I just noticed this and it seems like a non-trivial shortcoming. In MSF LFOs and Random LFOs, your speed is set via a multiplier to the project tempo - there's no Sync button to turn tempo-sync on and off.
But a sound designer is going to have zero notion as to what the tempo should be. In particular, if you want a slow random variation, it would be much preferable to be able to specify the absolute rate. If you want a variable LFO with a variable rate, then you need two LFOs, one modulating the rate of the other. In that case this gets even more difficult to guess what is going to work when the user tries to use your device.
Is this concern legit? Maybe it's just me, but this discovery caught my by surprise, and I'm pretty disappointed in this limitation.
Forced to use temo-synced times in MSF LFOs?
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- KVRAF
- 10376 posts since 2 Sep, 2003 from Surrey, UK
There's a Sync panel in the per-voice LFOs. Won't turning that off do what you want?
Did you mean "Random modulation, rather than "Random LFOs"? They do have a Speed, but it is "proportional to the current tempo." I do not know how a tempo of say 120 bpm maps to the Random modulation speed: what does 0% equate to? 1 bar, 1 beat, 1/16th???
Did you mean "Random modulation, rather than "Random LFOs"? They do have a Speed, but it is "proportional to the current tempo." I do not know how a tempo of say 120 bpm maps to the Random modulation speed: what does 0% equate to? 1 bar, 1 beat, 1/16th???
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- KVRAF
- Topic Starter
- 1759 posts since 11 Nov, 2009 from Northern CA
How embarrassing - I'm not sure what caused that brain fart moment of confusion. My only defense is that I access this forum from a computer that's not my DAW.DarkStar wrote: Sun Mar 29, 2020 12:00 pm There's a Sync panel in the per-voice LFOs. Won't turning that off do what you want?
To answer your question: yes, it should do exactly what I want.
Yes, I did mean that. To me, the random modulators are LFOs because they have a fixed rate of change, even if they're not cyclic and LFOs in a lot of other places (other developer's software) have random level options in LFOs and nowhere else. It seems to me that when applying slow random modulation, the sound designer should be able to specify a rate of change not tied to the project tempo, especially as rates for this sort of thing often are needed to be rather slow.DarkStar wrote: Sun Mar 29, 2020 12:00 pm Did you mean "Random modulation, rather than "Random LFOs"? They do have a Speed, but it is "proportional to the current tempo." I do not know how a tempo of say 120 bpm maps to the Random modulation speed: what does 0% equate to? 1 bar, 1 beat, 1/16th???
I'll also repeat an earlier point: it would be extremely nice if, in addition to absolute rate specification, the Random modulators had an integrated random rate option so that you could do it all with a single randomizer.
