One Synth Challenge #135: TRICENT mk III by Full Bucket Music (jasinski wins!)
- KVRist
- 72 posts since 29 Apr, 2019 from Zagreb, Croatia
for noise I found a way, flanger speed to max, feedback around 2 o'clock on synth, one osc, pw, pwm speed to max, pw to almost max
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- KVRist
- 275 posts since 12 Jan, 2016
Seems like compressing hard with ReaFir is against the rules?FrogsInPants wrote: ↑Tue May 05, 2020 12:08 amIt's not completely disallowed, but if it's transforming a not-very-snarelike sound into a snare, that probably goes too far. "Please use distortion / tape saturation / bit crushing sparingly. Use your best judgement. Try to keep the original sound recognizable."
I remember with Cheeze Machine some guys made incredible drums, they said something about gating and compressing, but how far isn't too far?
Yep, that's true, i had some luck with ReaFir, but it's too much of heavy processing i'm afraid. Maybe we should try that flanger trick MorphedDreams mentioned
- KVRist
- 122 posts since 18 Jan, 2010 from Germany
Did anybody achieve to assign the mod wheel to a parameter?
The manual says: "Just click the MIDI button at the Control section (button turns yellow) and wiggle both the MIDI controller and the parameter you want to assign".
But when I do this, the mod wheel is still assigned to the vibrato.
The same with the "unlearn" function:"If you want to unlearn the assignment, right-click the MIDI Learn button (the label now reads “UNLEARN”). Now wiggle the MIDI controller or the parameter that you want to unlearn.".
When I move my mod wheel, the "Unlearn-Button" turns to MIDI, but there is no effect ...
Cubase Elements 9.5 and Windows 7 64-bit
The manual says: "Just click the MIDI button at the Control section (button turns yellow) and wiggle both the MIDI controller and the parameter you want to assign".
But when I do this, the mod wheel is still assigned to the vibrato.
The same with the "unlearn" function:"If you want to unlearn the assignment, right-click the MIDI Learn button (the label now reads “UNLEARN”). Now wiggle the MIDI controller or the parameter that you want to unlearn.".
When I move my mod wheel, the "Unlearn-Button" turns to MIDI, but there is no effect ...
Cubase Elements 9.5 and Windows 7 64-bit
- KVRist
- 60 posts since 25 Jan, 2018 from Split,Croatia
You can't get good snare or at least not the Linn type of snare without some processing .
I compensate for the lack of noise oscillator with a bitchrusher on the tail layer which is PWM with some flanging, just to make it
bit softer, because PWM alone with that inbuilt flanger is to snappy and harsh . Personally, i don't think that some bitcrushing on a snare tail is to much of processing.
I compensate for the lack of noise oscillator with a bitchrusher on the tail layer which is PWM with some flanging, just to make it
bit softer, because PWM alone with that inbuilt flanger is to snappy and harsh . Personally, i don't think that some bitcrushing on a snare tail is to much of processing.
- KVRian
- 1428 posts since 4 Apr, 2011 from Rio de Janeiro - Brazil
- KVRian
- 895 posts since 25 May, 2010 from Hessisch Uganda, Germany
Hi Ricky,rockingricky wrote: ↑Tue May 05, 2020 7:23 pm Did anybody achieve to assign the mod wheel to a parameter?
you cannot learn the Mod Wheel CC 01 (and the Sustain CC 64). That's by design.
Cheers, Björn
- KVRist
- 409 posts since 4 Nov, 2019
Thanks for the information. The mod wheel seems to me like it would be a particularly common control for people to want to reassign, since it is so widely available on controllers. I suppose, since the mod wheel has a predefined behavior which is itself modified by synth parameters, reassigning it might cause some complications. I would suggest at least making a note of it in the manual section on MIDI Learn so people aren't confused about the feature not working.Full Bucket wrote: ↑Wed May 06, 2020 8:22 am you cannot learn the Mod Wheel CC 01 (and the Sustain CC 64). That's by design.
