As I've been going through the (really eye-opening) videos for MTurboReverb algorithm creation, I've been thinking that I sometimes actually like the simple comb filter type sound for very synthetic type patches.
Reminds me in many ways of spring reverb which I use often, and have gotten in the habit of "tuning" by stretching the IR so the resonances fit with the song.
I had been wondering this about spring reverb recently, but it seems the algorithmic approach may provide a better platform to test out the concept:
I'd like to have reverb (or similar clustered delays) that essentially shift to follow a simplified chord progression (no more than one shift per measure) so the resonances match the chord structure of the song.
Just had the idea recently, so I haven't had a chance to dig into it yet, but since MTurboReverb seems well suited to dialing in that kind of thing, I thought I'd ask around if anyone has done such a thing. If so (or if not, but you have a nuanced understanding of the plug):
1) Is there a preferred way to handle the shifts? A way of morphing to avoid artifacts where it jumps? Multiple instances and switch the sends? some other method?
2) Other than the comb filters, are there other particularly synthetic and resonant sounds I should experiment with? Something that used in combination gives a satisfying synthetic spring type sound?
3) What else can be done to emphasize the resonant nature of the reverb to really highlight the chord following effect?
Shifting reverb / delay resonances to follow chord structure.
-
- KVRist
- Topic Starter
- 452 posts since 21 Jul, 2018
Ever get the impression that every engineering thought you've ever had...
... already has a tutorial by Chandler?
https://www.meldaproduction.com/tutoria ... ng-mcombmb
I'd still be interested in learning more about "tuning" reverbs in MTurboReverb so I can do something similar with spring algos, and some other more complex echoes/reverbs, but this is actually pretty close to what I was imagining.
... already has a tutorial by Chandler?
https://www.meldaproduction.com/tutoria ... ng-mcombmb
I'd still be interested in learning more about "tuning" reverbs in MTurboReverb so I can do something similar with spring algos, and some other more complex echoes/reverbs, but this is actually pretty close to what I was imagining.
-
MeldaProduction MeldaProduction https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=176122
- KVRAF
- 14339 posts since 15 Mar, 2008 from Czech republic
Ideal reverb decays into white noise eliminating the resonances. What you are describing imho is impossible, especially since it not causal (play a quick chord, then change it, and you have a problem). Plus it would be unbelievably complicated and the results will likely suck 
