Voxengo Colour Schemes Repository..

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...and also tied to the Knobs on Filter 2 in the Key Filter Mode Editor, so that makes it 4 elements... one button and 5 buttons in total.

The Drive knob is tied to Key Filter 1 and Key Filter 3 is tied to the Out knobs...not really a problem.
It's the Mode button tied to the same as the knobs that are the real issue.

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@Aleksey Vaneev

Another issue I have is that the Color modifiers / Disabled control parameter change the Level Meters on some plugins, while for some it does not.

Chrunchessor, Tube Amp, LF Max Punch and SPAN works fine, but Boogex, VariSaturator, Voxformer reacts to the Disabled Control's Opacity parameter.

It would be for the better if the Level Meter was free from that.

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Kr3eM wrote: Sat May 02, 2020 8:36 pm
Ploki wrote: Sat May 02, 2020 6:55 pm
Kr3eM wrote: Sat May 02, 2020 5:15 pm @ Aleksey Vaneev

Crunchessor for some reason share the same Knob Center 2 color for all 3 items, Attack, Release and Mode button.
Is this a bug or a permanent feature? There are plenty of Knob Center parameters unused after all.
iirc the knob center colors are used for different MODES in crunchessor, not knobs.
They are all tied to Knob Center 2 color... at leats in v2.13
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they do! i have knob colors muted (opacity to 0 or all the same color) so i didn't notice. can't remember how it was before
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Kr3eM wrote: Sat May 02, 2020 8:58 pm @Aleksey Vaneev

Another issue I have is that the Color modifiers / Disabled control parameter change the Level Meters on some plugins, while for some it does not.

Chrunchessor, Tube Amp, LF Max Punch and SPAN works fine, but Boogex, VariSaturator, Voxformer reacts to the Disabled Control's Opacity parameter.

It would be for the better if the Level Meter was free from that.
It's a known bug and should be fixed in a future update. I reported it myself in a release thread a few weeks ago :tu:

And as you've noticed there are several different elements of the GUI that share colours (unfortunately), some of them quite unrelated.
"Micro Kid speaks digi-talk.."

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Shifrin wrote: Sat May 02, 2020 9:12 pm It's a known bug and should be fixed in a future update. I reported it myself in a release thread a few weeks ago :tu:

And as you've noticed there are several different elements of the GUI that share colours (unfortunately), some of them quite unrelated.
Thanks, that's good to know, then I will disregard the Level Meter opacity issue and continue with my work instead of trying to make a workaround.

I can't recall that I have encountered any more elements that share the same colours, at least as not what I would call unreleated as in the case with Crunchessor. But yes there are some interractions/blends/bleeds between elements that will occur under various circumstances.

However, I really think Aleksey have made really good improvements on the GUI framework. I'm really looking forward to see all the plugins getting this upgrade.

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Kr3eM wrote: Sat May 02, 2020 10:58 pm However, I really think Aleksey have made really good improvements on the GUI framework. I'm really looking forward to see all the plugins getting this upgrade.
Me too, on both counts! :D
"Micro Kid speaks digi-talk.."

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I'm usually using a "grouping logic" when assigning colors to knobs. This is intended.
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The bug with level meters will be fixed in future updates.
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Aleksey Vaneev wrote: Sat Apr 25, 2020 7:04 pm In fact, CRTIV plugins weren't a success at all... probably due to redesign in part. Even though, I myself rate both CRTIV Reverb 2 and Tape Bus very high.
Well that is a damn shame. I love Tape Bus to bits.
And what an awesome thread, thank you guys for the awesome schemes. Makes me really want to buy the Voxengo Premium! :D

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Kr3eM wrote: Sat May 02, 2020 2:41 am
Russell Grand wrote: Wed Apr 29, 2020 9:13 am
Kr3eM wrote: Mon Apr 27, 2020 12:15 pm Image
Download please? :D
In the works, been working on it the whole day, checking all the Voxengo plugins and made some minor improvements and some combability modes for a few of them, so probably ready to upload within the next 36 hours or so... now I need to get some sleep.

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:tu:

Anyone else kind of heavily anticipating this one?
You can be creative in any right place on Earth, and not only in the wealthiest cities. Bring the world feelings from everywhere, and not only feelings of capitalistic or jail environment.
― Aleksey Vaneev


https://linuxdaw.org

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@Aleksey - can you add some of these custom made wonderful examples as color presets to all your plugins...? Or we have to manually add them or ask the creators to send us links for some background files?

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backgrounds are hardcoded into plugins
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HcDoom wrote: Sun May 03, 2020 3:01 pm @Aleksey - can you add some of these custom made wonderful examples as color presets to all your plugins...? Or we have to manually add them or ask the creators to send us links for some background files?
Most of the colour schemes in this thread have been linked to by their creators, you add them via the plugins themselves. My schemes are all in the first post of this thread..
"Micro Kid speaks digi-talk.."

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Shifrin wrote: Sun May 03, 2020 4:22 pm
HcDoom wrote: Sun May 03, 2020 3:01 pm @Aleksey - can you add some of these custom made wonderful examples as color presets to all your plugins...? Or we have to manually add them or ask the creators to send us links for some background files?
Most of the colour schemes in this thread have been linked to by their creators, you add them via the plugins themselves. My schemes are all in the first post of this thread..
Cant we just put all the links into the first post of this #thread ...if the creators are ok, with that of course; would make things & requests a bit easier, though. imo
You can be creative in any right place on Earth, and not only in the wealthiest cities. Bring the world feelings from everywhere, and not only feelings of capitalistic or jail environment.
― Aleksey Vaneev


https://linuxdaw.org

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Aleksey Vaneev wrote: Sun May 03, 2020 2:42 am I'm usually using a "grouping logic" when assigning colors to knobs. This is intended.
That may be so, but I don't see the logic behind binding the same parameter of the attack and release knobs to the Mode selection button, specially when you have parameters left that are unused. I can understand the Knob grouping but that's it.

There's nothing that stops you from having the exakt same color scheme if you change the Mode button to Knob Center 4, which by the way is unused.

It would make sense that this is the parameter which the Mode button should be using since the next parameters 5 & 6 are Style and Keyfilter buttons and the first 3 are already the knob sections.

You have 4 unused Knob Center parameters, you are only limiting peoples ability to customize Crunchessor GUI for no good reason.

It makes no sense, please consider to make optimal use of your new GUI framework, it will benefit you as well as your customers.

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