Free FM Synthesizer Dexed (VST Windows and Mac)

VST, AU, AAX, etc. plug-in Virtual Instruments discussion
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asb2m10
KVRist
146 posts since 20 Dec, 2013 from Montreal

Post Tue Sep 15, 2020 7:20 pm

Teksonik wrote:
Tue Sep 15, 2020 4:26 pm
I'm grateful for the 150 % GUI size but am I the only one who finds it so blurry as to be nearly unusable ? (Yes I know it's due to up-scaling the images).
Yes, but the rendering with up-scaling images hits the CPU/GPU too much on my side. Let's release 0.9.5 now and work on this for the next version. Blurry/ugly yes. Unsuable not that much.

The nightly we have right now will be 0.9.5; please report any *new* issues you have with this release. I'm updating the pipelines to have "production" 0.9.5 release this week.

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EvilDragon
KVRAF
20290 posts since 7 Jan, 2009 from Croatia

Post Wed Sep 16, 2020 6:21 am

If something is blurry, it's automatically not exactly super-usable either...

I wonder if UI refreshes are done way too often, or there's something weird with invalidation, which might cause the CPU usage increases that you see (esp due to larger assets). Other JUCE-based plugins don't seem to have problems with this, so it's definitely worth some debugging.

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Teksonik
KVRAF
14100 posts since 16 Sep, 2001 from Las Vegas,USA

Post Wed Sep 16, 2020 8:33 am

asb2m10 wrote:
Tue Sep 15, 2020 7:20 pm
Unsuable not that much.
I can't look at the 150% GUI for more than a minute or so. It really messes with my eyes. :shrug:
asb2m10 wrote:
Tue Sep 15, 2020 7:20 pm
The nightly we have right now will be 0.9.5; please report any *new* issues you have with this release. I'm updating the pipelines to have "production" 0.9.5 release this week.
The issue was new to me since it's the first time I've tried a build with the larger gui.

But I realize development is ongoing. The 100% gui is usable but a clear 150% would be welcome here.

I'll keep an eye on the progress of development. :tu:
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

crickey13
KVRist
53 posts since 27 Aug, 2020

Post Wed Sep 16, 2020 9:36 am

Looking forward to the portamento implementation plus the inclusion of TX waveforms and the last note priority. Thank you guys for working on it, Dexed rocks. :tu:

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gentleclockdivider
KVRAF
3199 posts since 22 Mar, 2009 from gent

Post Wed Sep 16, 2020 2:55 pm

Is the bug fixed I mentioned on ( top ) page 119 off this thread ?
Eyeball exchanging
Soul calibrating ..frequencies

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EvilDragon
KVRAF
20290 posts since 7 Jan, 2009 from Croatia

Post Wed Sep 16, 2020 9:31 pm

AFAIK no. Maybe open up an issue at github about it.

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gentleclockdivider
KVRAF
3199 posts since 22 Mar, 2009 from gent

Post Thu Sep 17, 2020 8:20 am

I did , 2 years ago
One of the developers is active in this thread , so .now he knows
Eyeball exchanging
Soul calibrating ..frequencies

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EvilDragon
KVRAF
20290 posts since 7 Jan, 2009 from Croatia

Post Thu Sep 17, 2020 10:25 am

Hmmm can't find that issue really. The only one alg related is this one.

The issue with algs 4-6 still exists, both for Modern and OPL modes, just checked.


EDIT: It's actually a "todo" in code: https://github.com/asb2m10/dexed/blob/m ... re.cc#L113

So one function covers most algorithms. The only reason why MkI engine works is that it has separate functions to calculate the 2 ops and 3 ops in feedback cases.

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