There are one or two cool ideas I've had, but I don't really know if I have the time. We'll see
![Wink ;)](./images/smilies/icon_wink.gif)
There are one or two cool ideas I've had, but I don't really know if I have the time. We'll see
Isn't that already enough, or are you planning to vapourize that liquid afterwards?Neon Breath wrote: ↑Tue Nov 12, 2019 2:56 am when I want to liquify a sound into melting metal...Any new set of ideas to implement for it?
Thank you!
The Scope? - Just switch to the ModMapper-View... maybe we can add a default option for that...any plan to provide an option to turn off the spectrum thing though? (it works well, but if one don't use it, it might be good to be able to turn it off if it can save cpu/gpu)
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That's nice to hear! Please go for it and implement them
Exactly, and also messing around with grain rate and duration would be nice. I really like granular stuffNeon Breath wrote: ↑Tue Nov 12, 2019 3:42 pm
That's nice to hear! Please go for it and implement them![]()
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One think I'd love to have with Uhbik-G 2 is some sort of a random parameter/function that would scatter and spread randomly grains in a chaotic way. Anyhow, amazing plugin it sounds so good on pretty much anything.
I mean something different. I mean a self contained Vst/AU/AAX plug-in that lets one combine a few Uhbiks. It was known as Uhbik-X
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