You didn't make the drums sound "bad", but you've discussed humanizing your drums; I'm just giving some friendly advice on how to achieve that beyond note placement.wagtunes wrote: Tue Oct 29, 2019 2:51 pm
Sorry, but I gotta crack up on the comment about the drum kit, using round robins. I'm using what's supposed to be the best drum kit out there right now, MODO drums. So if I made THEM sound bad, boy, I gotta be pretty God damned awful.![]()
Like I said, I'm just gonna do what I love doing and not worry, care, whatever words you want to use, what others think. Because some people will always like something I do and some people will always not like something I do. You pretty much said it yourself with the Geddy Lee (who I absolutely love) comment.
But thanks for the listen and the feedback.
MODO supports round-robin but I'm not sure how much of it I'm hearing - maybe there's some settings. Also, MODO is physically modeled, so their techniques may leave something to be desired (the demos sound pretty good). I think even NI's Abby Road drums use only two samples per velocity, so even though it's round robin...
In any case, regardless of how good MODO id in sounding like drums, you may have to do a little more to sound like a drummer. If you have separate outs, you could apply a little random automation to a filter or a little saturation, etc. Drawing in a few little ghost notes can do a lot to a groove also.
Point is, once you spend the time to have the technique and a few tools down, it'll take a lot less time per track.
It's not black or white - the drums sound good, but humanizing little things helps (for your style of music especially - not EDM necessarily), and you've already got human vocals going on