I'd like to make a MUX which allows me to play a particular sequence(s) via a single note press on my keyboard. There are many modules which allow me an output per keypress (Note Key Splitter, Drum Note Processor) but the Sequence Player only allows one sequence to be played per instance of the module. What I'd like is if the Sequence Player allowed me to create a pool of am arbitrary number of sequences (ex. 12) and the first seq in the list would be triggered by C1, the second sequences triggered by C#1, etc... What would be nice is if that Seq Player had the corresponding number of outputs so that I could send individual sequences to other things (e.g. a Step Sequencer, a synth, etc)
Currently, I have done something similar by placing 12 Sequences Player's in a MUX which are triggered by a Note Key Splitter as the second input (the first input is a Note Key/Velocity Filter). I can then drop (or place before in a Rack) this MUX into a MUX where I have synths-FX-mixing modules. Another idea I have is to use the Note Mapper where I can create a chord per note and send that chord to a Step Sequencer where it can be arpeggiated).
In short, I'm attempting to create some sort of Thesys-Cream-Nora type phrase player in MULab and a Sequence Pool Player *seems* like it would make my idea more streamlined.
Any thoughts??
Sequence Pool Player??
- KVRAF
- 13863 posts since 24 Jun, 2008 from Europe
Same sincere answer as to the other request you made: There are related notes on the wishlist about this topic. I expect further developments in this context, but cannot yet give a timing atm.
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- KVRian
- Topic Starter
- 703 posts since 15 Sep, 2003
Thanks for the update. It's nice to know that the Player Pool is on the 'to-do' list (at some point).
"Music is directly tied to the technology of a culture."
"Modular gear is the craft beer of music."
"Modular gear is the craft beer of music."
