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Last edited by noiseresearch on Mon Nov 30, 2020 2:25 pm, edited 1 time in total.
It refuses description, allowing only the vague approach of adjectives: dark, light, raw, angelic. Who or what is making these noises? Where are they coming from and what do they point to? What kind of entity can leave such a troubling sonic remnant?

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Yes. There are up to 16 feedback channels. You can feed from anywhere to anywhere.
Jason @ Melda Production

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/* whitenoise */
Last edited by noiseresearch on Mon Nov 30, 2020 2:25 pm, edited 1 time in total.
It refuses description, allowing only the vague approach of adjectives: dark, light, raw, angelic. Who or what is making these noises? Where are they coming from and what do they point to? What kind of entity can leave such a troubling sonic remnant?

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You use a feedback module, it has volume control for how much of whatever input is above it to pass through and how much feedback to receive from a module further down the line. And time set in milliseconds, minimum of one sample when set to 0 Ms but that would usually be highly CPU intensive. You can use synced time in the feedback module to set up a synced delay with various FX in the feedback loop, and there's a modify control to modulate and regulate delay time in percentage from the synced time. You rightclick a module and set it to feedback on this or that channel.

Note the number 1 on the EQ in the pic, signaling it feeds back on channel 1. I most always use an unheard EQ for the feedback to filter and saturate the feedback, hence the Volume module below the EQ to mute the output of the EQ down there.
Capture MXXX1 simple grainfeed (2).PNG
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Just always enable the safety limiter, things can go crazy pretty quickly with feedback :)
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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