Zebra 3 feature suggestions
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- KVRAF
- 6457 posts since 17 Dec, 2009
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- KVRian
- 1140 posts since 16 May, 2007 from At home. Good bye city ways!
Welcome to the club. We‘ll PM you the secret handshake instructions and the universal access code for our Downing Street club house within the hour.
..off to play with my music toys - library music production.
http://www.FiveMinuteHippo.com
http://www.FiveMinuteHippo.com
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- KVRAF
- 6457 posts since 17 Dec, 2009
medienhexer wrote: ↑Fri Nov 08, 2019 6:11 pm Welcome to the club. We‘ll PM you the secret handshake instructions and the universal access code for our Downing Street club house within the hour.
it just keeps on giving
- u-he
- 28062 posts since 8 Aug, 2002 from Berlin
- KVRian
- 1031 posts since 26 Jun, 2008 from Czech Republic
I think I'm gonna be generally hated here for this opinion, but I still think a little sampler would go a long way. Nothing crazy, but I love Zebra for making atmospheric sounds and the ability to mix in a bit of a real world would be awesome. Full on sgranular sampling module would be superb, but I get it. It's not "synthy" enough.
Evovled into noctucat...
http://www.noctucat.com/
http://www.noctucat.com/
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- KVRAF
- 6457 posts since 17 Dec, 2009
Tbh of all the crap it already has in there, a sampler with a granular mode really isn't a stupid idea.FarleyCZ wrote: ↑Sat Nov 16, 2019 11:58 am I think I'm gonna be generally hated here for this opinion, but I still think a little sampler would go a long way. Nothing crazy, but I love Zebra for making atmospheric sounds and the ability to mix in a bit of a real world would be awesome. Full on sgranular sampling module would be superb, but I get it. It's not "synthy" enough.
the only concern i have is that soundbanks will become 2GB rompler behemoths...
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- KVRian
- 1140 posts since 16 May, 2007 from At home. Good bye city ways!
I do share the preset size concern. But I get that it would be nice for Zebra to be a one-stop solution for every kind of sound.
So why not have a real time granular effect in Zebra FX/Zebrify? Not necessarily the Uhbik-G, but with a focus on time-stretchy/pitch-shifty eerie pad sounds.
There were several calls for a vocoder earlier and together with whichever delay and reverb end up in Zebra and all the modulation and filtering options, that would certainly make for a great addition.
Question is if that’s creating too much overlap with the other products.
So why not have a real time granular effect in Zebra FX/Zebrify? Not necessarily the Uhbik-G, but with a focus on time-stretchy/pitch-shifty eerie pad sounds.
There were several calls for a vocoder earlier and together with whichever delay and reverb end up in Zebra and all the modulation and filtering options, that would certainly make for a great addition.
Question is if that’s creating too much overlap with the other products.
..off to play with my music toys - library music production.
http://www.FiveMinuteHippo.com
http://www.FiveMinuteHippo.com
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- KVRian
- 821 posts since 14 May, 2014
That's what I was saying too, but I get that Urs wants to keep things purely synthesized. For what it's worth, you're able to get very organic results out of Zebra2 as-is. I can only imagine this would be even more so in Zebra3.FarleyCZ wrote: ↑Sat Nov 16, 2019 11:58 am I think I'm gonna be generally hated here for this opinion, but I still think a little sampler would go a long way. Nothing crazy, but I love Zebra for making atmospheric sounds and the ability to mix in a bit of a real world would be awesome. Full on sgranular sampling module would be superb, but I get it. It's not "synthy" enough.
- KVRian
- 1031 posts since 26 Jun, 2008 from Czech Republic
Oh definitelly. There's jsut this one or two types of atmospheres that I need to go out of Zebra to be able to do. Yes, samplebanks might get bigger, but who cares if they're good.
Evovled into noctucat...
http://www.noctucat.com/
http://www.noctucat.com/
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- KVRian
- 821 posts since 14 May, 2014
What exactly are they? let's see if some of the better sound-designers around here can't help you
- KVRian
- 1031 posts since 26 Jun, 2008 from Czech Republic
It's kinda OT here, but yeah, granular sounds and sounds that work with real ambiences. If I feel like making voice-like pad that has a layer of city field recording in it, i need to layer Zebra with something else or go completely out of it.Shiek927 wrote: ↑Mon Nov 18, 2019 2:25 amWhat exactly are they? let's see if some of the better sound-designers around here can't help you
Evovled into noctucat...
http://www.noctucat.com/
http://www.noctucat.com/
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Funkybot's Evil Twin Funkybot's Evil Twin https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=116627
- KVRAF
- 11508 posts since 16 Aug, 2006
I wonder if you could build granular synthesis into z3 without needing .wav files. Like a granular effect or a granular Osc FX where it’s taking the base sound, breaking it up into grains, contains the typical features of a granular Osc, but without using samples.
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- KVRian
- 821 posts since 14 May, 2014
One thing that I'd love for Zebra to have is to pull some ideas from Hive with regards to speed and workflow. The mod-matrix and how you can use the highlighter is a great idea I'd love to also see. I love love how different parts of the synth like the osc's, filter's, and LFO's all have drop-down menu's with different presets that you can select. I love how you can do that and I'd love to see that make it's way into Z3!
I do understand and agree however that I'd love to see some granular-like implementation into Z3, whether or not there are samples.
I do understand and agree however that I'd love to see some granular-like implementation into Z3, whether or not there are samples.