Fathom Vector Released

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] Peter:H [ wrote: Sun Aug 30, 2020 6:01 pm Hi guys,


Peter:H
Hey Pete,

I know you are a big wavetable guy. Did you find the Metamorhic Oscillator to be as versatile?
We jumped the fence because it was a fence not be cause the grass was greener.
https://scrubbingmonkeys.bandcamp.com/
https://sites.google.com/view/scrubbing-monkeys

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Just for simplicity (and so that I don't have 5 identically named VSTs just called 'Falcon' in Reaper!), which .dll do I keep so I have all of Falcon's features (and have a modern intel CPU):

Fathom.dll
Fathom32.dll
FathomAVX1.dll
FathomVector.dll
FathomVectorMT.dll

I'm presuming one of the latter two ?

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Falcon?

Fathom has nothing to do with UVI Falcon, never used it.

If you have FathomVector.dll on your system and you have a license and it runs then you don't need anything else, you can delete all the others.

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can someone explain what the MT versions of the files are? i tried looking through the thread, but am still confused. what is it for?

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JamminFool wrote: Thu Sep 03, 2020 7:25 am can someone explain what the MT versions of the files are? i tried looking through the thread, but am still confused. what is it for?
MT like Static Link Build Visual Studio 2019
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FathomSynth wrote: Thu Sep 03, 2020 3:38 am Falcon? Fathom has nothing to do with UVI Falcon, never used it.
Apologies, temporary brain fart - I was updating Falcon at the same time as typing this !
carrieres wrote: Thu Sep 03, 2020 8:00 am MT like Static Link Build Visual Studio 2019
Thanks - though what does that mean to us non-programmers ?! Is it faster or more stable than the non MT build - why would someone use one over the other? I was assuming MT stood for something like Multi-Threaded so would be better on CPU usage, guess not !

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mcbpete wrote: Thu Sep 03, 2020 8:16 amThanks - though what does that mean to us non-programmers ?! Is it faster or more stable than the non MT build - why would someone use one over the other? I was assuming MT stood for something like Multi-Threaded so would be better on CPU usage, guess not !
Yes, MT like Multi-Threaded or MicroTuning, it will not go faster :lol:

But Everett explained in the big thread :
FathomSynth wrote: Thu Mar 14, 2019 7:22 pm MT is the statically linked build.

Windows C++ libraries are statically linked into the plugin.
It is only needed on Windows systems which are missing stuff.

If the normal build works on your system then you don't need the MT build.
link to the big thread :
search.php?keywords=MT&t=482501&sf=msgonly
Last edited by carrieres on Thu Sep 03, 2020 8:50 am, edited 1 time in total.
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Nice - thanks ! Will just keep the FathomVector.dll in that case :)

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carrieres wrote: Thu Sep 03, 2020 8:00 am
JamminFool wrote: Thu Sep 03, 2020 7:25 am can someone explain what the MT versions of the files are? i tried looking through the thread, but am still confused. what is it for?
MT like Static Link Build Visual Studio 2019
:tu: thank you.

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Scrubbing Monkeys wrote: Tue Sep 01, 2020 10:56 pm
] Peter:H [ wrote: Sun Aug 30, 2020 6:01 pm Hi guys,
Peter:H
Hey Pete,

I know you are a big wavetable guy. Did you find the Metamorhic Oscillator to be as versatile?
I just try to wrap my head around all the options and I'm just beginning to explore all the options.
I think the Metamorphic Osc requires me to read the manual to get everything. The usual trial and error works for 30% of the parameters... for the rest I need to study the manual. Not only because of the sheer number of parameters, but the whole "Skip Cycle" thing is so unique.

I was a bit astonished that you mentioned Metamorphic Osc (MMO) and Wavetables together, because I was not able to load a Wavetables (= a collection of single cycles) into the MMO. But what I found out by trial and error is that I can load a single cycle at WavePosition 0 and another a WavePosition 1 and then I can morph between them. Is that right? No Wavetables in the MMO?

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Yes, everyone is correct. MT is a Microsoft Visual Studio abbreviation for the statically linked build. You only need it if your PC is missing stuff. If the normal build runs then throw it away.

Also correct about the MMO. It has a simple dual oscillator which enables you to morph between a first and second wave. You can load any wave into either position and save them as well.

After using Fathom's own Wave Table since it was introduced I discovered that nine times out of ten a wave table is a complete overkill. All you really want is to morph between two extremes and smoothly fill in the gaps between the two. So for most cases a Wave Table synth is a complete waste of time and resources. Yet often you still want that simple before and after morph.

The solution is the MMO dual wave. It is the perfect compromise and provides an efficient way to do simple wave morphing without the overkill of 16 waves (or 256 waves on some synths).

That was the idea, and it seems that most people are using it exactly as planned.

Also, a full section on the MMO in the manual is planned and will be coming out also shortly. Every dial will be explained.

Vector 3.1 is coming out in a day or two. I already built the Windows versions. It will include a note clicking fix for AVX and the new Fathom FX.

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FathomSynth wrote: Fri Sep 04, 2020 3:53 am Also correct about the MMO. It has a simple dual oscillator which enables you to morph between a first and second wave. You can load any wave into either position and save them as well.
Okay, I see. Maybe FathomVector 3.5 brings the MMO with Wavetables ;-)
Until then we have plenty to explore. I have come up with another sound, and threw both new sounds together... Patch is attached. For a mp3 featuring both sounds you can check the drop box link...
https://www.dropbox.com/s/jgcs81lvjw4ur ... t.mp3?dl=0

Would be interesting what Everett would come up with using the new Sound... ;-)

Have Fun & stay healthy
Peter:H
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Love the saturation and rumble. I use a rakarrak multi-effects preset to get that style of tone, and it's using two eq's, distortion, flanger, echo, and reverb. Cool that Fathom has that range by whatever means :hyper:

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A little bump and twirl with Peters new sounds

PulsePunchy.mp3.zip
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Fathom Version 3.1 Released.
https://www.fathomsynth.com/updates

This includes Fathom FX for Fathom Vector.

Tomorrow I will send out download emails to everyone using Vector

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