Syncing the feedback module when there are high latency modules in the chain
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- KVRer
- 15 posts since 25 Apr, 2020
so I'm messing around with the feedback module delayed at 2 bars with zero gain loss. I put an amp in the feedback path so that every loop gets distorted more and more and eventually it sounds like one of those nice degraded tape loops. I then added another feedback and amp and made each one go into a morph module. So, now the morph module is in the feedback paths as well. it crunches it up beautfully, BUT! now every loop is delayed a further 2048 samples so it loses sync with ableton. Does anyone know of a cool trick to somehow force sync in this situation? even if its clipping audio off the end? or something?
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MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14339 posts since 15 Mar, 2008 from Czech republic
I'm afraid no way to do that, sorry. But I'll make it possible like this (next version) : set it to say 1 bar and then use DelayTap to add another bar and subtract 2048 samples from it. Right now it only allows positive delays, since nobody ever thought about something like this
, but it should be easy to add another negative delay parameter.
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- KVRian
- 1061 posts since 3 Oct, 2011
Yay for possibility to subtract x number of samples. Please also allow an option for subtracting milliseconds as that may be useful with certain modules.
Also fingers crossed we can someday subtract x number of samples and milliseconds from the delay time set within the feedback module.
Also fingers crossed we can someday subtract x number of samples and milliseconds from the delay time set within the feedback module.
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- KVRer
- Topic Starter
- 15 posts since 25 Apr, 2020
ok very cool, thank you. this is what I was trying to find a way to do. the loops will eat themselves and disappear but at least in time with the song (:MeldaProduction wrote: Tue May 12, 2020 10:02 pm I'm afraid no way to do that, sorry. But I'll make it possible like this (next version) : set it to say 1 bar and then use DelayTap to add another bar and subtract 2048 samples from it. Right now it only allows positive delays, since nobody ever thought about something like this, but it should be easy to add another negative delay parameter.
