getting output from the MNoiseGenerator
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- KVRian
- 915 posts since 2 May, 2015
...title says it all...I feel really dumb asking, but here ya'go!.../s~
mba m2 15" | 16gig.ram | 1tb ssd | macOS 26.1 Tahoe
logic 11.2.2 | reaper 7.75 | cubase 14.0.4
focusrite.2i2 | A&H CQ18t
logic 11.2.2 | reaper 7.75 | cubase 14.0.4
focusrite.2i2 | A&H CQ18t
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- KVRian
- 1061 posts since 3 Oct, 2011
Wet = volume of noise.
Dry = volume of whatever soundsource, if any, is inserted before MNoiseGenerator in the FX chain.
Did that help? If not post some more details on DAW, OS and if you're using VST2 or VST3 or some other format and someone more knowledgable might be able to figure out what went wrong.
Dry = volume of whatever soundsource, if any, is inserted before MNoiseGenerator in the FX chain.
Did that help? If not post some more details on DAW, OS and if you're using VST2 or VST3 or some other format and someone more knowledgable might be able to figure out what went wrong.
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- KVRian
- Topic Starter
- 915 posts since 2 May, 2015
GS, thank you for responding. I did figure out a "fix." I had to place some empty audio on the track to get MNG to have any output, not what I was expecting from a "generator." The native one in LPX just automatically spits out noise, but can't be used in MXXX. There's nothing in the docs that makes much sense, to me at least...Cheers!.../s~
mba m2 15" | 16gig.ram | 1tb ssd | macOS 26.1 Tahoe
logic 11.2.2 | reaper 7.75 | cubase 14.0.4
focusrite.2i2 | A&H CQ18t
logic 11.2.2 | reaper 7.75 | cubase 14.0.4
focusrite.2i2 | A&H CQ18t
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- KVRian
- 1061 posts since 3 Oct, 2011
I suspect that may be a challenge with your DAW, not with MNoiseGenerator. In Reaper I don't have to insert any sort of empty audio to make it work. This is probably a "feature" of your DAW to prevent wasting resources processing literarily nothing as MNoiseGenerator is seen as an FX plugin (as MXXX also is).steve2KVR wrote: Sun Apr 26, 2020 4:40 pm GS, thank you for responding. I did figure out a "fix." I had to place some empty audio on the track to get MNG to have any output, not what I was expecting from a "generator." The native one in LPX just automatically spits out noise, but can't be used in MXXX. There's nothing in the docs that makes much sense, to me at least...Cheers!.../s~
Yeah, documentation can frankly be challenging to make sense of at times, I've long since learnt to deal with that as so many of the MeldaProduction plugins are unique and flexible enough to make it well worth the effort, especially when setting up my own thing in MXXX. Often we do our best to help each other out here in the forums when needed.
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- KVRian
- Topic Starter
- 915 posts since 2 May, 2015
It is a "feature" of lpx, one amongst many, to be sure. And, other than melodyne, I use only Melda these days, been that way for several years actually...and thanx again!.../s~
mba m2 15" | 16gig.ram | 1tb ssd | macOS 26.1 Tahoe
logic 11.2.2 | reaper 7.75 | cubase 14.0.4
focusrite.2i2 | A&H CQ18t
logic 11.2.2 | reaper 7.75 | cubase 14.0.4
focusrite.2i2 | A&H CQ18t
- KVRAF
- 3017 posts since 8 Jun, 2018
i use the MNoiseGenerator on a FX channel, reaper does have FX channels? in a way not, because ... well
i used it only in cubase.
but in reaper it does work, simply choose, add track, and choose MNoiseGenerator... the noise will come
i used it only in cubase.
but in reaper it does work, simply choose, add track, and choose MNoiseGenerator... the noise will come
Primoridal Music: sadà\exposadà - Indusrial & Expanding Your Mind Hurts: Sound Brut
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14339 posts since 15 Mar, 2008 from Czech republic
It's all a weird rather dysfunctional Logic's optimization - it assumes an FX can never generate an output until you send something to it... usually true, but not always 
