I'm afraid that's not the case. At least from the user/player perspective. With Hive2, the MIDI keys are held and the sound will go front he decay to the release cycle. If it was faithfully shown graphically it would be the same: goes from decay to release without any stopping. Just like playing a real acoustic piano (or just about). Or an acoustic guitar. The sounds produced by those will not hit a silent spot in the middle of their production. They will rather smoothly flow from decay to release while the user/player is still holding the key (or pressing the string on a guitar). I find this very natural.Gamma-UT wrote: Sun Jun 30, 2019 3:58 pm I imagine Hive works the same way: it's just not showing you on the GUI, although it's possible that the synth stops processing as there's nothing left to do. But that would mean the same thing: there's no audible processing of the release phase.
Although I'm all for an 'uprooted' UI with no relation to the physical world (or attempting to do so with all kinds of 3D artifacts) I'm more for sticking to the physical world when it comes to sound generation.
With MSF (and most probably MPS) there does not seem to have a natural path. Sustain (and the observance of a MIDI key being pressed) will always be there, either at 0db or at silence. And this does not feel natural at all. I'm certainly not against having those capabilities, although a provision to sound natural would be quite nice, isn't it ?
