Available now: Tone2 Icarus2

VST, AU, AAX, etc. plug-in Virtual Instruments discussion
tony10000
KVRian
766 posts since 4 Aug, 2017

Post Tue Feb 18, 2020 12:20 pm

deastman wrote:
Tue Feb 18, 2020 12:08 pm
Okay, fine, I’m convinced! :lol: :help:
You won't regret it. Fabulous synth!

AdvancedFollower
KVRian
613 posts since 8 May, 2018 from Sweden

Re: Available now: Tone2 Icarus2

Post Wed Feb 19, 2020 9:30 am

Where is the announcement that Tone2 will stop developing new synths? Can't find anything on their official site.

It kind of makes sense not to develop any new synths, since the trend seems to be heading towards big "workstation" type synths. Icarus does make a lot of other Tone2 synths redundant now since it has such a huge number of features that overlap to some extend with the others. But it would be nice to see Icarus 3 some day...

starflakeprj
KVRian
1315 posts since 28 Feb, 2015

Re: Available now: Tone2 Icarus2

Post Wed Feb 19, 2020 9:50 am

This is one of the announcements..

viewtopic.php?f=1&t=530373&p=7597367#p7597367

Markus made another one that I can't find at the moment.
Intel Core i7-4930K@4.1GHz | 64GB DDR3 | Windows 10 Pro | Arturia AudioFuse | Arturia KeyLab mkII | Arturia SparkLE | PreSonus ATOM | Studio One 4.6 | Reason 11.2 | Bitwig Studio 3.1 | Reaper 6 | Renoise 3.1 | FL Studio 20.6 | ~1000 VSTs | ~300+ REs

himalaya
KVRAF
5195 posts since 23 Mar, 2006 from pendeLondonmonium

Re: Available now: Tone2 Icarus2

Post Thu Feb 20, 2020 10:27 am

Hi,

I have a question regarding the wavetable editor.

So far I can not find a way to audition the selected wave by playing the keyboard. The keyboard always triggers the first wave in the table. I know that we can trigger notes of any selected wave on the right hand side mini keyboard on the GUI but, this makes it impossible to play the sound in realtime and draw curves and hear the changes in sound in real time.

So is it somehow possible to select a wave (in the editor) audition it by playing a physical MIDI keyboard (not the one on the GUI) and then edit the waveform as I play and hear the results in realtime?

Thank you.
http://www.electric-himalaya.com
VSTi and hardware synth sound design

tasty tatsyn
KVRist
406 posts since 19 Jun, 2016

Re: Available now: Tone2 Icarus2

Post Fri Feb 21, 2020 11:54 pm

himalaya wrote:
Thu Feb 20, 2020 10:27 am
Hi,

I have a question regarding the wavetable editor.

So far I can not find a way to audition the selected wave by playing the keyboard. The keyboard always triggers the first wave in the table. I know that we can trigger notes of any selected wave on the right hand side mini keyboard on the GUI but, this makes it impossible to play the sound in realtime and draw curves and hear the changes in sound in real time.

So is it somehow possible to select a wave (in the editor) audition it by playing a physical MIDI keyboard (not the one on the GUI) and then edit the waveform as I play and hear the results in realtime?

Thank you.
Hi, i believe it's not possible yet the way you desire.. i wish it was also possible, however..
i'm sure you already considered other options but the way i worked with icarus to solve that issue on early sound design stages (starting a preset) was..

- set 2 last mod matrix slots to:
in matrix slot x - fixed to OSC wave
matrix slot y - mod wheel [or another controler knob/cc] to matrix slot x ammount

- set OSC fade to Zero
(watch wave form in main page if in doubt)

... you can change afterwards the OSC in matrix slot x to OSC 2 and 3

not what you wanted directly in editor but might help in the process.....
you can then change to editor mode(while tweaking the wavetable) and select with modwheel

