Reason 11 and generative stuff -Wow! A praise.

Audio Plugin Hosts and other audio software applications discussion
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Thanks for the kind words, engagement and links, Goldenanalog. I will add some further recommendations:

Audio-to-cv converter: Control CV with volume or generate Attack Hold Decay with incoming transients.
https://www.reasonstudios.com/shop/rack ... dio-to-cv/

Morphor CV Utility: Hook up to 8 synth parameters or the volume of 8 synths, snap shot and morph. It has x/y cv-inputs for morphing so, you can automate it with lfos or seqs.
https://www.reasonstudios.com/shop/rack ... v-utility/

Check out rest if the developer's stuff as well: https://www.reasonstudios.com/shop/brow ... %20Control

Then we have the Enlightenspeed stuff, including a Note humanizer for loosening quantification of drums and instruments.

https://www.reasonstudios.com/shop/brow ... peed%20Ltd

and Tonicmint's stuff: https://www.reasonstudios.com/shop/brow ... =Tonicmint

Finally, Reason's own modular synth, Complex, is a closed system and does not offer connectivity with other modules. Strange choice, imo. However, Blamsoft's Viking 2 is modular too and has lots of connectivity if that is what you look for.

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WasteLand wrote: Thu Jun 18, 2020 11:58 am i tried Voltage Modular in reason 11 (doesn't work in reason 10....). of course the extra audio outputs can't be routed to a cv input. i tried a seqeuncer, simple, with the cv out to aux 2L.
is there a workaround?

you can output cv to hardware, but within software ecosystems??
i am quoting myself. the other way around works of course. but is not cv, nor audio rate. or is it audio rate... (in vcv rack the plugin host audio rate, the parameter control..).

nice tips in this thread! will when there is a sale, look into more modular stuff.
already bought the Audio-to-cv converter in sale. didn't buy much. budget..

if have 11 suite. so also complex-1. but a closed environment, sounds great by the way.

(and have usual suspects too, softube modular, voltage modular, reaktor (+third party block packs), vcv rack (the latter, bought some stuff, don't use that much.. but.. maybe one day).)

EDIT: in VM, with reason in the plugin host, 12 parameters can be controlled, by cv. don't know if it is audio rate. didn't experimented with it, for reason i mean, loaded the complex-1...

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IncarnateX wrote: Thu Jun 18, 2020 6:59 pm
imrae wrote: Thu Jun 18, 2020 6:29 pm Probablility steps aren't deterministic; they are the opposite of what I am looking for.
I see, somehow I misread your "pseudo-randomness" as "semi-randomness", my bad. Is the thing you look for like a randomize bottom, where it generates but stays the same until next time you hit it?
Yeah, "pseudo-random" was ambiguous, I should have said "quasi-random"!

Randomly generated sequences that are stored in the plugin state are ok, because then the randomness is happening during "composing time" and the behaviour is more consistent at performance time.

You can get reproducible "random" behaviour by giving a fixed starting "seed" to a suitable chaotic function. That could be a pseudo-random random number generator like the Mersenne Twister, but it could also be an initial configuration for a network of sequencers that clock and modify each other. In my eurorack I might set up a dual-sequencer interaction that has a very long repeating period (e.g. a 13-pulse rhythm driving an 11-note sequence), but then clock the "reset" every 8 or 16 bars so that a musically useful repetition period is imposed.

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imrae wrote: Fri Jun 19, 2020 3:20 pm
You can get reproducible "random" behaviour by giving a fixed starting "seed" to a suitable chaotic function. That could be a pseudo-random random number generator like the Mersenne Twister, but it could also be an initial configuration for a network of sequencers that clock and modify each other. In my eurorack I might set up a dual-sequencer interaction that has a very long repeating period (e.g. a 13-pulse rhythm driving an 11-note sequence), but then clock the "reset" every 8 or 16 bars so that a musically useful repetition period is imposed.
If I understand you correctly, it may be close to the principle of Evolution.

https://www.reasonstudios.com/shop/rack ... evolution/

Here, you generate, but the melodies are fixed until told otherwise. You can decide the proportions of which the generated melody will repeat itself or be extended with yet a line or modified other ways. I have not fully gotten into it yet, it is quite feature packed, but I have used it to generate one crazy, yet musical, phrase for a synthbagpipe-sound made in a unit as humble as subtractor. Couldn't have come up with that phrase on my own. Seemingly, I do not invest the same kind of "humor" into the music as the machine does. :o

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^^^ To add to the seed-without-ongoing-randomization approach, I can tell that Ochen K.'s randomization modules do not auto-vary the seed either; you will have to connect a lfo to do that (look at their backsides).

https://www.reasonstudios.com/shop/rack ... m-trigger/

https://www.reasonstudios.com/shop/rack ... v-trigger/
(this module sends gate and pitch by the same cv-out, so you will have to split the signal, but that is no sweat with a cv splitter.)

Thus, you can generate, and the modules will hold the seed until you vary it by its cv input. If the Evolution-generator is not exactly the deal, you can make your own freeze-the-seed generator.

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Evolution does look very interesting. In general Lectric Panda have been doing good work in this area!

I'm starting to get the hang of PSQ-1684 now. You can set an initial state for the shift registers, and send the values to CV outputs using the modulation matrix. It's pretty powerful!

Main issue now is I can't find any way to "switch patterns" to drive different song sections from the same PSQ-1684 instance. Maybe by using patch recall?
Last edited by imrae on Sun Jun 21, 2020 11:18 am, edited 1 time in total.

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I find this stuff very interesting and I've recently started doing my own RE development. I've had various ideas but I'm trying to focus in on something that will be simple but generate useful results. I like step sequencers but there are many of those already so I'm trying to find "algorithms" that allow for generating interesting results with a small number of parameters or, to put it another way, "turn a few knobs and get a fun result". I'm mainly focusing on drums/percussion application i.e. generating sequences of pulses rather than melodic output but I'm continuing to experiment. I have working devices in my local development version of Reason but nothing ready for the world yet. It's good to hear what other people are trying to achieve and what they're interested in.

I agree that randomness is a double-edged sword in that you want to have some control over the outcome but also have things repeatable so that if you create something nice you can keep it that way. For me it's about the idea that I have these machines that are assisting me but ultimately I have control over them. If it's too random then I'm not in control!

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imrae wrote: Sun Jun 21, 2020 8:09 am Main issue now is I can't find any way to "switch patterns" to drive different song sections from the same PSQ-1684 instance. Maybe by using patch recall?
If you are willing to have more than one PSQ running, there is a workaround for switching patterns (units, really). Check these CV switchers out. They can switch between sources according to rules or automation:

https://www.reasonstudios.com/shop/rack ... cv-switch/

https://www.reasonstudios.com/shop/rack ... cv-switch/


Or maybe it is just a question of auto-changing programs? This will do some tricks, then:

https://www.reasonstudios.com/shop/rack ... t-program/

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