FR: Easier upward compression.
-
- KVRian
- 811 posts since 2 Aug, 2013
Simultaneous downward and upward compression is already possible in Mdynamics and MTurboComp but it's very unintuitive. It would be easier if we just had a "upward compression" switch for the processors. In MTurboComp, we already have expansion and inversion switches, but why not an upward switch? Take a look at the competition, they do Simultaneous upward/downward compression very well, very user friendly.
Last edited by SeeingInMidi on Mon Jun 08, 2020 10:11 pm, edited 1 time in total.
-
- KVRian
- Topic Starter
- 811 posts since 2 Aug, 2013
You could but I would like to use values instead. You also can't draw in a custom shape in MturboComp.sirmonkey wrote: Mon Jun 08, 2020 3:06 am Why not just use the custom shape for that? Seems easy, unless you don't know
about that, or if I misunderstand the question.
-
MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14325 posts since 15 Mar, 2008 from Czech republic
I'm afraid nothing like that is planned. Too many options already. Also it rarely makes sense to do upwards compression, it's reaaaaaaly dangerous and you can do the same thing with downwards compression.
-
- KVRist
- 370 posts since 26 Sep, 2014
Ah, silly me. My brain was thinking of MDynamicMB. Vast universe, this Melda-land is !SeeingInMidi wrote: Mon Jun 08, 2020 7:50 amYou could but I would like to use values instead. You also can't draw in a custom shape in MturboComp.sirmonkey wrote: Mon Jun 08, 2020 3:06 am Why not just use the custom shape for that? Seems easy, unless you don't know
about that, or if I misunderstand the question.
-
- KVRian
- Topic Starter
- 811 posts since 2 Aug, 2013
Dangerous in terms of raising the noise floor and introducing a bunch of nasty artifacts that's been hiding down there? You would be able to adjust the amount of noise using the range parameter. I was playing around with MDynamics and MTurboComp some more and I noticed that there is already an upward expansion switch. Using the given ratios, you can only use the upward expansion setting to gate. Why not just let the ratio go from infinity:1 and 1:infinity? Extend the ratios and we'll finally have proper upward compression curves using expansion modeMeldaProduction wrote: Thu Jun 11, 2020 10:37 pm I'm afraid nothing like that is planned. Too many options already. Also it rarely makes sense to do upwards compression, it's reaaaaaaly dangerous and you can do the same thing with downwards compression.
- KVRist
- 488 posts since 6 Jan, 2015 from Earth
EDIT: Deleted post
Sorry... I overread something in SeeingMidi`s post and provided a redundant answer... (it was about the Compression Range which already can be limited by the Range Knob)
Sorry... I overread something in SeeingMidi`s post and provided a redundant answer... (it was about the Compression Range which already can be limited by the Range Knob)
Everyone knows more than I do...
- KVRAF
- 2693 posts since 9 Jul, 2015 from UK
Completely agree about the boosting of low level content. It is not good as it often contains nonsense like noise floor and rumble etc. However I should point out (only to be super technical
) that OTT is upward and downward compression (not expansion)
I created something similar to OTT in MDynamicsMB its an device named "Over and Under" ( I think). Its not super close to OTT, but is similar. I am currently working on something better
I created something similar to OTT in MDynamicsMB its an device named "Over and Under" ( I think). Its not super close to OTT, but is similar. I am currently working on something better
Jason @ Melda Production
- KVRist
- 488 posts since 6 Jan, 2015 from Earth
Oooppss... I looked it up... and it seems I mixed up a few terms and really was wrong..jmg8 wrote: Sun Jul 19, 2020 5:36 pm However I should point out (only to be super technical) that OTT is upward and downward compression (not expansion)
Everyone knows more than I do...
-
- KVRian
- 523 posts since 18 Feb, 2019
As a fan of MV2 and OTT, Bram Bos’ iOS app called WOOTT is brilliant. He has taken the OTT idea and run with it in a new direction. I was sure the new Shapeshifter plugin had taken inspiration from WOOTT but they weren’t aware of it. Anyway, I don’t think Bram has any plans to bring WOOTT out as a desktop plugin any time soon (would love it if he did) so recreating this in Melda would be fun. http://ruismaker.com/woott
-
- KVRian
- Topic Starter
- 811 posts since 2 Aug, 2013
Upward compression can be nasty when you're using it on real world recorded material. But upward compression layered on virtual instruments and virtual effects is nice and spicy since noise wouldn't usually be an issue. Ive seen the over and under preset, you have done a good job. But i find it really strange that we have to jump through obstacles just to get an upward compression curve. Especially since we are given an option to do upward expansion but the given ratios only allow us to bend the compression to curve to gate and not the other way around to upward compress.jmg8 wrote: Sun Jul 19, 2020 5:36 pm Completely agree about the boosting of low level content. It is not good as it often contains nonsense like noise floor and rumble etc. However I should point out (only to be super technical) that OTT is upward and downward compression (not expansion)
I created something similar to OTT in MDynamicsMB its an device named "Over and Under" ( I think). Its not super close to OTT, but is similar. I am currently working on something better![]()
-
- KVRian
- Topic Starter
- 811 posts since 2 Aug, 2013
Looks good, there are a bunch of tools that can do OTT. I really like how Blue Cat's MB-5 Dynamix handles it. Super simple and easy, negative ratios for upward compression and a depth knob which can define the compression range to avoid compressing the noise floor.GusGranite wrote: Sun Jul 19, 2020 9:20 pm As a fan of MV2 and OTT, Bram Bos’ iOS app called WOOTT is brilliant. He has taken the OTT idea and run with it in a new direction. I was sure the new Shapeshifter plugin had taken inspiration from WOOTT but they weren’t aware of it. Anyway, I don’t think Bram has any plans to bring WOOTT out as a desktop plugin any time soon (would love it if he did) so recreating this in Melda would be fun. http://ruismaker.com/woott
- KVRist
- 488 posts since 6 Jan, 2015 from Earth
This one is really great....SeeingInMidi wrote: Sun Jul 19, 2020 10:54 pm
I really like how Blue Cat's MB-5 Dynamix handles it. Super simple and easy, negative ratios for upward compression and a depth knob which can define the compression range to avoid compressing the noise floor.
Everyone knows more than I do...
-
- KVRist
- 35 posts since 27 Nov, 2015
nobody ever heard of creative use of noise before???MeldaProduction wrote: Thu Jun 11, 2020 10:37 pm I'm afraid nothing like that is planned. Too many options already. Also it rarely makes sense to do upwards compression, it's reaaaaaaly dangerous and you can do the same thing with downwards compression.
-
- KVRist
- 34 posts since 25 Jul, 2017
for sound design its great to have upward and downward expansion and compression alike. all four of them. thats why melda is the GOAT.