Markus Krause
KVRist
369 posts since 2 Jul, 2018

Re: Available now: Tone2 Icarus2

Post Mon Feb 24, 2020 1:56 am

But it would be nice to see Icarus 3 some day...
There will be no Icarus3. Just free updates and sound-sets for Icarus2 and the other existing products.
I have a question regarding the wavetable editor...
To play a waveform live with the hardware-keyboard:
- Init a new patch
- Set WAVE in the main-screen to the desired waveform
- Set FADE to 0
- Use wavetable-editor to tweak the waveform

or

- Use the blue keyboard in the wavetable-editor to play the current waveform
- Use the black-white keyboard to play the wavetable
Tone2 Audiosoftware https://www.tone2.com

himalaya
KVRAF
5195 posts since 23 Mar, 2006 from pendeLondonmonium

Re: Available now: Tone2 Icarus2

Post Mon Feb 24, 2020 3:50 am

tasty tatsyn wrote:
Fri Feb 21, 2020 11:54 pm
himalaya wrote:
Thu Feb 20, 2020 10:27 am
Hi,

I have a question regarding the wavetable editor.

So far I can not find a way to audition the selected wave by playing the keyboard. The keyboard always triggers the first wave in the table. I know that we can trigger notes of any selected wave on the right hand side mini keyboard on the GUI but, this makes it impossible to play the sound in realtime and draw curves and hear the changes in sound in real time.

So is it somehow possible to select a wave (in the editor) audition it by playing a physical MIDI keyboard (not the one on the GUI) and then edit the waveform as I play and hear the results in realtime?

Thank you.
Hi, i believe it's not possible yet the way you desire.. i wish it was also possible, however..
i'm sure you already considered other options but the way i worked with icarus to solve that issue on early sound design stages (starting a preset) was..

- set 2 last mod matrix slots to:
in matrix slot x - fixed to OSC wave
matrix slot y - mod wheel [or another controler knob/cc] to matrix slot x ammount

- set OSC fade to Zero
(watch wave form in main page if in doubt)

... you can change afterwards the OSC in matrix slot x to OSC 2 and 3

not what you wanted directly in editor but might help in the process.....
you can then change to editor mode(while tweaking the wavetable) and select with modwheel
Hey,
Thank you for the suggestion. There is a fundamental problem with this, that is, the modulation we have set up in the mod matrix (say we are using the mod wheel) does not show which wave is currently selected when in the Waveform Editor mode. So it's impossible to select a specific wave.
http://www.electric-himalaya.com
VSTi and hardware synth sound design

himalaya
KVRAF
5195 posts since 23 Mar, 2006 from pendeLondonmonium

Re: Available now: Tone2 Icarus2

Post Mon Feb 24, 2020 3:55 am

Markus Krause wrote:
Mon Feb 24, 2020 1:56 am

I have a question regarding the wavetable editor...
To play a waveform live with the hardware-keyboard:
- Init a new patch
- Set WAVE in the main-screen to the desired waveform
- Set FADE to 0
- Use wavetable-editor to tweak the waveform
Sure, but this means that I need to close the Editor each time I want to select a wave. Then go back to the Editor page. The idea is to keep the editor open, select a wave of my choosing, and edit it in realtime as I play it on a midi keyboard (one hand play the keyboard, the other edits the wave with a mouse).



Markus Krause wrote:
Mon Feb 24, 2020 1:56 am

or
- Use the blue keyboard in the wavetable-editor to play the current waveform
And how do I play the waveform and edit it at the same time? Impossible to do here.

We should be able to select a wave in the editor in order to play it on the midi keyboard with one hand, and edit it with the other hand/mouse at the same time, to hear the changes in sound in realtime.


It would be very helpful to have an option in the Waveform Editor, a switch:
'Selected wave to keys'

So, each time a wave is selected in the Editor, it becomes 'live' to play on the midi keyboard. This would act like the wave selection knob on the main GUI, and would temporarily override any modulation assigned to the Wave selection knob (any LFO or envelopes, so that we can hear just the one wave, and not a sweep).
http://www.electric-himalaya.com
VSTi and hardware synth sound design

Inversion Of Control
KVRist
83 posts since 9 Jan, 2018

Re: Available now: Tone2 Icarus2

Post Mon Feb 24, 2020 8:29 am

Unfortunately Icarus2 doesn't work properly with FL Studio 20.5 'Switch smart disable for all plugins' option:
- I turned on 'Switch smart disable for all plugins' option
- Icarus stopped generating sound
- I played something
- Icarus starts generating sound and won't stop it even after I stopped playing the song (and wait few minutes)
- You can see it in the screen
- Problem with that is all the effects on Icarus tracks will work all the time after Icarus generator sound was triggered - I don't have very powerful machine, so it's clogging my CPU very quickly
- I've done tests with around 15 differents synths, and only Icarus, Bazz Marda (which isn't fully commercial synth) and Reaktor with Monark (propably it's more tricky with modular synths) have got that problem. Massive, Diva, Thorn, Fathom, MSF etc are working correctly - they are not generating sound when their notes are not hit
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Markus Krause
KVRist
369 posts since 2 Jul, 2018

Re: Available now: Tone2 Icarus2

Post Mon Feb 24, 2020 3:58 pm

If i remember correctly i already explained it in an email to you some weeks ago. Please note that we do not do support here. We got a company forum and an email-support.

