Oh no, for how long?
I also feel the amount of available macros should be higher in both Byome and Triad. 8 is limiting when you can't control anything specific to the modules.
Oh no, for how long?
I also feel the amount of available macros should be higher in both Byome and Triad. 8 is limiting when you can't control anything specific to the modules.
How come these didn't make today's officialy PA 4.8 release?thelizard wrote: ↑Wed Jul 03, 2019 8:30 pm Cross-posting from the Triad thread for visibility:
Hi everyone,
New VST/VST3/AU public beta builds are here
Win Triad: https://www.dropbox.com/s/7k7suoecxc0qe ... 3.zip?dl=0
Win BYOME: https://www.dropbox.com/s/2a6gni11um0k4 ... 3.zip?dl=0
Mac Triad: https://www.dropbox.com/s/yt03o7fvnkpij ... 2.zip?dl=0
Mac BYOME: https://www.dropbox.com/s/7hn00h6jgtbxy ... 3.zip?dl=0
These builds represent a massive effort to squash every crash bug, namely when changing or randomizing presets. One of our testers who was experiencing very consistent crashes was able to run these Triad builds while continuously changing and randomizing presets for over 20 minutes without a single crash.
Also:
-Ability to shrink interface scale. This should help people who are using Triad on laptops.
-Optimizations for RAM and CPU usage. These aren't super significant, but we have cleaned up a few places.
We haven't added in Wide Mode yet. We delayed LION and have been working exclusively on getting these crashes sorted out.
Very nice Michael. Thanks.thelizard wrote: ↑Mon Nov 18, 2019 11:38 pm Big public beta now up: https://www.unfilteredaudio.com/pages/beta
This adds the much requested dynamic horizontal resizing, along with full Catalina support and notarization. On Windows, you can now hold Shift to scroll sideways. We've removed OpenGL, and added significant optimizations to the visualizer. Lots of stuff to test! Please send feedback before we post the LION beta tomorrow and Triad later this week.
I tried widening the scope, but what happens is that the wider the scope is, the more graphics horsepower is required. It seemed like a better trade-off just to keep it static, since we're already adding overhead by showing more simultaneous modulators/effects.Funkybot's Evil Twin wrote: ↑Tue Nov 19, 2019 1:14 am It might be cool if the scope got wider since nothing is really happening in that top-right space otherwise. Also agree with the prior poster who requested saving a default size. I want this thing to open up 2,200 pixels wide!
Terrific update though. The horizontal scrolling is a HUGE improvement!
Have you tried using OpenGL to ease the burden?thelizard wrote: ↑Tue Nov 19, 2019 1:31 amI tried widening the scope, but what happens is that the wider the scope is, the more graphics horsepower is required. It seemed like a better trade-off just to keep it static, since we're already adding overhead by showing more simultaneous modulators/effects.Funkybot's Evil Twin wrote: ↑Tue Nov 19, 2019 1:14 am It might be cool if the scope got wider since nothing is really happening in that top-right space otherwise. Also agree with the prior poster who requested saving a default size. I want this thing to open up 2,200 pixels wide!
Terrific update though. The horizontal scrolling is a HUGE improvement!
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