Arturia Pigments 2 (Free Update): Now it's Granular

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I reckon I could use Pigments for 100 years and never come up against this problem. If I want to retrigger the same note, I will always want it to cut the previous one. If you just want a bit of smooth overlap, try reverb.
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BONES wrote: Thu Jan 02, 2020 5:04 am If you just want a bit of smooth overlap, try reverb.
Yep, very fun.
BONES wrote: Thu Jan 02, 2020 5:04 am I reckon I could use Pigments for 100 years and never come up against this problem.
I don’t know, maybe it depends on the genre. In any case, this issue definitely limits the range of possibilities.

Ok, again: for example need obtain with WT osc a random position in wt table and in panorama, thru each press of the same note, what with long release after a few repeats (with every new voice) spills out in complex and wide stack of voices within certain tonality.

This simple trick can have an infinite number of unpredictable variations in the result (incl. thru use it with various osc types incl granular, and myriad of mod. targets variations).
It is a whole universe in one key.
And this ability is broken in our case. Because of such an insignificant detail.

This is not interesting at all?

And you not replace it nor thru reverb nor unison.

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muki wrote: Thu Jan 02, 2020 5:04 am i did too
Thanks, good, will hope.

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c_voltage wrote: Thu Jan 02, 2020 6:02 am Ok, again: for example need obtain with WT osc a random position in wt table and in panorama, thru each press of the same note, what with long release after a few repeats (with every new voice) spills out in complex and wide stack of voices within certain tonality.

This simple trick can have an infinite number of unpredictable variations in the result (incl. thru use it with various osc types incl granular, and myriad of mod. targets variations).
It is a whole universe in one key.
And this ability is broken in our case. Because of such an insignificant detail.

This is not interesting at all?

And you not replace it nor thru reverb nor unison.
You can probably just use the random modulators to achieve what wrote using one key press. Pigments is really good for generative music due to its sequencer, note quantize and random functions.

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exponent1 wrote: Thu Jan 02, 2020 6:19 am You can probably just use the random modulators to achieve what wrote using one key press.
It will not works. Because each new press at the same note will kill previous voice (of the same note).
This is how polyphony works in Pigments.

And i understand that theoretically can obtain this result by press on different notes (thru adjust\modulate curve of key tracking), but we need other notes (tonalityes) too, in our song, right, so, for what need such hemorrhoid. Since can just fix polyphony properly.

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c_voltage wrote: Thu Jan 02, 2020 6:25 am
exponent1 wrote: Thu Jan 02, 2020 6:19 am You can probably just use the random modulators to achieve what wrote using one key press.
It will not works. Because each new press at the same note will kill previous voice (of the same note).
This is how polyphony works in Pigments.

And i understand that theoretically can obtain this result by press on different notes (thru adjust\modulate curve of key tracking), but we need other notes (tonalityes) too, in our song, right, so, for what need such hemorrhoid. Since can just fix polyphony properly.
Sorry, but can you give me a video/audio example of the sound you're trying to achieve? I' pretty sure we can achieve something very similar using Pigments as well.

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BONES wrote: Thu Jan 02, 2020 12:23 am Layering is exactly what it is in DUNE, you can change every single parameter between any of 8 layers. The only things they share are the two FX busses and the ARP. Everything else can be set per layer. The fact that you didn't realise this is exactly what I'm talking about - really poor implementation/workflow.
You really like pointing out stupidity of other people, don't you? :) Its not layering. It's a feature that can be used as layering, but it's cumbersome to do so. These voices share mod matrix and the FX section. That's not a true layer. Falcon, Rapid, Omni, these have a real layering. Meaning I make a layer, and then, when finished, I can comfortably add another one, that gives me the whole synth again. ;)
Evovled into noctucat...
http://www.noctucat.com/

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There are othe issues with the Pigments, as per these threads:

Unstable attack with the Matrix filter
https://forum.arturia.com/index.php?topic=98545.0

Leaking envelopes:
https://forum.arturia.com/index.php?topic=100638.0

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BONES wrote: Thu Jan 02, 2020 5:04 am I reckon I could use Pigments for 100 years and never come up against this problem. If I want to retrigger the same note, I will always want it to cut the previous one. If you just want a bit of smooth overlap, try reverb.
If i want to retrigger the same note, while randomizing the position in a wavetable, i want those 2 notes not to cut eachother. Reverb won't give a result that is sufficient.

Luckily there are plenty of other synths that do just that, so i use those for that kind of usage.

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mxbf wrote: Wed Jan 01, 2020 5:56 pm >$69 still is too much for it
Strong disagree. That's an absolute steal if anything for what you get.

Don't pass up on the sample section, check out the map section. You can do some really interesting things with using the sample section and modulation. I may be ignorant but I doubt Omnisphere even can do this for its 500 dollar price tag.

Pigments is kind of like a more fun to use version of Falcon sorta.
Your statement Omnisphere 500$<Pigments 69$ is BS. If you don't have enough money to buy and explore Omnisphere doesn't mean it is worse synth. It doesn't do best granular, but it's power in combination of different kinds of synthesis, it's library, it's arp and fx section. I tried Pigments and find nothing i can add new, because i have Omni and Avenger. Some pads from Pigments makes cpu crackles, while Omni has huge and advanced pads and not cpu heavy(check Pluginguru complain about this too in his video).
I don't think it is correct to compare Omni and Pigments. It different league synths.

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BONES wrote: Wed Jan 01, 2020 10:55 pm Why wouldn't you just turn them up so they are as loud as everything else? That's what we have mixers for, you know. Pigments has it's own saturation, no need to add it externally.
Ableton does give me up to +6dB. Not enough for some presets. Thus I have to use a gain stage anyway in this track. Ableton Limiter therefore is convenient, because I can crank it up and avoid clipping, if I should have underestimated the dynamic of a patch. Another option would be, to reduce volume of all other tracks by 10dB, as it is recommended for mixing to have enough headroom. But most of Arturia's synth patches are unusual quiet, since the master volume is partly on the half. And I do not want to reduce all other tracks, just because one source is especially quiet.

Pigments own saturation I do not use, because when I toggle through the patches, what I often do, I would have to dial it in for every patch then manually. I built me an Ableton FX group called "Synth warmer", which just increases hotness, adds some saturation and reduces bit resolution (e.g. to 14 bit). With this, the Arturia patches sound as double as good :)

I am sure that when people say, that Pigments (or Aturia generally) sounds boring, the hotness of the presets has 30% proportion, next to the fact that Pigments has rather a broad spectrum stlyes and not only focussed on agressive EDM patches.

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SamDi wrote: Thu Jan 02, 2020 11:11 am I built me an Ableton FX group called "Synth warmer", which just increases hotness, adds some saturation and reduces bit resolution (e.g. to 14 bit). With this, the Arturia patches sound as double as good :)
Yes, I have a similar FX rack for Arturia.

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Stefken wrote: Thu Jan 02, 2020 12:15 pm Yes, I have a similar FX rack for Arturia.
:hihi: :hihi: :hihi:

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Vortifex wrote: Wed Jan 01, 2020 1:40 am Is there a way to stop that awful retriggering when you play the same note with a long release?
thanks vortifex: good find

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exponent1 wrote: Thu Jan 02, 2020 6:57 am Sorry, but can you give me a video/audio example of the sound you're trying to achieve? I' pretty sure we can achieve something very similar using Pigments as well.
@exponent1 sorry buddy, i think i enough clearly described this method, so, i guess examples not necessary here, and frankly i just no mood nor for search similar things nor recording for share this after above bummer.

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