VIDEO - Advanced analog randomness

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Someone recently asked how to randomize attack times, pitch, etc in MSF, so in this video I'll show you how. Doing things this way you can create sounds that are organic quickly and easily. I hope you find this useful.


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Wow. Didn't occur to me that you'd have this out so quickly. Gave it a background listen this morning. Will do a more focussed step-through later this week. I had my doubts when you began about the built in unison approach, but as usual, there's enough built in flexibility to dial out the "preset" sound and make it unique.

BTW.. is there a rule of thumb for how to translate the detuning? For instance, in unison, the detuning is set to 50% or 100%, does that correspond to a particular up/down shift in cents? I'm assuming it's split up/down per pair (if 2 voices, for instance).

Thx.

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Annabanna wrote: Wed Jul 15, 2020 12:47 pm Wow. Didn't occur to me that you'd have this out so quickly. Gave it a background listen this morning. Will do a more focussed step-through later this week. I had my doubts when you began about the built in unison approach, but as usual, there's enough built in flexibility to dial out the "preset" sound and make it unique.

BTW.. is there a rule of thumb for how to translate the detuning? For instance, in unison, the detuning is set to 50% or 100%, does that correspond to a particular up/down shift in cents? I'm assuming it's split up/down per pair (if 2 voices, for instance).

Thx.
Thanks, I'm glad it was helpful. As far as the detuning goes, I don't know. At 100% it's not a semitone, so I'm guessing it's 50 cents, but that is just a guess. I'm pretty sure it is split up and down around the main pitch.

As a side note, is anyone interested in a device based on this? Analog randomness, ADSR randomness, 1 filter, etc? If there is some interest I might make this into a device.

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I've never used a MSF device, so not sure how helpful that is... or really what differentiates it from a patch (easy controls, I'm guessing).

Forgot to ask: Still trying to wrap my head around exactly what the fractional voices means. What exactly is the difference, for instance, between 2 voices and 2.5?

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Annabanna wrote: Fri Jul 17, 2020 2:18 pm I've never used a MSF device, so not sure how helpful that is... or really what differentiates it from a patch (easy controls, I'm guessing).
Yup, devices have Easy Screens, and are only accessible from the Device-Mode browser (which is what you're seeing on the left of the GUI when you're not in Edit Mode). So if you've ever clicked on anything in that browser, you've used a Device, aka Instrument. Or if you've ever downloaded and played with a file here that's got a .minstrument suffix, you've used a Device.

Also, devices can have their own Presets, unlike Global Presets, which can't.
You can build an Easy Screen for a Global Preset; but the Preset doesn't become a device unless you also save, or Export, it as one from the Edit Mode Menu. Then you can save presets for it:)
Last edited by David on Fri Jul 17, 2020 4:58 pm, edited 2 times in total.

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Chandlerhimself wrote: Fri Jul 17, 2020 1:58 am
As a side note, is anyone interested in a device based on this? Analog randomness, ADSR randomness, 1 filter, etc? If there is some interest I might make this into a device.
But of course "anyone" is!:) Look forward to exploring any and all devices from you!

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:love:
Vojtech
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David wrote: Fri Jul 17, 2020 4:55 pm
Chandlerhimself wrote: Fri Jul 17, 2020 1:58 am
As a side note, is anyone interested in a device based on this? Analog randomness, ADSR randomness, 1 filter, etc? If there is some interest I might make this into a device.
But of course "anyone" is!:) Look forward to exploring any and all devices from you!
Yes please!

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