control" for the ModMatrix was so we could move the sequencer and/or the effects section into the bottom tab (such that, you can see either ModMatrix or any of the other areas, requiring a different paradigm than drag&drop from the Matrix).

But after experimenting with all options, we decided that the colour contrast and the newly added active/inactive visualisation made the hexagon the better choice.
But you don't want to have tab like say serum?
Murderous duck!

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Urs, one more question: why settings of voice detune are so limited. Look Dune 3 for example - it doesn't take much cpu but sounds very distinctive.

Also interesting news: Hive init patch (4 voices/poly) with 8 detuned saws with or without filter takes 2-2.5 times more CPU than similar patch on Dune 3. In the same situation Serum is consuming 3-4 times more CPU than Hive.
Last edited by david.beholder on Fri Jun 28, 2019 5:35 am, edited 1 time in total.
Murderous duck!

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david.beholder wrote: Fri Jun 28, 2019 1:17 am But you don't want to have tab like say serum?
Clearly not. Having tabs doesn't fit in with Hive's ethos of being an immediate synth with efficient workflow. Having to tab between the main synth and FX pages would kill the workflow, just like it does in Serum. Tabs are a massive weakness in a synth imo, the more there are, the more tedious they are to program. That Hive manages to show (almost) all of the main synth parameters, the FX and (half) the mod matrix, all in one page, without about being a total mess is something to applaud, not seek to change imo.
Always Read the Manual!

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