
@dev: The effect version of Spacecraft is not listed as a VSTfx, it's listed as VSTi here. Am using the latest beta.



It does certainly have sync options. The LFO is already synced to the tempo. If you move up and down the LFO pad it plays different divisions of the tempo of your DAW. Also the grain firing can be either free (by default) or synced to DAW tempo. Tap the settings cog and you will see the free/sync option on the grain panel.Caine123 wrote: Sun Sep 01, 2019 9:40 am i know it is on sale but there are no sync options for example? i love to sync lfos in granular mode a lot.
thanks man! i really love the responsiveness thats why i wanna see the benefit of the product and support!deltavaudio wrote: Sun Sep 01, 2019 10:03 amIt does certainly have sync options. The LFO is already synced to the tempo. If you move up and down the LFO pad it plays different divisions of the tempo of your DAW. Also the grain firing can be either free (by default) or synced to DAW tempo. Tap the settings cog and you will see the free/sync option on the grain panel.Caine123 wrote: Sun Sep 01, 2019 9:40 am i know it is on sale but there are no sync options for example? i love to sync lfos in granular mode a lot.![]()
This is exactly why I took to SpaceCraft immediately when I started to demo it.deltavaudio wrote: Sun Sep 01, 2019 11:02 am … The intention here is to lead the user to creative results without being distracted by the details (details that can easily lead you away from musical sounding results).
I get a lot of positive feedback in this regard and I believe that this one of spacecraft's strong points. Believe me, I've agonised endlessly over what to show and what to hide (and how to hide it) and I can tell you that it’s a lot harder to make an effective instrument with 10 controls than one with 100s![]()
About to do the sameskyscape wrote: Mon Sep 02, 2019 8:39 am So I ended up eating my words (somewhat) and picking this up on the 50% off sale.
That's great to hearel-bo (formerly ebow) wrote: Mon Sep 02, 2019 2:09 pm After spending a few days with the demo, I have to say that I haven't had so much fun with a plugin for a long time.
Actually I have been thinking about this exact feature, more for Android (out of necessity) but the same feature could be reused on the desktop version. There would be a button in advanced settings to disable the bottom sequencer. You are correct that this would save on CPU for both the audio and the DSP in general. Thanks for the feedback on this.el-bo (formerly ebow) wrote: Mon Sep 02, 2019 2:09 pm Which brings me on to my bigger frustration, by way of a feature-request: Is there any possibility of a future update allowing for only one of the Sample engines to be loaded?
There is an init preset in the 'generative' folder (check on presets panel), but I've had some comments also from others that it's not 'init' enoughsimmo75 wrote: Mon Sep 02, 2019 2:24 pm Is there no Init or Default preset where it loads up empty and zero’d so I can build a patch completely from scratch?
Thank you, I’ll do that and it’s great that you’re adding an init, initdeltavaudio wrote: Mon Sep 02, 2019 2:33 pmThere is an init preset in the 'generative' folder (check on presets panel), but I've had some comments also from others that it's not 'init' enoughsimmo75 wrote: Mon Sep 02, 2019 2:24 pm Is there no Init or Default preset where it loads up empty and zero’d so I can build a patch completely from scratch?
If you want the most 'init' conditions possible load the init preset and just move both LFOs to the far left. That's the most basic configuration possible for SC. I will add an alternative init preset that has the LFO disabled like this (i.e. moved far left) in the next update.
deltavaudio wrote: Mon Sep 02, 2019 2:27 pmThat's great to hearel-bo (formerly ebow) wrote: Mon Sep 02, 2019 2:09 pm After spending a few days with the demo, I have to say that I haven't had so much fun with a plugin for a long time.![]()
Actually I have been thinking about this exact feature, more for Android (out of necessity) but the same feature could be reused on the desktop version. There would be a button in advanced settings to disable the bottom sequencer. You are correct that this would save on CPU for both the audio and the DSP in general. Thanks for the feedback on this.el-bo (formerly ebow) wrote: Mon Sep 02, 2019 2:09 pm Which brings me on to my bigger frustration, by way of a feature-request: Is there any possibility of a future update allowing for only one of the Sample engines to be loaded?
As a side note, I included two engines as I feel it represents a sweetspot between simplicity and flexibility. It's not too overwhelming to just have two audio sources (it can also be the same audio in both) and it allows just enough layering to get deep and complex sounds.![]()
Actually, I forgot to mention in my post that I think it would be a huge positive for iOS. Not only would it be great for the CPU savings, but it would probably help it run better on a phonemore for Android (out of necessity)
well if you just mute it by putting the volume slider to the right down then you don't need to empty it per se. It's currently not possible to delete the audio data completely (I didn't see any value in doing that); the closest you could get to that would be to load a dummy blank audio file although I'm not sure what the point would be.
Sometimes I don’t need to use two engines for the sound I’m trying to achieve so it makes sense to me to just not have a muted loaded sound when it can be empty. It reduces possible user error too.deltavaudio wrote: Mon Sep 02, 2019 2:50 pmwell if you just mute it by putting the volume slider to the right down then you don't need to empty it per se. It's currently not possible to delete the audio data completely (I didn't see any value in doing that); the closest you could get to that would be to load a dummy blank audio file although I'm not sure what the point would be.
Maybe I'm missing something here, is it perhaps in the context of recording live input that you want to have the empty engine?
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