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chipsounds authentically emulates several vintage 8-bit-era sound chips (plus variants), down to their smallest idiosyncrasies. It also faithfully allows you to dynamically reproduce the accidentally discovered sounds effect tricks and abusive musical techniques that were made famous by innovative chiptune composers and classic video game sound designers, which for the good part of the last 2 decades, have pushed beyond the boundaries of the original chip designs.
chipsounds is powered in part by Plogue's powerful ARIA 64-bit sampler/synthesis engine that also powers Garritan's complete new product line (and is also featured in many third party applications). chipsounds reproduces the exact form spectra of the most sought-after classic sound chips, including their most well-known variations, as sonically accurate as possible without adding any non-authentic aliasing or DSP artifacts.
Research and analysis for this project has been made in house on Plogue's large collection of cartridges, modified consoles and classic computers owned by the team and also on the chips themselves using custom made circuit boards and low level 8 bit software code.
Chips analyzed and included:
TIA (used in the Atari 2600 & 7800):
2A03 (and its GB variant) (used in the NES and GB):
AY-3-8910 (and its numerous clones 8912/8913/8914/2149F) (used in Intv, ZX, ST, Arcades):
POKEY (Used in 400/800 series computer and Arcades):
SN76489AN (and its SN76496 SN94624N predecessor) (Used in the ColecoVision, SMS, BBC, TI, PCjr, Tandy and Arcades, that leaves very few):
SID (including 6580 and 8580) (Used in the C64):
VIC-I (Used in the VIC20):