FR: Easier upward compression.

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Simultaneous downward and upward compression is already possible in Mdynamics and MTurboComp but it's very unintuitive. It would be easier if we just had a "upward compression" switch for the processors. In MTurboComp, we already have expansion and inversion switches, but why not an upward switch? Take a look at the competition, they do Simultaneous upward/downward compression very well, very user friendly.
Last edited by SeeingInMidi on Mon Jun 08, 2020 10:11 pm, edited 1 time in total.

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Why not just use the custom shape for that? Seems easy, unless you don't know
about that, or if I misunderstand the question.

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sirmonkey wrote: Mon Jun 08, 2020 3:06 am Why not just use the custom shape for that? Seems easy, unless you don't know
about that, or if I misunderstand the question.
You could but I would like to use values instead. You also can't draw in a custom shape in MturboComp.

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I'm afraid nothing like that is planned. Too many options already. Also it rarely makes sense to do upwards compression, it's reaaaaaaly dangerous and you can do the same thing with downwards compression.
Vojtech
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SeeingInMidi wrote: Mon Jun 08, 2020 7:50 am
sirmonkey wrote: Mon Jun 08, 2020 3:06 am Why not just use the custom shape for that? Seems easy, unless you don't know
about that, or if I misunderstand the question.
You could but I would like to use values instead. You also can't draw in a custom shape in MturboComp.
Ah, silly me. My brain was thinking of MDynamicMB. Vast universe, this Melda-land is !

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MeldaProduction wrote: Thu Jun 11, 2020 10:37 pm I'm afraid nothing like that is planned. Too many options already. Also it rarely makes sense to do upwards compression, it's reaaaaaaly dangerous and you can do the same thing with downwards compression.
Dangerous in terms of raising the noise floor and introducing a bunch of nasty artifacts that's been hiding down there? You would be able to adjust the amount of noise using the range parameter. I was playing around with MDynamics and MTurboComp some more and I noticed that there is already an upward expansion switch. Using the given ratios, you can only use the upward expansion setting to gate. Why not just let the ratio go from infinity:1 and 1:infinity? Extend the ratios and we'll finally have proper upward compression curves using expansion mode :pray:.

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EDIT: Deleted post

Sorry... I overread something in SeeingMidi`s post and provided a redundant answer... (it was about the Compression Range which already can be limited by the Range Knob)
Everyone knows more than I do...

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Completely agree about the boosting of low level content. It is not good as it often contains nonsense like noise floor and rumble etc. However I should point out (only to be super technical 😅) that OTT is upward and downward compression (not expansion)
I created something similar to OTT in MDynamicsMB its an device named "Over and Under" ( I think). Its not super close to OTT, but is similar. I am currently working on something better 😉
Jason @ Melda Production

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jmg8 wrote: Sun Jul 19, 2020 5:36 pm However I should point out (only to be super technical 😅) that OTT is upward and downward compression (not expansion)
Oooppss... I looked it up... and it seems I mixed up a few terms and really was wrong.. :wink: 😅
Everyone knows more than I do...

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As a fan of MV2 and OTT, Bram Bos’ iOS app called WOOTT is brilliant. He has taken the OTT idea and run with it in a new direction. I was sure the new Shapeshifter plugin had taken inspiration from WOOTT but they weren’t aware of it. Anyway, I don’t think Bram has any plans to bring WOOTT out as a desktop plugin any time soon (would love it if he did) so recreating this in Melda would be fun. http://ruismaker.com/woott

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jmg8 wrote: Sun Jul 19, 2020 5:36 pm Completely agree about the boosting of low level content. It is not good as it often contains nonsense like noise floor and rumble etc. However I should point out (only to be super technical 😅) that OTT is upward and downward compression (not expansion)
I created something similar to OTT in MDynamicsMB its an device named "Over and Under" ( I think). Its not super close to OTT, but is similar. I am currently working on something better 😉
Upward compression can be nasty when you're using it on real world recorded material. But upward compression layered on virtual instruments and virtual effects is nice and spicy since noise wouldn't usually be an issue. Ive seen the over and under preset, you have done a good job. But i find it really strange that we have to jump through obstacles just to get an upward compression curve. Especially since we are given an option to do upward expansion but the given ratios only allow us to bend the compression to curve to gate and not the other way around to upward compress.

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GusGranite wrote: Sun Jul 19, 2020 9:20 pm As a fan of MV2 and OTT, Bram Bos’ iOS app called WOOTT is brilliant. He has taken the OTT idea and run with it in a new direction. I was sure the new Shapeshifter plugin had taken inspiration from WOOTT but they weren’t aware of it. Anyway, I don’t think Bram has any plans to bring WOOTT out as a desktop plugin any time soon (would love it if he did) so recreating this in Melda would be fun. http://ruismaker.com/woott
Looks good, there are a bunch of tools that can do OTT. I really like how Blue Cat's MB-5 Dynamix handles it. Super simple and easy, negative ratios for upward compression and a depth knob which can define the compression range to avoid compressing the noise floor.

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SeeingInMidi wrote: Sun Jul 19, 2020 10:54 pm
I really like how Blue Cat's MB-5 Dynamix handles it. Super simple and easy, negative ratios for upward compression and a depth knob which can define the compression range to avoid compressing the noise floor.
This one is really great....
Everyone knows more than I do...

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MeldaProduction wrote: Thu Jun 11, 2020 10:37 pm I'm afraid nothing like that is planned. Too many options already. Also it rarely makes sense to do upwards compression, it's reaaaaaaly dangerous and you can do the same thing with downwards compression.
nobody ever heard of creative use of noise before???

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for sound design its great to have upward and downward expansion and compression alike. all four of them. thats why melda is the GOAT.

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