It is not Icarus, Bazz Marda and Reaktor which do not work properly. It is FL Studio 20.5. You must refer to Imageline to for a fix. 'Switch smart disable for all plugins' is not a feature of the VST-specification at all.
- Icarus starts generating sound and won't stop it even after I stopped playing the song (and wait few minutes)
- You can see it in the screen
Sorry, no. What you write here is incorrect. What you see on the display are artefacts of the FFT-transformation in Fabfilter. Icarus does not play a sound. It outputs a small DC to avoid CPU-denormals. The DC is inaudible and has no negative effect on the sound at all. This is not a bug it is a feature. It helps to keep the CPU low.

Best Regards,
Markus
Tone2 Audiosoftware https://www.tone2.com

Inversion Of Control
KVRist
83 posts since 9 Jan, 2018

Re: Available now: Tone2 Icarus2

Post Tue Feb 25, 2020 2:30 am

Markus Krause wrote:
Mon Feb 24, 2020 3:58 pm
Icarus does not play a sound. It outputs a small DC to avoid CPU-denormals. The DC is inaudible and has no negative effect on the sound at all. This is not a bug it is a feature. It helps to keep the CPU low.
I am not specialist in synth development, for me it's causing the whole mixer track to be processed even without any sounds being played. As I said most synths don't have this problem.
You are saying it's a feature (or FL Studio bug) - I get it, it's your synth and you have right to say so, however users of FL Studio have the right to know about it.

polac
KVRist
66 posts since 8 Mar, 2003

Re: Available now: Tone2 Icarus2

Post Tue Feb 25, 2020 3:06 am

Unfortunately Icarus2 doesn't work properly with FL Studio 20.5 'Switch smart disable for all plugins' option:
I wouldn't enable this by default on all plugins, as Markus said isn't a vst feature and is prone to errors. Has FLStudio a per-plugin setting to enable this feature on selected plugins? In Jeskola Buzz I did this as a per-plugin setting(auto-suspend plugin it is named here).

Hanz Meyzer
KVRian
1490 posts since 20 Oct, 2014

Re: Available now: Tone2 Icarus2

Post Tue Feb 25, 2020 3:11 am

Maybe I didn't get it here, but isn't icarus 2 then simply preventing any kind of smart disabling mechanism of vst2 plugins since the plugin uses this unusual dc offset technique, even your mechanism, sir polac?
Last edited by Hanz Meyzer on Tue Feb 25, 2020 3:36 am, edited 1 time in total.

polac
KVRist
66 posts since 8 Mar, 2003

Re: Available now: Tone2 Icarus2

Post Tue Feb 25, 2020 3:20 am

Hanz Meyzer wrote:
Tue Feb 25, 2020 3:11 am
Maybe I didn't get it here, but isn't icarus 2 then simply preventing any kind of smart disabling mechanism of vst2 plugins since the plugin uses this unusual dc offset technique, even your mechanism, sir polac?
Yes it does. In Jeskola Buzz I have also have a threshold value to set, so Icarus would work here, don't know if FlStudio has such a threshold to be set.

Hanz Meyzer
KVRian
1490 posts since 20 Oct, 2014

Re: Available now: Tone2 Icarus2

Post Tue Feb 25, 2020 3:34 am

Ah right, threshold :) The auto-suspend of Icarus itself works properly in Renoise (it is not possible to measure the auto-suspend of vst effects in Renoise though), so I guess also Renoise is using such a threshold.

So a conclusion might be that FLStudio should implement a threshold here, too?

And since there are such thresholds, the technique that Markus is using here, is not unusual at all?

Can Inversion Of Control then simply add a dc offset filter after Icarus to make FLStudio auto-suspend work properly?

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