u-he on Apple silicon (Updated)

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But of course we do!

Please understand that pretty much anything related to Apple Silicon is under Apple's typical terms (NDA and stuff). We will therefore not discuss performance or anything in regards to preliminary hardware provided by Apple to help our transition.

We started to prepare for this transition several months ago. I'm sure we'll have native plug-ins ready once Apple rolls out hardware.

- U

Little Update Oct 27th 2020: It's looking very good. Neither Rosetta complains about running our Intel Plug-Ins on Apple Silicon, nor do we experience issues with our natively compiled plug-ins - which, well, compile just fine (but are not yet integrated in our automated workflow). We'll post news as we go, e.g. once we have beta versions in a few weeks or so.

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Just a general question because I pretty much don‘t know anything about coding, how complex is it to transition to other chips? WHat is so special about them, does something similar has to be thought of when looking at AMD vs Intel f.e.?
(ELI 5 if possible :D)

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I've done such a transition only once so far, which was form PowerPC to Intel on Mac. It did not take me too much time since I had already done Intel for Windows. It was still quite a bit of work, I'd say a few weeks of fiddling with a few little issues.

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Can I take from this Urs that you do have the DTK in-house?

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boojiboy wrote: Thu Jul 09, 2020 10:27 am Can I take from this Urs that you do have the DTK in-house?
I'm not even sure its NDA allows me to tell you that. But considering that Chris Randall is still alive and happily tweeting about it, I'll tentatively confirm that we do.

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Once the switch to Apple Silicon is made, how much work would it be to make u-he plugins for iOS? Are you considering it?

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pdxindy wrote: Thu Jul 09, 2020 1:46 pm Once the switch to Apple Silicon is made, how much work would it be to make u-he plugins for iOS? Are you considering it?
We don't know. Our UIs are mouse based, we have not (yet) implemented multi touch and gesture support. It likely requires a very large refactoring of our UI engine.

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so what is this silicon? I don't understand anything I've read... new OS? new.... something else?

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Urs wrote: Thu Jul 09, 2020 4:06 pm
pdxindy wrote: Thu Jul 09, 2020 1:46 pm Once the switch to Apple Silicon is made, how much work would it be to make u-he plugins for iOS? Are you considering it?
We don't know. Our UIs are mouse based, we have not (yet) implemented multi touch and gesture support. It likely requires a very large refactoring of our UI engine.
Yeah, that is what I figured... It will be interesting to see how it all unfolds :tu:

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Wow, AnX, you really seem to have missed all the news about it... What you have missed: Apple will move from Intel to their own processors, ARM based. This means a(nother) transition process for Mac users. Just search for Apple and ARM and "own processor", and Google will tell you the rest.

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I looked on the apple site, it just says "moving to silicon" without saying what it actually is...

ive read about the arm stuff.... but I'm none the wiser about silicon

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got it, thanks.

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Sounds like a great moment to stop supporting MacOS. Imagine what you could do with all the additional development time that results from not constantly fixing what Apple broke in their OS updates :-)

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fladd wrote: Thu Jul 09, 2020 5:52 pm Sounds like a great moment to stop supporting MacOS. Imagine what you could do with all the additional development time that results from not constantly fixing what Apple broke in their OS updates :-)
Sure, with 45% of the income left, we could also reduce staff who eat up my time for oversight. I'd have a lot more time developing new things - and with less testing, I'd be popping out new stuff so much quicker. Without support staff I'd never learn about bugs, so I'd never have to fix any again. Heaven!

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