Celebrating 50 years of pants with frogs in them
- Banned
- 7624 posts since 13 Nov, 2015 from Norway
Cool. I have to try thatMorphedDreams wrote: ↑Tue May 05, 2020 5:19 pm for noise I found a way, flanger speed to max, feedback around 2 o'clock on synth, one osc, pw, pwm speed to max, pw to almost max
EnergyXT3 - LMMS - FL Studio | Roland SH201 - Waldorf Rocket | SoundCloud - Bandcamp
- KVRist
- 122 posts since 18 Jan, 2010 from Germany
Ach so! Okay, thanks for your quick reply!Full Bucket wrote: ↑Wed May 06, 2020 8:22 am
Hi Ricky,
you cannot learn the Mod Wheel CC 01 (and the Sustain CC 64). That's by design.
Cheers, Björn
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- KVRian
- 860 posts since 13 Jan, 2013 from United States
Just wanted to say thanks to Full Bucket - Bjorn, for another great synth emulation. I wish Korg had added a few more features.... but as always, it's a pleasure to use a Full Bucket synth!
- KVRist
- 72 posts since 29 Apr, 2019 from Zagreb, Croatia
a question about rules, is never-ending delay allowed? I would control it with volume envelope.
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Leonard Bowman Leonard Bowman https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=422028
- KVRist
- 193 posts since 4 Jul, 2018 from the nest
Never ending delay seems fine to me; just don't modulate it to create pitch movement, and avoid delays that are short enough to get into the chorus/flanger/comb filter territory.
My general take is that if you can do it with billions of instances dry, or one instance and one effect, it's probably within the rules and more sensible to do it with the effect.
My general take is that if you can do it with billions of instances dry, or one instance and one effect, it's probably within the rules and more sensible to do it with the effect.
mostly here for the One Synth Challenge
you can hear some of my newest music at: https://wrenharmonic.bandcamp.com/ or https://www.youtube.com/@wrenharmonic
you can hear some of my newest music at: https://wrenharmonic.bandcamp.com/ or https://www.youtube.com/@wrenharmonic
- KVRist
- 72 posts since 29 Apr, 2019 from Zagreb, Croatia
Awesome thx, with that I solved random phase on kick, just one note and delay it throughout entire song, just mute it where I don't need it hope that's okLeonard Bowman wrote: ↑Thu May 07, 2020 1:38 pm Never ending delay seems fine to me; just don't modulate it to create pitch movement, and avoid delays that are short enough to get into the chorus/flanger/comb filter territory.
My general take is that if you can do it with billions of instances dry, or one instance and one effect, it's probably within the rules and more sensible to do it with the effect.
- KVRist
- 409 posts since 4 Nov, 2019
Seems questionable to me. I note that the section on sampling says it's okay for saving CPU, but not as a way to get a consistent sound. This seems like similar territory.MorphedDreams wrote: ↑Thu May 07, 2020 3:46 pm Awesome thx, with that I solved random phase on kick, just one note and delay it throughout entire song, just mute it where I don't need it hope that's ok
Not that I would be bothered if someone else did this. I just wouldn't do it myself because it seems like part of the spirit of the challenge to work with any inconsistencies the synth throws at you.
Celebrating 50 years of pants with frogs in them
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- KVRian
- 639 posts since 20 Jan, 2013
I totally agree. It is sampling for consistency by another name and I think the rules are pretty clear that's not 'allowed' ... imho of courseFrogsInPants wrote: ↑Thu May 07, 2020 5:43 pmSeems questionable to me. I note that the section on sampling says it's okay for saving CPU, but not as a way to get a consistent sound. This seems like similar territory.MorphedDreams wrote: ↑Thu May 07, 2020 3:46 pm Awesome thx, with that I solved random phase on kick, just one note and delay it throughout entire song, just mute it where I don't need it hope that's ok
Not that I would be bothered if someone else did this. I just wouldn't do it myself because it seems like part of the spirit of the challenge to work with any inconsistencies the synth throws at you.