Puzzle - Can I build a "counter" with MSF - Repeatedly counting 1 to 8 on incoming notes?

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This is just a puzzle out of curiosity and corona confinment boredom:
Just thinking about a ARP pattern which is 16 step long and I try to find a way to setup a "counter" along the pattern which increases by 1 on incoming notes. Additionaly it should come with a max value after which the counter starts over at 1 again.

I would want to use the value of the counter to select a bank of an Modulator in bank mode.

Is counting possible? I'd say no, because there's no Gate module in MSF which could trigger the process of "adding 1 to some value".

I know I could come close to it, simulating it with a LFO in steps mode, but this is not the real thing ;-)
Why: Assume you have setup an ARP pattern which is 16 steps long but only 12 steps are triggering notes. Then the counter counts 1-8 and then 1-4 in the first Arp cycle, in the second Arp cycle it would count 5-8,1-8

BR
] Peter:H [

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There is a per-voice modulator that counts notes. I don't remember the name sorry, it might be named something like poly 2?
Anyway simply use the ? In the opening of the mod source panel to bring up all the descriptions for the modulators and you should see it there.
Is that the solution for you?
Jason @ Melda Production

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Actually forget that, I just remembered that is to count how many notes are held at the same time.
Jason @ Melda Production

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Sounds like a job for "MScript" :)
viewtopic.php?f=138&t=540661
DarkStar, ... Interesting, if true
Inspired by ...

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Plus 1 for a poly counter voices modulation! or , perhaps, an option into the transfer curve to be able to advance, per voice, along the X axis subdivisions...
Best
YY

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There is already a poly counter. I believe Peter is asking for each note to be counted one after the other.
Jason @ Melda Production

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"There is a per-voice modulator that counts notes."

There's a couple of "random after x notes" per-v modulators.

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Right, but, if I remember correctly, the voices count doesn't cycle.
Example:
Per voices modulation sources: Polyphony 4.
After the fourth note, the poly counter doesn't go back to 0, and cycle, it stay at the fourth note value.
( it can be useful in some situations, but an option to cycle could be great )
A poly counter could be able to modulate the Lfo phase.
Now, with flip flop or polyphony 2,4,8 we can't advance, at every new note, into the lfo phase for example.

If the lfo is a stepper, we could write a scale and advance into that scale.
First note, first step, second note second step...
The best example is the zebra mod mapper, it's a great modulation utility with a lot of useful functionality.
Best
YY

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jmg8 wrote: Sat Mar 21, 2020 7:08 pm There is already a poly counter. I believe Peter is asking for each note to be counted one after the other.
Yes, exactly. I'm looking for a counter. A step sequencer in the analog world could have a "clock gate signal in" which tells the sequencer to progress to the next step when ever the next clock gate arrives.

This is what MSF is kind of missing in terms of "signal category" - there's no such thing as a "gate in" which could be used for a counter or similar "clocked" / "gated" use cases.

Think for instance to use the "ARP Step Number" (ASN) as input. You can use the ASN % 4 to count from 0 - 3 (% is the Modulo Operation). Or use "ARP Step Gate" as sort of a gate signal that triggers ...
* The Sample and Hold Module to take the next sample. Today you need another LFO, sync it to the ARP and feed it into the S&H to get S&H synchronized to the ARP.
* A counter which whenever a "gate" arrives adds a number x to the current value v. When starting from 0 the sequence of values v would be x,2x,3x,4x,5x... That would btw allow for a flip flop as well if we could set the algorithm to v = 1 - v, with v is 0 in the begining. just mentionig it because somebdy mentioned a reference to the "MScript" Feature Request somewhere else, which could be used to dial in easy formulas to compute the next value triggered whenever a gate comes in.

Hope the examples give you the intuition about what a.) I'm looking for and b.) my brain comes up when bored and in nerd mode ;-)

BR, Peter

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What's the current "Melda Post Reading Attention Threshold"? 10 Posts from the top? My post wants to be above the line ;-)

Having played around with Pigments I found another nice feature - Randomization of the velocity values by a certain amount. Given a percantage which defines the max value the pigments Arp adjusts the velocity of each step by a random value. The random deviation can be set to be regenerate on each new cycle ...

Anyway still I'm looking for a way to do this Counter-Thing in MSF.

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Sounds simple, I'm just not sure how useful that would be, but hey...
Vojtech
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