dnb Foghorn bass in Zebra?

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My friend is convinced you cannot make the "Foghorn sound" in Zebra2.
He referenced this tutorial by Stranjah:

I tried it myself and couldn't get there. Although, Zebra isn't a cakewalk for me. Yet, I was able to make the sound in Bazille. Of course though, FM is Bazille's thing.

Can this be done in Z2?

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Here's an attempt.

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cb8rwh wrote: Fri Jun 12, 2020 9:36 pm Here's an attempt.
Hah, I actually like your sound a lot better than the one above. I never thought of using the "Diff Comb" like you did. Interesting ... You really made it sounds like a spooky foghorn in the distance! I honestly love it.

That said, the sought after 'dnb foghorn' in the video above is the result of taking a squarewave and FMing it with a sine, three octaves up. The rest is voice stacking, an AD and reverb.
I guess the part that's not possible in Zebra is the FMing of a squarewave, or any other arbitrary wave not found in the FMO panel? Rather, is it possible by using some trick, similar to what you did?

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cb8rwh,
Thanks for sharing, I will try it later. Especially when it is foggy.
You can hear my original music at this link: https://www.soundclick.com/artist/defau ... dID=224436

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lunardigs wrote: Sat Jun 13, 2020 2:31 am
cb8rwh wrote: Fri Jun 12, 2020 9:36 pm Here's an attempt.
Hah, I actually like your sound a lot better than the one above. I never thought of using the "Diff Comb" like you did. Interesting ... You really made it sounds like a spooky foghorn in the distance! I honestly love it.

That said, the sought after 'dnb foghorn' in the video above is the result of taking a squarewave and FMing it with a sine, three octaves up. The rest is voice stacking, an AD and reverb.
I guess the part that's not possible in Zebra is the FMing of a squarewave, or any other arbitrary wave not found in the FMO panel? Rather, is it possible by using some trick, similar to what you did?
I didn't use the comb osc at all - I drew a square-ish waveform and also used a FM osc. I hope I didn't send the wrong preset - it should be called FogHornBass

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Pretty sure that the Zebra oscillator spectral effects can do very similar stuff, and you don't even need a second oscillator: Try applying "Scrambler" > "Ripples" to a sawtooth, Stack = quad or eleven.

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wow ... dumb mistake on my part :roll:

Sorry for the confusion, cb8rwh. Apparently I mistook your sound for another called Daorc? Which I'll attach FYI, although I'm not sure where it came from, or who the author is--I certainly didn't create it. Incidentally, it also sounds like a foghorn. Albeit off in the distance, like something cinematic--use the MW.

Anyway, yes, your FogHornBass sounds a lot like the video above! I'm going to take a closer look/play with it now. Thanks!
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Last edited by lunardigs on Sun Jun 14, 2020 6:28 pm, edited 4 times in total.

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Howard wrote: Sat Jun 13, 2020 11:51 am Pretty sure that the Zebra oscillator spectral effects can do very similar stuff, and you don't even need a second oscillator: Try applying "Scrambler" > "Ripples" to a sawtooth, Stack = quad or eleven.
Hmm, I see.
You know, I'm not quite sure how to understand this. Basically, it seems that Hive and Zebra have 'FM like' abilities which don't necessarily involve directly FMing a given wave?
Meaning, it would appear many such end results can be achieved through wavetable manipulation and, for instance here, "spectral effects"?--another subject I should research.

I know from what Urs said, analogue modeling simulates a real circuit, by continually calculating Ohm's law, basically. Whereas another or more standard way might be called discreet? Which is where inputs and outputs are discreet, like blackboxes. Plus things like lookup tables, with precalculated data? Which might be a wavetable.

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Howard wrote: Sat Jun 13, 2020 11:51 am Pretty sure that the Zebra oscillator spectral effects can do very similar stuff, and you don't even need a second oscillator: Try applying "Scrambler" > "Ripples" to a sawtooth, Stack = quad or eleven.
I guess my question is, are the "spectral effects" manipulation of wavetable data or is it realtime DSP of the OSC signal?

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lunardigs wrote: Mon Jun 15, 2020 4:20 pm I guess my question is, are the "spectral effects" manipulation of wavetable data or is it realtime DSP of the OSC signal?
The former, in realtime.

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Howard wrote: Mon Jun 15, 2020 7:44 pm
lunardigs wrote: Mon Jun 15, 2020 4:20 pm I guess my question is, are the "spectral effects" manipulation of wavetable data or is it realtime DSP of the OSC signal?
The former, in realtime.
Well, I think that answers the question then. I'll pass this on to my friend.

If you don't mind an additional question; is any part of the OSC section(s) in Zebra/Hive analog modeling? What about downstream components, like the VCFs?

Thanks!

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Howard wrote: Mon Jun 15, 2020 7:44 pm
lunardigs wrote: Mon Jun 15, 2020 4:20 pm I guess my question is, are the "spectral effects" manipulation of wavetable data or is it realtime DSP of the OSC signal?
The former, in realtime.
Shouldn't that be near realtime ( when resolution slider is set to max ) ? :D

Also aren't some of the osc effects actual dsp effects , like the dx ( phase modulation ) or scrambler ( phase mod self feedback ) and thus not manipulating wavetable data ?
Pretty sure it is



The zebra preset posted in this thread is the other way around ,a sine modulated by a square and thus not really what it's supposeed to do
The exampe in the you tube video shows a square wave that is frequency modulated by a sine wave (2 octaves higher ) .
As it is right now , you can not replicate the exact same method in zebra , because once an fmo is set to self FM2 + ( to get a square wave) , it's fm input is already occupied .
Regular osc's don't have an fm/phase mod input ( I hope this comes in zebra 3 )
So we need to revert to the osc effects to achieve more or less the same thing , we could use the dx effect in the osc effect section , chosse dx effect , set osc to spectro blendd mode , the overtone order of the partial defines the internal modulator's ratio , the carrier is always ratio 1 and always a sine , the modulator shap is defined by the osc method .
But as the video shows , the carrier shoud be a square and the modulator shoud be a sine ( 2 octaves higher ) , so again this method won't work , becasue whatever shape you draw in the osc mode will be used as a modulator ande not as a carrier ( osc eff. dx mode the carrier is always a sine )
In some way your friend is correct that it can't be done following the same procedure showcased in the video

I think this thread /example really shows the small shortcomings of zebra when used in a traditional approach and that hopefully will be adresssed in zebra 3
Eyeball exchanging
Soul calibrating ..frequencies

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gentleclockdivider wrote: Tue Jun 16, 2020 7:57 am So we need to revert to the osc effects to achieve more or less the same thing...
Try 'Ripples', as I wrote above.

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Not by a long shot , ripples is not a substitute
Phase modulating a square wave by a sine ( 2 or 3 octaves higher ) is not possible because of zebra's architecture .
Yes , we can get in the same ballpark by using osc effects but the carrier will always remain a sine when using the dx effect , as I explained in the above post


The osc effects are trully great and forces you in the 'zebra way of thinking' , but when it comes to converting traditional methodic approaches , zebra sometimes falls short .
And this is a perfect example ( and hopefully will be adressed )
I'd be happy to be proven wrong.
Eyeball exchanging
Soul calibrating ..frequencies

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you can get very close to a square wave with 2op fm (modulator an octave above carrier, a bit of self-feedback on the modulator)

I'm not sure if then adding another modulator is the same as square wave pm'd by sine, since the modulators are in parallel. I think the spectrum generated is the same, but the volumes of partials work out differently

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