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pough wrote: Mon Sep 14, 2020 5:16 pm [...] but there isn't a download yet that I can find.
You mean the installers? They are in the email that is sent to you after the purchase.

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seb@plogue wrote: Mon Sep 14, 2020 5:47 pm You mean the installers? They are in the email that is sent to you after the purchase.
For reasons that were almost certainly on my end, the emails took a while to arrive. All good now, thanks!
the old free version may not work boots successfully on new generations of computers, instruments, and hardware

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how is this managed overall? if i load in e.g. super metroid songs and use its samples in other songs i may not commercially use them or may it?
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

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TSSF has just released his 30 minute walk-through. Hopefully this will answer a few questions
https://www.youtube.com/watch?v=Ss6AGQQYVg4
David Viens, Plogue Art et Technologie Inc. Montreal.
https://twitter.com/plgDavid
https://plogue.com

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davidv@plogue wrote: Tue Sep 15, 2020 1:27 pm TSSF has just released his 30 minute walk-through. Hopefully this will answer a few questions
https://www.youtube.com/watch?v=Ss6AGQQYVg4
thx david, the video is great, he also explained that you can import from SFC files the samples but how is this legally? may i use these samples in my own compositions and sell my songs or arent the samples copyright protected?
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

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Caine123 wrote: Tue Sep 15, 2020 2:13 pm thx david, the video is great, he also explained that you can import from SFC files the samples but how is this legally? may i use these samples in my own compositions and sell my songs or arent the samples copyright protected?
David Wise might want to load his DKC SPCs and redo them. Many composers might get rights to
do official remasters of old games, etc.
A composition student might want to study a piece by muting/soloing things and playing the parts.

What you do with copyrighted material is up to you, we surely do not condone making commercial recordings with lifted samples, although its a mucky legal area. What if you own a M1 and lift a M1 sample from a SPC?

In any case this is sold as a import-your-own-samples Sampler or use the factory. No preset use copyrighted samples that were not cleared for this purpose.
David Viens, Plogue Art et Technologie Inc. Montreal.
https://twitter.com/plgDavid
https://plogue.com

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davidv@plogue wrote: Tue Sep 15, 2020 2:29 pm
Caine123 wrote: Tue Sep 15, 2020 2:13 pm thx david, the video is great, he also explained that you can import from SFC files the samples but how is this legally? may i use these samples in my own compositions and sell my songs or arent the samples copyright protected?
David Wise might want to load his DKC SPCs and redo them. Many composers might get rights to
do official remasters of old games, etc.
A composition student might want to study a piece by muting/soloing things and playing the parts.

What you do with copyrighted material is up to you, we surely do not condone making commercial recordings with lifted samples, although its a mucky legal area. What if you own a M1 and lift a M1 sample from a SPC?

In any case this is sold as a import-your-own-samples Sampler or use the factory. No preset use copyrighted samples that were not cleared for this purpose.
thx a lot! in no way did i mean it against the plugin just to know how a user may use it. i will test it out today with the samples i got, oh i hope you will release also a AMIGA 500 vst :D
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

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Caine123 wrote: Tue Sep 15, 2020 2:36 pm thx a lot! in no way did i mean it against the plugin just to know how a user may use it. i will test it out today with the samples i got, oh i hope you will release also a AMIGA 500 vst :D
Oh don't worry, I didn't take it the wrong way. This is an absolutely legitimate concern/question and I knew it would be asked. As far as AMIGA, I have an idea or three.
David Viens, Plogue Art et Technologie Inc. Montreal.
https://twitter.com/plgDavid
https://plogue.com

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davidv@plogue wrote: Tue Sep 15, 2020 3:28 pm
Caine123 wrote: Tue Sep 15, 2020 2:36 pm thx a lot! in no way did i mean it against the plugin just to know how a user may use it. i will test it out today with the samples i got, oh i hope you will release also a AMIGA 500 vst :D
Oh don't worry, I didn't take it the wrong way. This is an absolutely legitimate concern/question and I knew it would be asked. As far as AMIGA, I have an idea or three.
oh man this makes me excited :D! i so love the amiga 500 sound but somehow there isnt much on the market at all in the VST market.

Speedball 2, Turrican, Gods, Shadow of the Beast and many more, lovely!
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

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the auto-repitch-to-C4 feature is really neat and something I don't see enough of in software samplers (I'm not sure I've actually ever seen it... can anyone name another plugin that does this?) - it makes just plopping in a bunch of layers nice and fun to do

quick tip for anyone fiddling with loop points and getting confused by the zoom: the horizontal zoom center seems to be the last place you clicked in the sample window

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NERF_PROTOSS wrote: Tue Sep 15, 2020 4:07 pm quick tip for anyone fiddling with loop points and getting confused by the zoom: the horizontal zoom center seems to be the last place you clicked in the sample window
Yeah that tries to mimic what I'm used to doing in Sound Forge, though in that instance there is a marker that appear where you last clicked. Hum...
David Viens, Plogue Art et Technologie Inc. Montreal.
https://twitter.com/plgDavid
https://plogue.com

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David Viens, Plogue Art et Technologie Inc. Montreal.
https://twitter.com/plgDavid
https://plogue.com

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awesome, i jsut bought it recently and play around with it. ok sorry i need to ask and didnt want to google too much :D.
how can you play/use the plugin authentically?
i see you got 8 channels, did the chip could play 8 sounds at the same time? so max of 8 sounds limited? (as the c64 it couldnt play 20 sounds the same time :D learned that too this year that it was limited to 3 and with a trick to 4 sounds the same time).

so the presets sometimes have 4 or 6 channels at the same time with 1 sound.

to explain it more directly.
1. does the super famicom sound chip play 8 sounds the same time? was it limited to 8 sounds?
2. how many samples per channel was it limited? why can you load in 16 samples when it was limited to 8 channels?

i will load in some game SFCs to learn how it was set up in the past :D

sorry for the questions but im so happy PLOGUE releases such awesome stuff for game music nerds ;D thx a lot!
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

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Caine123 wrote: Tue Sep 15, 2020 8:44 pm to explain it more directly.
1. does the super famicom sound chip play 8 sounds the same time? was it limited to 8 sounds?
2. how many samples per channel was it limited? why can you load in 16 samples when it was limited to 8 channels?
1. 8 independent voices. Its up to you to manage them (8 separate mono MIDI channels - or 8 layers in a layered synth (or combinations thereof) - but this was rarely done in games because uh, well 8 channels total and you need to write a full song)

2. The same pool of samples can be used by the 8 voices however they want. We limited the pool to 16 different samples because (from stats) we found that very few overall soundtracks used more than that and wanted to tidy the UI. Also to force users to stay in the SNES mindset.

Cheers
David Viens, Plogue Art et Technologie Inc. Montreal.
https://twitter.com/plgDavid
https://plogue.com

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David is there going to be a demo? sorry if this has been addressed already I can't seem to find any info.

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