Keeping the low end clean is exactyl it. Important thing to note. It's not only "frequencies" but "phase" as well. If you combine a basedrum with a bass both same frequency but different phase you could end up with a weak low end because of cancelations.Aro wrote: Wed Aug 19, 2020 6:36 pmOkay, that makes sense. So with my entry for the previous OSC, I probably had conflicting frequencies with the different oscillators I was using. (It was a one instance)MalToné wrote: Wed Aug 19, 2020 4:12 pm Muddy is when there is too much energy and/or conflicting frequencies in the lows and mids.
@ Maltone Thanks for the link!
@ schiing Thanks for the tips, frequencies and the music to listen to!
Another thing is low end and "stereo" ... better not do it. keep or make everything below a given freq threshold in mono.
My personal journey regarding mud. First I designed sounds, each was full and cool for itself. In the mix they fought each other. I used lot's of EQ even dynamic EQs to fight collisions. Nowadays I try to avoid collisions by going back to sound design and cut stuff away already in the patch if possible. Means I use the often neglected (by me) HP filter ...or even use short attack times instead of zero to get one instrument out of the way of another one.
I think you can also create mudiness by using compressor and other dynamic processors not optimal. think about a 80hz wave which is 12,5ms "long". if you compressor attacks faster than this, then the bass might get distorted and losses defintion.
So much to keep in mind ...
