Games Based On Music Production ?
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- KVRAF
- 3496 posts since 30 Dec, 2014
What games do you know that involves the art of music production ?
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- KVRAF
- 8237 posts since 22 Sep, 2008 from Windsor. UK
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- Skunk Mod
- 21249 posts since 10 Jun, 2004 from Pony Pasture
No Man's Sky.
Space exploration, mining, building, fighting, and there's a mini-DAW built in.
https://www.nomanssky.com/2019/12/beyon ... -bytebeat/
Space exploration, mining, building, fighting, and there's a mini-DAW built in.
https://www.nomanssky.com/2019/12/beyon ... -bytebeat/
- addled muppet weed
- 111304 posts since 26 Jan, 2003 from through the looking glass
fluid and music2000 on ps1?
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- KVRAF
- 2169 posts since 7 Dec, 2005
Wow. i got serious hours in that gorgeous game, Meffy! in fact: ill be playing it when i get home tonite - got a Experimental S-class multitool to chase down; and some nanites to manufacture!Meffy wrote: Thu Feb 13, 2020 1:17 am No Man's Sky.
Space exploration, mining, building, fighting, and there's a mini-DAW built in.
https://www.nomanssky.com/2019/12/beyon ... -bytebeat/
From what i was reading: 69 Days of Static themselves are interested in exploring the bytebeat tool intro'd/implemented in the Beyond update. From what i gather: the music tool involved some hard-core coding - probably state of the art stuff like the rest of No Man's Sky.
- addled muppet weed
- 111304 posts since 26 Jan, 2003 from through the looking glass
dungeons and dragons if one of you party is an elven minstrel 
screw you tarquin, stop singing
have an all seeing eye you twat, oh and ive cast "eternal silence" on you so stfu!
but were on the same que...
i said stfu
screw you tarquin, stop singing
but were on the same que...
i said stfu
- addled muppet weed
- 111304 posts since 26 Jan, 2003 from through the looking glass
second life if youre a nerd.
- addled muppet weed
- 111304 posts since 26 Jan, 2003 from through the looking glass
more life stealing than final fantasy vii so ive heardMeffy wrote: Thu Feb 13, 2020 1:17 am No Man's Sky.
Space exploration, mining, building, fighting, and there's a mini-DAW built in.
https://www.nomanssky.com/2019/12/beyon ... -bytebeat/
resistance...
- addled muppet weed
- 111304 posts since 26 Jan, 2003 from through the looking glass
- addled muppet weed
- 111304 posts since 26 Jan, 2003 from through the looking glass
nanoplankton on the ds.
korg ds10 which i completed in one day
korg ds10 which i completed in one day
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- KVRAF
- 2169 posts since 7 Dec, 2005
lol - its a game that really is gorgeous! The funny thing (and this has served me well) is that its also a 'stuff' game - you grind & gamble (literally load and reload your save file) to get what you want. Plus a non-toxic community overall - we all try to help each other.vurt wrote: Thu Feb 13, 2020 1:48 ammore life stealing than final fantasy vii so ive heardMeffy wrote: Thu Feb 13, 2020 1:17 am No Man's Sky.
Space exploration, mining, building, fighting, and there's a mini-DAW built in.
https://www.nomanssky.com/2019/12/beyon ... -bytebeat/
resistance...
i think that it's a perfect fit for us more mature folk - and a logical alt to such brilliant games as the COD franchise and GTAV - more Zen.
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- Skunk Mod
- 21249 posts since 10 Jun, 2004 from Pony Pasture
*nod* Your opinion lines up with mine quite nicely.
Once thing I enjoy about NMS is that despite being grindy, it's an easy grind for the most part. Once you get the hang of not dying (which isn't all that difficult) things get better.
[eta: Also, most of the really difficult parts have been made considerably more friendly over time; inventory slots carry much bigger stacks of raw materials now, and those rotten sentinel robots have become less ubiquitous… at least on low-hazard worlds.]
If I can figure out how, I'll post coordinates for my farm worlds and you guys can help yourself to the billions of units' worth of agricultural goods I've planted. I've not traveled far (just a few star systems) but have sown great plantations of the big four outdoor farmable plants. My Gamma Root garden was so big that until the recent updates, plants kept popping in and out of existence in waves, making that weird squishy noise the whole time.
Once thing I enjoy about NMS is that despite being grindy, it's an easy grind for the most part. Once you get the hang of not dying (which isn't all that difficult) things get better.
[eta: Also, most of the really difficult parts have been made considerably more friendly over time; inventory slots carry much bigger stacks of raw materials now, and those rotten sentinel robots have become less ubiquitous… at least on low-hazard worlds.]
If I can figure out how, I'll post coordinates for my farm worlds and you guys can help yourself to the billions of units' worth of agricultural goods I've planted. I've not traveled far (just a few star systems) but have sown great plantations of the big four outdoor farmable plants. My Gamma Root garden was so big that until the recent updates, plants kept popping in and out of existence in waves, making that weird squishy noise the whole time.
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- KVRAF
- 3508 posts since 27 Dec, 2002 from North East England
A few of options on PC.
There's FRACT OSC - haven't played this one but I remember seeing a bit of hype around the time and thinking it looked cool.
Then you've 2 games the same musician (David Kanaga) was involved in: Proteus and Panoramical. Proteus is a 'sort of' exploration game where different world elements all have different sounds. It's not really a 'musical game', but all the joy is found in creating your own audiovisual experience with it rather than in progression (it's been a long time since I played it, but I remember progression being implemented in a fairly abstract way). My playthrough was about 45 minutes long, though I'm sure you could complete it much faster or savour it much longer.
I haven't played Panoramical, but I gather it's a purely abstract audiovisual experience rather than a traditional game (and Proteus is already stretching the definition of game). You can even play it with a MIDI controller, but you'll need a controller with 18 knobs (or an iPad MIDI solution) to get the best out of it in terms of immediate hands on control. Apparently you can still play with less than 18 inputs though (I guess most people will be playing with keyboard + mouse, so if they can make it work there I'm guessing any MIDI controller will be an improvement).
They're all under £10 at full price AFAIK, though there's also $99 'Pro' version of Panoramical which adds things like OSC support, integration with VJ software, that kind of thing...
There's FRACT OSC - haven't played this one but I remember seeing a bit of hype around the time and thinking it looked cool.
Then you've 2 games the same musician (David Kanaga) was involved in: Proteus and Panoramical. Proteus is a 'sort of' exploration game where different world elements all have different sounds. It's not really a 'musical game', but all the joy is found in creating your own audiovisual experience with it rather than in progression (it's been a long time since I played it, but I remember progression being implemented in a fairly abstract way). My playthrough was about 45 minutes long, though I'm sure you could complete it much faster or savour it much longer.
I haven't played Panoramical, but I gather it's a purely abstract audiovisual experience rather than a traditional game (and Proteus is already stretching the definition of game). You can even play it with a MIDI controller, but you'll need a controller with 18 knobs (or an iPad MIDI solution) to get the best out of it in terms of immediate hands on control. Apparently you can still play with less than 18 inputs though (I guess most people will be playing with keyboard + mouse, so if they can make it work there I'm guessing any MIDI controller will be an improvement).
They're all under £10 at full price AFAIK, though there's also $99 'Pro' version of Panoramical which adds things like OSC support, integration with VJ software, that kind of thing...
