Syncing the feedback module when there are high latency modules in the chain

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so I'm messing around with the feedback module delayed at 2 bars with zero gain loss. I put an amp in the feedback path so that every loop gets distorted more and more and eventually it sounds like one of those nice degraded tape loops. I then added another feedback and amp and made each one go into a morph module. So, now the morph module is in the feedback paths as well. it crunches it up beautfully, BUT! now every loop is delayed a further 2048 samples so it loses sync with ableton. Does anyone know of a cool trick to somehow force sync in this situation? even if its clipping audio off the end? or something?

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I'm afraid no way to do that, sorry. But I'll make it possible like this (next version) : set it to say 1 bar and then use DelayTap to add another bar and subtract 2048 samples from it. Right now it only allows positive delays, since nobody ever thought about something like this :D, but it should be easy to add another negative delay parameter.
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Yay for possibility to subtract x number of samples. Please also allow an option for subtracting milliseconds as that may be useful with certain modules.
Also fingers crossed we can someday subtract x number of samples and milliseconds from the delay time set within the feedback module.

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MeldaProduction wrote: Tue May 12, 2020 10:02 pm I'm afraid no way to do that, sorry. But I'll make it possible like this (next version) : set it to say 1 bar and then use DelayTap to add another bar and subtract 2048 samples from it. Right now it only allows positive delays, since nobody ever thought about something like this :D, but it should be easy to add another negative delay parameter.
ok very cool, thank you. this is what I was trying to find a way to do. the loops will eat themselves and disappear but at least in time with the song (:

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