Different ways to create idealized plate reverb emulations? Draw or modify IR's?

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Goal: Create idealized plate reverb.

Problems: I often have an IR that's close, but generally want to "clean it up". Visually, this would mean smoothing out the waveform a bit, and making it more of an idealized shape (a bit less eratic). The dedicated boxes like Valhalla plate never even get me close because the options are far too limited, and I always end up wanting more visual tools so I can essentially manipulate the IR visually as opposed to twiddling with a series of knobs.

I will look into any tools in the Melda arsenal that might help, so interested in any pointers or things to check out that relate to the ability to:

1) Draw IR's.

2) Redraw / correct issues in existing IR's

3) Recreate plate emulations I already have but want to modify using other (hopefully more visual) tools

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I would be interested to see if you could use MCabinet for this. You can analyse IR's and 'smooth' them out. Of course, I don't know how it would handle the 'tail' part of the reverb... but certainly the tone part of it could be edited with it.

I recently made a post about taking these analysis and editing elements from MCabinet and adding them to MConvolution in some way... which is similar to what you're talking about here.

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Watching / reading up now on MTurboReverb.

2 categories of things I'm having trouble finding (if they exist). One is the kind of visual UI I'm envisioning as partially described above, but the other is the ability to take an existing IR, and essentially convert it into a tweakable algorithm. I found one reverb a while back from another dev that claimed to do something similar, but was disappointed with the results.

I understand that's a tall order, but wondering how close I can get to that goal with existing tools. Getting back into Melda, so just working through which products and features to dig into.

Ultimately, for now, I'll settle for some nice smooth drum and vocal plates that are similar to some of the real plate and Bricasti I have, but a bit cleaner / smoother, so I'm realistically starting with a preconceived notion of what I want, and have the IR's that I want to modify. I've spent quite a bit of time now with Seventh Heaven, and decided to move on to something with a wider palate.

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Annabanna wrote: Sat Jul 11, 2020 3:16 pm Watching / reading up now on MTurboReverb.

2 categories of things I'm having trouble finding (if they exist). One is the kind of visual UI I'm envisioning as partially described above, but the other is the ability to take an existing IR, and essentially convert it into a tweakable algorithm. I found one reverb a while back from another dev that claimed to do something similar, but was disappointed with the results.

I understand that's a tall order, but wondering how close I can get to that goal with existing tools. Getting back into Melda, so just working through which products and features to dig into.

Ultimately, for now, I'll settle for some nice smooth drum and vocal plates that are similar to some of the real plate and Bricasti I have, but a bit cleaner / smoother, so I'm realistically starting with a preconceived notion of what I want, and have the IR's that I want to modify. I've spent quite a bit of time now with Seventh Heaven, and decided to move on to something with a wider palate.
You can import existing IRs into MTurboReverb. Use any ER Tab.
You can check the IR of your "Algorithm" in MTurboReverb with the Analyser.
Please check out the 6 parts tutorial video series:
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] Peter:H [ wrote: Sat Jul 11, 2020 3:51 pm
You can import existing IRs into MTurboReverb. Use any ER Tab.
You can check the IR of your "Algorithm" in MTurboReverb with the Analyser.
Please check out the 6 parts tutorial video series:
That's odd. I had just gone through those. I took a phone call for a while, though. Must have been during the part where it talked about IR's.

Yeah. Sure looks like the overall concept I was trying to find. Melda seemed like a likely place to find the tools. Thx. Will dig in.

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] Peter:H [ wrote: Sat Jul 11, 2020 3:51 pm
You can import existing IRs into MTurboReverb. Use any ER Tab.
You can check the IR of your "Algorithm" in MTurboReverb with the Analyser.
Please check out the 6 parts tutorial video series:
Good stuff. I've watched the vids, read the manual, etc now. I've also imported over a hundred IR's which is good... but it's basically copying the early reflections.

There already has been a reverb that does an analysis on the body/tails and reverse engineers an algorithm for you. I can't remember the name of it offhand, but a friend has it, and I spent a few hours messing with it a few months back. I wasn't crazy about the interface and some of the results, but it was an amazingly useful concept. Seemed to me like exactly the sort of thing Melda should have.

The early reflections stuff in MTurboReverb is great, and the extensibility of the algos is impressive, but I'm still having difficulty doing the part I want which is emulating some of the better plates out there. I just have not yet been able to get springs / plates out of the late reflections section that sound half as good as the IR's I'm using.

Part of that may just be that I need to find/develop some different algos. I see an upload button, and uncovered a thread about sharing patches, but not seeing good alternative plate or spring algos if they're out there.

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The problem here is that "visualizing things" almost never works. Waveforms are just way too "black boxy", they never sound as you'd think, so smoothing things up just wouldn't work. Reverb design is really a very intriuging and sciency thing :)
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