DAW software lags behind other creative software like 3D animation packages

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staying in the unfortuately typical open source 'if you dont like it fix it yourself' ghetto
I am not going to lie. While a lot of open source projects (like the aforementioned Blender) have gotten much better over the years (and for some it appeals to companies and the like), I have also seen that "If you don't like it, fix it yourself" occasionally to pop-up and I completely understand that pain, it does hurts. Years ago you needed to be very good (and read lots of manuals) to understand what was even going on or handle a program, thankfully the problem has subsidized better (like again, the aforementioned example) and all signs point to improvement now.

Since you're here, would you mind telling us what was that 12 or 20 minute movie done by a single person? That must've been quite the feat to achieve something like that by one lonesome.

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the unfortunately typical open source 'if you dont like it fix it yourself' ghetto
Hah. I know that one too. ;) The VLC developers are really good in that.

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CasualHobbyist wrote: Tue Sep 03, 2019 12:47 pm Since you're here, would you mind telling us what was that 12 or 20 minute movie done by a single person? That must've been quite the feat to achieve something like that by one lonesome.
It was called Roux County, but I dont believe its available online.

https://www.imdb.com/title/tt1382338/?ref_=tt_pg
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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chk071 wrote: Tue Sep 03, 2019 12:50 pm
the unfortunately typical open source 'if you dont like it fix it yourself' ghetto
Hah. I know that one too. ;) The VLC developers are really good in that.
Such an odd pick to choose from. Since VLC never failed on me, ever. Then again, I heard is kind of a mess on platforms other than Linux/Unix-based so that might explain it (aka Windows)

@whyterabbyt Weird that such a monumental task of a movie hasn't gotten more coverage or is even available online. Strange stuff man

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CasualHobbyist wrote: Tue Sep 03, 2019 1:19 pm
chk071 wrote: Tue Sep 03, 2019 12:50 pm
the unfortunately typical open source 'if you dont like it fix it yourself' ghetto
Hah. I know that one too. ;) The VLC developers are really good in that.
Such an odd pick to choose from. Since VLC never failed on me, ever. Then again, I heard is kind of a mess on platforms other than Linux/Unix-based so that might explain it (aka Windows)
You know, if there would be any decent alternative, i would have left VLC behind decades ago. Again, like on so many other freeware open source softwares, the GUI is bad, and the overall handling is as well.

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@chk071 Before I read your post, I had a list of words that I thought you were going to say, "horrible GUI" was one of them and I was right on the money. You sure are a fun one!

I'll keep it short, "GUI is subjective, beauty is eye of the beholder thing, cool". Didn't have those problems with handling either, then again, it might be your port or particular version, if you're using Windows, I wouldn't be surprised (I too had problems with it when I was on Windows, it sometimes crashed on me and all that, it was a very long time ago though)

I'm sure there are many other video players you can use on your platform though. Nothing really forces you to use VLC unless your job demands it I guess. (or that other video players don't handle certain formats well?, idk, or VLC does something that others don't?)

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No, GUI is not completely subjective. There are GUI's which work for the majority of people, and there's also design which works for the majority of people. The quality of GUI designers, and gaphics designers defines the overall usability, and how users will react, and like the interface, and how they will rate the usability of the software.

It doesn't matter if some oddballs still think that the GUI looks or works bad, when the majority are 100% happy with it.

You really don't have to be an oracle to tell which GUI people will prefer to work with:
10871__gimp1-8-5-18.png
APhoto.jpg
Photoshop.jpg
Seriously, look at all the crammed shit in the tool and property areas in The Gimp. And those absolutely non-telling icons on top of the different tabs under the tool area. Absolutely feckin' horrible. Ojectively spoken. ;)
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@chk071 I personally like GIMP's UI more than those two examples you mentioned to me, I prefer the "cramped" way because I can pick the tools faster than the way Photoshop or others streamlines but hey! Your argument fell off the moment you said "feckin horrible" and "objective" on the same sentence.

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I was kidding. "Absolutely horrible" is my personal opinion. Everything else is not.

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Too late to repent sadly. Since your argument fell off, go pray to the church of DAWs: In the name of Cubase, Logic and Pro Tools, Amen. And 50 "Ave Bitwig" for a week.

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whyterabbyt wrote: Mon Sep 02, 2019 11:33 am
christian f. wrote: Sun Sep 01, 2019 11:30 pm
telecode wrote: Sun Sep 01, 2019 8:32 pm I personally fail to see the logic in comparing 3d graphics software with audio software.
Both are editors/arrangers on a timeline. They're pretty much identical.

3D software is not an editor/arranger on a timeline. You could go your whole career in a 3D package without seeing a timeline.

Feel free to post a screengrab of the default UI of any name 3D package showing a DAW-style timeline, though.
I do 3D and video editing as well as music production and because of my DAW background it was easy to pick up video.
And yet we're talking about 3D, not video.
I've actually always wondered the opposite. 3D applications could learn a lot imo from DAWs. Every time I think about doing something in a graph or timeline in 3D apps I always wonder why they don't take a few features from a DAW. That being said I would like to see bezier curves used for automation in DAWs. I think the only one that does that is Samplitude(?).
Studio One // Bitwig // Logic Pro // Ableton // Reason // FLStudio // MPC // Force // Maschine

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I know this is about 3D but there are things that video editors are doing that I think would be really cool if DAWs did. For example Apple's Final Cut Pro X is highly multithreaded and it's always rendering in the background. If you are not editing or doing anything with video, it's rendering it.

The only app I've see do anything remotely like that is Reason. When they added realtime timestretch to reason they did it in a really smart way. Basically Reason has both a realtime and offline timestretch but to the user it's one thing. When you edit an audio clip in Reason it's in realtime mode, then it offline renders when you are done editing. So you get the benefits of a high quality time stretch algorithm but also get to edit the audio and its all seamless to the user. That blew my mind when I first saw it. But I've never seen any like it since. There are plenty of processes that can be more efficient in DAWs.

Bitwig is probably the newest DAW on the market right now but I don't think it's anymore innovative or efficient than DAWs that have been around for decades (well except for the modulation thing, but Reason has had that for quite some time as well). What Bitwig does well for the most part is present complex tasks in a mostly easy to understand manner.
Studio One // Bitwig // Logic Pro // Ableton // Reason // FLStudio // MPC // Force // Maschine

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The latest Bitwig added the Grid nodal graph. The latest Maya added the Bifrost nodal graph. It’s easy to make vague, sweeping generalizations when you don’t have to be held accountable to the details of an actual, concrete analysis of [all DAWS] vs. [all 3D apps].
Incomplete list of my gear: 1/8" audio input jack.

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the issue for me is innovation in interface/workflow. that's where innovation should lie....

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An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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